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pokertour

=ATM= Airdrop [A3] - Beta

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I did not forget you. I just work on Uniform for my team and now i start make an exemple mission for you ;)

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really thanks Pokertour, u'r the man o/

I really anxious about make a mission whit that for my comunity.

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@M4rK3Tin6

Try this : http://xxbj3b.1fichier.com/

The script works however once the chopper respawns, the HALO option is gone. Is there a way to fix this? I tried to add this to init.sqs with:

if (vehicleVarName "chopper1") then
{
 this addMPEventHandler ["MPRespawn", {this addAction["<t color='#ff9900'>HALO jump</t>", "ATM_airdrop\atm_airdrop.sqf"]}];
};

though it doesn't work. Is there something im doing wrong?

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I'm getting "bad vehicle type" warning if I am not wearing a backpack when I airdrop. Does anyone know how to stop that from happening other than wearing a backpack or disabling logs?

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I'm getting "bad vehicle type" warning if I am not wearing a backpack when I airdrop. Does anyone know how to stop that from happening other than wearing a backpack or disabling logs?

You'll need to go into the scripts and find where it moves the backpack to the front of the soldier. You'll have to do a nil check.

IE; something like:

_backPack = if (!isNil backPack _unit) then {backpack _unit;} else {""};
if (_backPack != "") then { 
   //do stuff with the back pack 
};

---------- Post added at 08:44 ---------- Previous post was at 08:43 ----------

The script works however once the chopper respawns, the HALO option is gone. Is there a way to fix this? I tried to add this to init.sqs with:

if (vehicleVarName "chopper1") then
{
 this addMPEventHandler ["MPRespawn", {this addAction["<t color='#ff9900'>HALO jump</t>", "ATM_airdrop\atm_airdrop.sqf"]}];
};

though it doesn't work. Is there something im doing wrong?

That's because the vehicle respawn script you're using probably creates an entirely new vehicle. It doesn't actually "respawn". Thus, rendering the respawn EH useless.

Edited by Iceman77

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Iäm making a SP mission and i want my ai team to follow me on the Halo jump, how can i do that ???

Great script btw.

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Google exactly what you mentioned, and you find a script for exactly what you are looking for.

I will not undermined this thread and post of other mods.

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Hi Guys,

I have an small issue. VAS uses a stringtable too how can i make both working....?

Very good script Pokertour!

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Don't copy the airdrop stringtable.

Verstuurd vanaf mijn HTC One X+ met Tapatalk

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Don't copy the airdrop stringtable.

Verstuurd vanaf mijn HTC One X+ met Tapatalk

It is a possible solution. But if I do that I dont see the word "Close" of the ATM menu....

Other solution?

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Not found yet

Verstuurd vanaf mijn HTC One X+ met Tapatalk

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Combine the two files into a single file. Use excel, unless someone has a better idea for an editor.

[color="#0000CD"]<Project name="Virtual Ammobox System">[/color]
[color="#008080"][i]VAS Stuff[/i][/color]
[color="#0000CD"]</Project>[/color]

[color="#FF0000"]<Project name="ATM Airdrop">[/color]
[color="#FFA07A"][i]ATM stuff[/i][/color]
[color="#FF0000"]</Project>[/color]

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New version v5 :

Changelog v5 :

-I Remove the 3D sounds, you need to put this lines in your description.ext :

class CfgSounds

{

sounds[] = {Vent,Para};

class Vent {name="Vent";sound[]={ATM_Airdrop\data\vent.ogg,db-11,1.0};titles[] = {};};

class Para {name="Para";sound[]={ATM_Airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};};

};

NEW LINK : http://atmarma.fr/mod/atm_airdrop.Stratis.rar

Thanks for your support !

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