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arremba san zorzo

PedagneMOD - Amphibious pack at 360°

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Here you find the .bisign files for the servers. Just unpack and place the files in the same folder of addons.

.bisign files are for clients. Without the bikey file (make sure you share the public key!) those bisign files are still useless, you will have to include the public key as well :)

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.bisign files are for clients. Without the bikey file (make sure you share the public key!) those bisign files are still useless, you will have to include the public key as well :)

Thanks Foxhound, i'm very newbie about server, now i've added also the Arremba.bikey file.

http://www.pedagnemod.com/arma2/Arremba.bisign-bikey.7z

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After testing and seeing a lot of issues/bugs you should now try to squeeze them out one by one, imo. Just place similar vehicles (empty/with AI) into the editor and play a bit with them - same with any other stuff. Check sounds too - some SD weapons do switch from "silenced" into "loud/normal" and the door/ramp open + close sounds need to be a bit more silenced - annoying if you put vehicles, aircrafts and the first you hear is this strange sound. Perhaps you can add some groups for desert/winter combat too? Btw why do have marksmen a DMR/sniper rifle which fires only full auto? Hope you are going to explore + enjoy A2OA with PedangeMod and fix most of the issues/bugs ("_destruct_rvmat" seems to get the most lines in arma2oa.rpt) ! :)

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@Elena: you've described the bug that avoid the release of FREMM for months and that i've wrote in readme file. I've seen that the frigates of GNAT have a better behavior with chopper and sea vehicles. I think that the main difference with the frigates of GNAT is that they're in one geometry LOD. The FREMM are in seven geometry LOD. Also other issue is: land contact YES, land contact NO. We've spoke about this. The result is not very different. True, is that the FREMM, now, is good only for a mobile escort of operations and not as platform. I'm very sorry of this, firstly for my hard work and overall for the hard work of Mankyle on it. You wrote right when you say that the inside are good defined. Repeat, i'm very sorry of this. I've stopped to continue to define it better, firstly because is useless to continue to add polygons where the player can't see anything. :(

@All: we appreciate very much critics and suggests and we remember you that the file readme contains the folders with units where you can note bugs vehicle one by one and re-send us at arremba@pedagnemod.com. Thanks to all

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FROM CIMALEX (on near topic):

Your 360° mod looks awesome, with the first working fleet ever made inside a mod !

Now its' time for mission makers...

Any idea ?

My answer:

yes mate, yes....

an idea? a Minicampaign of 6-7 missions

Island Pantera or Duala:

Italy has a little garrison in a part of island with a 1/2 company of soldiers and a little naval base with some patrol boats. Revolution in near state of RED STAR, endangers civilian and the italina soldiers. The italian soldiers and sailors hold a fragile defense line. When the situation become unsostenible, they go away from island on patrol boats under artillery fire and refuse on near islet. Here, with the help of some patrol boats and with many casualties they resisting to enemy force until the arrive of the San Giusto that with the escort of FREMM, start the amphibious landing. They start to landing with the first direction on airport. Unfortunely, the high resistence of RED STAR damage the runway. After a drop a reinfrocements they consolidate the beachhead and repairing the runway. The first part may end with the stabilization of the enemy line...

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The asz_tracked bisign is missing. Could you include that in your update?

Thanks for the new version!:cool:

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This is a great mod, thanks for all your hard work and sharing your superb results..:)

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love this mod good work

However game crashes once loaded with ace MOD

once infantry shot both from this mod and normal infantry games crashes

think it may be due to damage model which somehow interacts with ace mod

without ace seem to work----still testing

does anyone else have the same problem

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love this mod good work

However game crashes once loaded with ace MOD

once infantry shot both from this mod and normal infantry games crashes

think it may be due to damage model which somehow interacts with ace mod

without ace seem to work----still testing

does anyone else have the same problem

PedagneMOD is NOT compatible with ACE

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amazing work

i found some new bugs with shadows that there wasnt before i guess

http://i656.photobucket.com/albums/uu285/salam20/arma2/arma2oa2013-07-1023-16-27-23_zpsa6a0f987.jpg

see looks weird self illumination

http://i656.photobucket.com/albums/uu285/salam20/arma2/arma2oa2013-07-1023-16-45-10_zps38ce4edb.jpg

http://i656.photobucket.com/albums/uu285/salam20/arma2/arma2oa2013-07-1023-16-45-10_zps38ce4edb.jpg

shadow problem with weapons allmost all 2013 units got this problem hope its not only me to have it

