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Mainfrezzer

Pre-load Missions

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Hello Guys ive a simple question.

If its possible to preload a mission? im running 2 Arma3 Beta Wasteland Server and sometimes they crash or daily restart will happen. The problem is if theyre restarting, theres no mission loaded, so that nobody with filtersettings "wasteland" will find them unless im joining them manually. Is there a way to bypass the "creating" status?

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Add this to your server.cfg

And define the 'Wasteland' mission name in the highlighted red:-

// MISSIONS CYCLE (see below)
class Missions
{
         class Mission1
        {
             template="[color="#FF0000"]co_xx_mymission.stratis[/color]";
             difficulty="Regular";
         };

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Neither of your solutions actually fix the issue of the server not loading the mission until someone joins after a restart.

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Neither of your solutions actually fix the issue of the server not loading the mission until someone joins after a restart.

Can you post up your server.cfg?

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//
// server.cfg
//
// comments are written with "//" in front of them.

// STEAM

steamport		=2500;
steamqueryport        	=2501;

// GLOBAL SETTINGS

hostname        	= "www.TheLANBox.com.au #2 AU/NZ|Warfare";        // The name of the server that shall be displayed in the public server list
//password         	= "";            		// Password for joining, eg connecting to the server
passwordAdmin         	= "";                		// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP         	= "arma3pc.master.gamespy.com";            	// This is the default setting. Leave empty for private servers if you do not want your server listed publicly
logFile            	= "A3Master.log";
verifySignatures     	= 2;

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[]={
   "Welcome to The LANBox",
   "TS3 Server:     173.199.80.222:9167",
   "www.theLANBox.com.au"
};
motdInterval 		= 5;            // Time interval (in seconds) between each message



// JOINING RULES
maxPlayers		= 30;		// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
// VOTING
voteMissionPlayers	= 1;        	// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold		= 0.33;     	// 33% or more players need to vote for something, for example an admin or a new map, to become effective
//voteMissionPlayers	= 0;

// INGAME SETTINGS
disableVoN		= 0;        	// If set to 1
vonCodecQuality         = 8;        	// Quality from 1 to 10
persistent		= 1;        	// If 1, missions still run on even after the last player disconnected.

// MISSIONS CYCLE (see below)
class Missions
{
         class Mission1
        {
             template="cti_30_teetimeswarfare_0637.Stratis";
             difficulty="Regular";
         };
};

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Neither of your solutions actually fix the issue of the server not loading the mission until someone joins after a restart.

You are adding the ; at the end, right?

persistent = 1;

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use dedicated client, on server, to start the mission ...

example:

arma3beta.exe -client -localhost=127.0.0.1 -port=2302 -name=TestSubject -maxmem=250 -nosound

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use dedicated client, on server, to start the mission ...

example:

arma3beta.exe -client -localhost=127.0.0.1 -port=2302 -name=TestSubject -maxmem=250 -nosound

That is really not going to work as i am running 6 servers on a dedicated box in a datacenter.

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Lol after several years will still discussing this... nor that you need to be a scientist to add an autostart! If you browser the server list 80% of the servers have no mission loaded and a wrong user-limit (server defined but different than the ones defined in the mission) ...and that's because there's not an easy solution to this problem.

If there's any dev reading this.. stop whatever you're doing, and look if may loose 10 minutes of your precious time to find a solution... and nope, we don't want it today, after all we're waiting by 5 YEARS !

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That is really not going to work as i am running 6 servers on a dedicated box in a datacenter.

hows that not going to work ? ... all you need is kill the dedicated client after (insert 60 - 600 seconds) and join next server ... write batch for it

---------- Post added at 15:52 ---------- Previous post was at 15:51 ----------

Lol after several years will still discussing this... nor that you need to be a scientist to add an autostart! If you browser the server list 80% of the servers have no mission loaded and a wrong user-limit (server defined but different than the ones defined in the mission) ...and that's because there's not an easy solution to this problem.

If there's any dev reading this.. stop whatever you're doing, and look if may loose 10 minutes of your precious time to find a solution... and nope, we don't want it today, after all we're waiting by 5 YEARS !

and after 5 years of explaing you still not realized the server needs the client to join to properly activate the missions logic ? flawless trolling par excellance ...

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and after 5 years of explaing you still not realized the server needs the client to join to properly activate the missions logic ? flawless trolling par excellance ...

I understand it perfectly, this is exactly why i'm asking you to change this "logic" = fix the problem. Instead of recognizing the issue and try to find a solution to something that we're asking by years, you call me a troll?

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