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runekn

Where's the new animals in BETA?

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The changelog says:

Green Army Faction

Animals: sheep, chicken, goat, dog

Many objects for Firing Drills (targets, moving targets, walls, etc.)

I can't find them under animals in the units menu. Is the only way to place them with classnames or have BI forgot to include them in the update?

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Was looking for them also ? wanted to see if they where rag doll with some c4 :mad:

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I can't find them under animals in the units menu. Is the only way to place them with classnames or have BI forgot to include them in the update?

There is a bug. Animals are part of the update already, but you can spawn them only via script command right now. We will fix it as soon as possible.

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Whats animals listed under ? cant find them in latest DEV build.

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You need to look for modules, sites, animals, select the type and place the module.

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You need to look for modules, sites, animals, select the type and place the module.

Thanks

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They move a little better, but when shot the seem to slide in odd directions for about a meter.

Also some of the hen's have corrupt textures and can be seen through other units.

I don't know if this is an intention or not. But in A2/OA you could add and eventhandler and when killed have that add an addaction.

But in A3 you can't add the action to the dead object anymore, I can work around it but it was annoying.

We really need a bird to shoot at and the cows need to come back.

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How do you script the dogs in ? Im trying to add dogs to a mission I'm making but no clue how to add them (Editting Newbie)

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How do you script the dogs in ? Im trying to add dogs to a mission I'm making but no clue how to add them (Editting Newbie)

The simple way is a site. Select in the editor Modules (F7) > Sites > Animals > Dogs and then set number of dogs and radius.

If you really need to use a script, then try this:

_animal = createAgent [_animal,_pos,[],0,"NONE"];

Variable _pos is a position where an animal will be spawned.

Variable _animal is a config class of that animal, you can use "Fin_random_F" or "Alsatian_random_F" for a dog.

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The simple way is a site. Select in the editor Modules (F7) > Sites > Animals > Dogs and then set number of dogs and radius.

This works for dogs, chickens and sheep, but not for goats. I have posted a ticket on the A3 bug tracker.

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The simple way is a site. Select in the editor Modules (F7) > Sites > Animals > Dogs and then set number of dogs and radius.

If you really need to use a script, then try this:

_animal = createAgent [_animal,_pos,[],0,"NONE"];

Variable _pos is a position where an animal will be spawned.

Variable _animal is a config class of that animal, you can use "Fin_random_F" or "Alsatian_random_F" for a dog.

Thank you very much.

Are you also aware that the Modules > Site > Animals only works in development build currently, not the actual beta release, it took me ages to work out why I couldn't find it in the editor and then realized it wasn't here, it is however an option on the dev build version.

Thanks again, much appreciated :)

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i spawn animals via script using   

 

_animal = createAgent [_animal,_pos,[],0,"NONE"];

 

but they only seen to be able to walk in a straight line when spawned on a server

in sp they move in any direction but in MP they only walk in a straight line 

 

anyone else seen this ?

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