griffz 1 Posted July 1, 2013 i'm looking to replace an arma2 command assignAsGunner $vehicle with the proper arma3 compatible command. As seen here : http://community.bistudio.com/wiki/assignAsTurret the content of the script: _unit assignAGunner _vehicle.i tried _unit assignAsTurret [_vehicle,0] and _unit assignAsTurret [_vehicle,[0]] Any help appreciated Share this post Link to post Share on other sites
kylania 567 Posted July 1, 2013 On which vehicle are you using this? Share this post Link to post Share on other sites
griffz 1 Posted July 1, 2013 (edited) the madrid , and needed too on marshall edit: okay i found . first, assign as gunner , unit assignasgunner $vehiclename then moveing it inside , instantly , unit moveingunner $vehiclename Edited July 1, 2013 by griffz Share this post Link to post Share on other sites
kylania 567 Posted July 1, 2013 (edited) Don't think those vehicles have a "turret" in the sense of assignAsTurret. The Ghosthawk does, the Co-Pilot and Right Gunner for example. UH-80: player moveInGunner ghostHawk; // Left Gunner seat player moveInTurret [ghostHawk, [0]]; // Co-Pilot seat player moveInTurret [ghostHawk, [1]]; // Left Gunner seat player moveInTurret [ghostHawk, [2]]; // Right Gunner seat For the Marshall and Madrid it looks like moveInTurret [veh, [0]] would be the same as moveInGunner for them. Edited July 1, 2013 by kylania Share this post Link to post Share on other sites
griffz 1 Posted July 1, 2013 it seems not. moveinturret doesn't works in this case. Share this post Link to post Share on other sites
Larrow 2779 Posted July 1, 2013 (edited) Something is not right there, getting in the gunner position of either marid or marshal and using assignedvehiclerole player returns ["Turret",[0]]. Using u1 assignasturret [apc1,[0]]; [u1] ordergetin true; , checking the assigned role of u1 returns correct as above but they do not react to the getin order, manuallly selecting u1 and pointing at the apc makes him load up as the gunner once he has been assigned that position :/ u1 moveingunner apc1 or u1 moveinturret [apc1,[0]] both work fine for me Edited July 1, 2013 by Larrow Share this post Link to post Share on other sites
kylania 567 Posted July 1, 2013 There's a similar issue with the GET IN waypoint and the Ghosthawk. If you have a Get In waypoint with enough guys to fill the helo, the Co-pilot and Right Gunner (the two non-gunner turrets) won't get filled. This issue was reported. Share this post Link to post Share on other sites
Larrow 2779 Posted July 1, 2013 Ok i can get u1 assignasturret [apc1,[0]]; [u1] ordergetin true; to work but only when the unit is not part of my group. In the previous post i was experimenting through the debug console with the unit grouped to me, as soon as i degrouped him and re previewed and run the commands through the console again he boarded the gun first time :/ Share this post Link to post Share on other sites