HazJ 1288 Posted September 28, 2018 @Grumpy Old Man I personally wouldn't use a while loop for this but that's just me I guess. How I would do it is: Scripted trigger and inGameUISetEventHandler command https://community.bistudio.com/wiki/inGameUISetEventHandler Share this post Link to post Share on other sites
dlder 13 Posted December 30, 2020 Sorry to necro such an old thread, but as this still is a very neat solution, how would I have to change it to only activate on vehicles? The "Condition" must be changed, but I have not found out how to test for a vehicle... { if (vehicle _x != _x) then { this; } else { systemchat format ["%1 NOT a vehicle", _x]; }; }forEach thisList; Share this post Link to post Share on other sites