Jump to content
Sign in to follow this  
da12thMonkey

RKSL - Foxhound LPPV 0.5 BETA

Recommended Posts

Doesn't hurt to add a minigun variant, It'll look real nice with A3's setting. :D

May not hurt but it means someone on the RKSL team has to stop what they are already busy doing and make a minigun.

Given how busy we all are...nah not going to happen :p

Share this post


Link to post
Share on other sites

Hi there,

I stumbled across this really nice addon and installed it like any other mod on my Dayz Server and on my computer but for some reason the vehicle will not show up in the game.

When I check the object DB the vehicle is there but like I said I can not spawn it .... I tried both versions, checked multiple times the spelling but to no avail.

When I place the vehicle in the editor it will show up in the editor ........ I never tried to leave it there and take it into the game because as far as I know will these vehicles inserted by the editor explode upon entering the vehicle .

Share this post


Link to post
Share on other sites

Hi.

This is a great vehicle, but unfortunately the tyres cannot be replaced by any of the standard scripts or ACE.

This means that it isn't using standard naming for the tyre selections.

Could anyone or the author please provide the tyre selection names?

Share this post


Link to post
Share on other sites
Hi.

This is a great vehicle, but unfortunately the tyres cannot be replaced by any of the standard scripts or ACE.

This means that it isn't using standard naming for the tyre selections.

Could anyone or the author please provide the tyre selection names?

We dont support ACE :)

And i can promise you it does use the BIS/VBS2 wheel naming standards. Messiah is incredibly fastidious about named selections and modelling standards having made most of the UK VBS Faction hes used to it. We both are.

Share this post


Link to post
Share on other sites

I have tried this with standard scripts too, and the tyres cannot be repaired.

I mean no offence, but is it possible that you could check for a typo or something.

Share this post


Link to post
Share on other sites
I have tried this with standard scripts too, and the tyres cannot be repaired.

I mean no offence, but is it possible that you could check for a typo or something.

Again, we DO NOT support ACE.

But this is the skeleton from the model.cfg:

            "Wheel_1_1_damper_land","",
           "wheel_1_2_damper_land","",
           "wheel_2_1_damper_land","",
           "wheel_2_2_damper_land","",
           "Wheel_1_1_damper","Wheel_1_1_damper_land",
           "wheel_1_2_damper","Wheel_1_2_damper_land",
           "wheel_2_1_damper","Wheel_2_1_damper_land",
           "wheel_2_2_damper","Wheel_2_2_damper_land",
           "wheel_1_1_steering","Wheel_1_1_damper",
           "wheel_1_2_steering","wheel_1_2_damper",
           "wheel_1_1","wheel_1_1_steering",
           "wheel_1_2","wheel_1_2_steering",   
           "wheel_2_1","wheel_2_1_damper",
           "wheel_2_2","wheel_2_2_damper",
           "wheel_1_1_destruct","wheel_1_1_steering",
           "wheel_1_2_destruct","wheel_1_2_steering",   
           "wheel_2_1_destruct","wheel_2_1_damper",
           "wheel_2_2_destruct","wheel_2_2_damper",

This is the Standard naming convention used by BIS and BISim for VBS2.

Share this post


Link to post
Share on other sites

loving the foxhound guys - we've made it the recon hq in our duala evo mission.

it can take a beating too! though hard to turn in those tight african alleyways... but the rocks do just bounce right off it so.... very happy we are to have it.

splendid job!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×