teach 1 Posted October 25, 2001 Man, how about adding the occasional surrendering soldier or disabled tank crew BIS? You know, a model that drops his weapon, raises his hands in the air and stands up (or walks towards you - hands raised)? Then you add new commands RESTRAIN PRISONER or COVER PRISONER and a soldier stays to cover someone or the prisoner is bound and left at a location. Of course there will be the player who takes no prisoners and shoots everyone - thats cool. But this needs to be considered for a patch. It sure would do a lot to break the AI out of the mold of drones and add a little character to them. ####, Id even like to see the soldiers shout more or wail after being wounded. (Edited by TeAcH at 6:48 am on Oct. 25, 2001) Share this post Link to post Share on other sites
Devil 0 Posted October 25, 2001 Very nice idea. However, it would be difficult to alter the code right now, I am assuming. You can make them surrender with a script, however Share this post Link to post Share on other sites
Eagle Eyez 0 Posted October 25, 2001 Yeah having soldiers surrender at times would make this a lot more realistic and fun. Would like to see it added built in but we'll probably need to wait for OFP2. Share this post Link to post Share on other sites
Jamesia 0 Posted October 25, 2001 Couldn't you make a trigger that senses when more than 10 enemy men are dead, and then that makes people removeallweapons and switchmove "handsinair" or whatever it is. Share this post Link to post Share on other sites
eh remraf 0 Posted October 25, 2001 You can script that fairly easy. Its nothing new. Share this post Link to post Share on other sites
Goldeneye 0 Posted October 30, 2001 yeah its a good idea Share this post Link to post Share on other sites
teargas 0 Posted October 30, 2001 Again, that was my idea raised month ago. Point is to ADD LOGIC TO AI which will make them able to decide ON THEIR OWN to surrende. For example, surrounded / heavily wounded / out of ammo soldiers and/or strayed soldiers who lost their buddies from visibility scope. Yes, of course, depending on skill and rank. Possible, for example that skill >0.75 does not surrender... Or something... Share this post Link to post Share on other sites
Slick 0 Posted October 30, 2001 That would be really cool, now they fight to the death like Rambo Share this post Link to post Share on other sites
Guest Posted October 30, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from teargas on 12:59 pm on Oct. 30, 2001 Again, that was my idea raised month ago. Point is to ADD LOGIC TO AI which will make them able to decide ON THEIR OWN to surrende. For example, surrounded / heavily wounded / out of ammo soldiers and/or strayed soldiers who lost their buddies from visibility scope. Yes, of course, depending on skill and rank. Possible, for example that skill >0.75 does not surrender... Or something... <span id='postcolor'> Yes, that would be really cool. But then it's got to be made so that the AI won't shoot at surrendered enemies. Cool idea dude! Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted October 30, 2001 Surrendering enemy's are cool, but what about enemies feigning death? Or enemy's that run away when they run out of ammo? And animals in the game? BIS should add all these features to the game. Gorgi ---------- Oink, oink ---------- Share this post Link to post Share on other sites
Die Alive 0 Posted October 30, 2001 (1) What do we do with emeny soldiers that surrender? Â (2) How do we secure them for transport to the rear areas? (3) Will the surrendering soldiers provide any vital intel, or just use our resources to guard them? Isn't it easier to put a bullet in their brain than to try to answer these three questions? -=Die Alive=- Share this post Link to post Share on other sites
teach 1 Posted October 31, 2001 1) See my original post. We Assign gaurds, call in transports, tie them up, or shoot them. Perhaps, we can interrogate them from the menu and they provide some intel. 2) See #1 3) See #1 Thanks and yes, bullet in brain is easier but it is vital to make "AI" act with less "A" and more "I" (or so to speak) Share this post Link to post Share on other sites
Brass 0 Posted October 31, 2001 great idea. shame bis missed it out, like a multitude of details. "restrain prisoner" command? just shoot him! Share this post Link to post Share on other sites
leonel 0 Posted November 4, 2001 OR you can have an execution squad to execute prisoners or something if they're not useful for anything. Â Â This is what I'm experimenting with in OFP now. Getting some Western Captives and using an M2 Machine gun and mowing them down. Or some traitorous civilians. Share this post Link to post Share on other sites
Goldeneye 0 Posted November 9, 2001 or russians in disguise? Share this post Link to post Share on other sites
Guest Posted June 22, 2002 Lukin, Lukin, Lukin. Bad boy! This is the fourth prehistoric post you dug up today to add nothing to. Don't do it again. Closing Share this post Link to post Share on other sites