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Kydoimos

Disabling Radio Chatter

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Is there a way to disable radio chatter? A script, perhaps? I don't want grid references being called out at the beginning of the mission!

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And I don't mean by turning it off radio chat under options :)

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enableRadio

When you have an editing question it never hurts to do a search of the command list for keywords relating to your problem.

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Fantastic, thanks! I always check first but - don't know how I missed that! :p

---------- Post added at 18:11 ---------- Previous post was at 18:05 ----------

And it works just fine, thanks again,

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What if I want to disable only the voice chatter of the AI but still want the text at the left corner for alerts as I play SP only?

 

Also, Its funny that the radio option under the audio options serves no purpose for AI. I have turned radio volume to 0 and still the stupid AI keeps barking like mad. Anyway to turn down their voices if I need them in a particular mission?

 

Thank you.

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this setSpeaker "NoVoice";

This might help.

 

But I've made the experience on DevBranch lately that whatever you do, enableRadio, enableSentences, remove radios from units, set speaker to "NoVoice", they keep shouting annoying things. Might just be a DevBranch problem at the moment.

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this setSpeaker "NoVoice";

This might help.

 

But I've made the experience on DevBranch lately that whatever you do, enableRadio, enableSentences, remove radios from units, set speaker to "NoVoice", they keep shouting annoying things. Might just be a DevBranch problem at the moment.

 

Danke. You are the man :D

 

I dont run on devbuild so I believe I should be ok !! :D

 

Thank you again.

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The command fadeRadio will stop all sounds sent via the conversation system.

0 fadeRadio 0;

This will still display the AI chatter on the screen. To disable this dialog, you can use showChat

showChat false;

Hope this helps,

 

Bull

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The command fadeRadio will stop all sounds sent via the conversation system.

0 fadeRadio 0;

This will still display the AI chatter on the screen. To disable this dialog, you can use showChat

showChat false;

Hope this helps,

 

Bull

Thanks Bull :D

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Sorry, returning the post:

How to tyrn off some radio channel?

Something of that worked once, but i retryed it all and it doesn't working:

description.ext

disableChannels[]={{0,true,true},{1,true,true},{2,true,true},{3,true,false}};
disableChannels[]={0,1,2,3};
class RadioChannels{
	class DirectSpeakingChannel{
		level = 0;
		micOuts = "micOuts";
		noise = "loop";
		pauseAfterNumber = 0;
		pauseAfterUnitList = 0.05;
		pauseAfterWord = 0;
		pauseInNumber = 0;
		pauseInUnitList = 0;
	};
	delete GlobalChannel;
	delete SideChannel;
	delete CommandChannel;
	delete GroupChannel;
	delete VehicleChannel;
};

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So supportive community.

Why?

Because no one replied to you posting off-topic in an one year old thread?

 

Cheers

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