Edited by Cescollino

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Great work, keep it going :)

I am getting some bugs as side from the stuff mentioned before. Mainly missing texture reports. I'm not sure if I am missing some addon as no one has mentioned this before.

Al ot of reports of missing destruction textures like so

Cannot load material file asz_wheel\data\targhe_destruct.rvmat

Warning Message: Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat.

Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat

asz_air\proxy\ab212_velka_vrtule_blur_proxy.p3d: vehicle, config class missing

Warning Message: Cannot load material file asz_wheel\data\land_opaco_destruct.rvmat.

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Great work, keep it going :)

I am getting some bugs as side from the stuff mentioned before. Mainly missing texture reports. I'm not sure if I am missing some addon as no one has mentioned this before.

Al ot of reports of missing destruction textures like so

Cannot load material file asz_wheel\data\targhe_destruct.rvmat

Warning Message: Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat.

Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat

asz_air\proxy\ab212_velka_vrtule_blur_proxy.p3d: vehicle, config class missing

Warning Message: Cannot load material file asz_wheel\data\land_opaco_destruct.rvmat.

yes, i have seen too, the real issue is that this file are present into the right location! I'm searching a solution and not only for this!

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Released a little patch where i've:

Added server key for ASZ_Tracked.pbo;

Added IFV SuperAV and Freccia into Cargo_Drop script for C130;

Redesign of Biefing room within LPD San Giusto;

Fixed hole below the back of fly deck, into the geometry of LPD San Giusto;

Fixed shadows lods of weapons of ASZ_Beretta.pbo

Just unpack and put (overwrite) the files in your addons folder

Download Patch n°1 of 2013

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Great work, keep it going :)

I am getting some bugs as side from the stuff mentioned before. Mainly missing texture reports. I'm not sure if I am missing some addon as no one has mentioned this before.

Al ot of reports of missing destruction textures like so

Cannot load material file asz_wheel\data\targhe_destruct.rvmat

Warning Message: Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat.

Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat

asz_air\proxy\ab212_velka_vrtule_blur_proxy.p3d: vehicle, config class missing

Warning Message: Cannot load material file asz_wheel\data\land_opaco_destruct.rvmat.

Ciao Arremba e tutto il team che sviluppa questa splendida mod che seguivo dai tempi di Operation Flashpoint...

da poco tempo ho preso Arma 2 Arrowhead e ho scoperto con piacere che dopo tanti anni Arremba continua con il suo progetto :yay:

ho un problema

ho scaricato completamente la Pedagne mod e installata correttamente come da istruzioni... ho aggiornato Arma 2 alla 1.62 , ma nonostante tutto continuo ad avere problemi come l'utente " arkengel " nello specifico con l'editor, quando uso soldati che usano fucili ar70/90 mi vengono messaggi di warning tipo questo:

"no entry

'bin\config.bin/Cfgweapons/asz_ar7090_ag.selectionFireanim'.

oppure se iserisco un gruppo di parà nel editor e faccio partire la preview, mi viene questo messaggio:

'bin\config.bin/Cfgweapons/asz_sc90_gl_ag.selectionFireanim'.

qualsiasi altro soldato munito di altra arma funziona correttamente...

PS: scusate se non scrivo inglese... :(

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Just a suggestion chaps, but is will you be putting an ACE compatible sickbay into the LHD (in other words a medical tent type thing) to further the ships logistical capabilities?

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Sorry for resurrecting this thread but are you guys still actively working on Pedagne mod for ArmA2 OA/CO? The work you've done is of incredible quality but there are a lot of bugs and errors that I could report to you guys if necessary.

For some reason the fix for the amphib pack doesn't seem to add the redone briefing room.

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