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becario

COOP 4 Operation Night Ride

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COOP 4 Operation Night Ride

By beario_alex (aka becario)

Features:

Respawn: at friendly vehicle: boat.

Respawn delay: 15s.

Time of day: night.

2 tasks.

Situation:

The Iranian army is in control of the North of Stratis.

Intelligence has discovered that the Iranian army is creating a prototype for a new amphibious vehicle. This could mean a great advantage to whoever possesses that technology. We must acquire it before they complete their tests.

The satellite has located the testing facility at Stratis Air Base, somewhere in the area marked in blue in your map.

You must steal the prototype and deliver it to our advanced camp located in Camp Tempest. The prototype must arrive in one piece so our experts may study it.

Changelog:

Version 3.0

-Deleted custom loadout

-Units ungrouped

-IA disabled

-Briefing added: Situation, Mission, Execution

-Edited and corrected text in missions

Version 2.0

-Added respawn at friendly vehicle boat.

-Added 2 different tasks: Steal and Deliver.

-Improved task descriptions.

-Changed File name: old one was the first name I had and did not match mission name.

Installation:

Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

Mission is WIP, feedback is appreciated.

Download links:

Dropbox: https://dl.dropboxusercontent.com/u/63366024/COOP_04_Operation_Night_Ride2.Stratis.pbo

Mega: https://mega.co.nz/#!TE4EwbaQ!DbsP4i6jpflD7RX5xZshUTaGxNg7UP_TENtMv7W2Vrk

Armaholic: http://www.armaholic.com/page.php?id=21279

Edited by becario
Editing title

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I need help with the mission. When you play solo there is no problem, the mission runs correctly. But when trying to launch a MP game, only the host gets into the game, while the others are stuck in map briefing. This is a screenshot of what the host sees, it looks like a de-synchronization (red broken chain):

5D460E11C19E406E088E64606AF4013BAA07B78C

Why is this? What can cause this desync?

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I need help with the mission. When you play solo there is no problem, the mission runs correctly. But when trying to launch a MP game, only the host gets into the game, while the others are stuck in map briefing. This is a screenshot of what the host sees, it looks like a de-synchronization (red broken chain):

http://cloud-2.steampowered.com/ugc/1117173524864517581/5D460E11C19E406E088E64606AF4013BAA07B78C/

Why is this? What can cause this desync?

I had the same exact problem. This mission only does that.

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For single player it works. I don't know why it doesn't for MP.

I first thought it was due to the custom loadout script that I have so units would respawn with that loadout, but I removed it and left default units, but it still doesn't work.

I really have no idea what is going wrong and would be very thankful if someone with more expertise could tell me something.

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New version available, I think I solved the problems I had with desynchronizing.

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