I begin to port the Arma 1 tool made by ColonelSandersLite and Mandobole to simplify particle effects making: (http://www.armaholic.com/page.php?id=4859)
The authors seems inactive on the forums since 2011. If you know a way to contact them or if they changed their nickname, please PM me.
This tool consists of a mission in which you can change and see in real time particle effects.
You can then export the parameters, which saves a lot of time for particle related coding (scripts or config).
Here is the mission (put it in your SP mission folder):
(The last two pictures are a bit of a false advertising as you can't make those effects with this tool only and you need to work a bit ;))
I will make an user manual, but some knowledge of arma 3 particle system is recommended:
In the test mission, you will have a bunch of user actions. The four firsts allow you to modify in real time the different particle parameters (note that some particles in the list are not working yet and that some are 2D, others are 3D and that mean that you won't see anything if you don't choose the proper type of particles: "BillBoard" or "Space Objects").
Once you are happy with what you see, you can copy to clipboard the particle parameters in script or config syntax using the user actions: "Export (script)" and "Export (config)".
There is an example script using some parameters exported like this in the mission pbo (particles_tests.sqf). You can execute it using the radio and see what it does. This provide you with an example script in order to use your own parameters in your missions.
v0.1 (first release)
-fixed: remove some dialog errors
Known Bug and issues:
-A lot of functionalities are probably not working yet as I worked only on the particle parameters edition and the export functions
-Error messages due to broken Dialogs
- syntax mistakes in the config exporter (will be fixed soon)
Compared to the original version I added a Config parameter exporter (to define particle effects for Adddons).
Later, I will add a Light editor as well.
please provide some feedback and report bugs in this thread.
If you come up with a neat particle effect, please be generous and provide the parameters in this thread with a screenshot
Original Credit and Thanks:
A big thank you goes out to Sanctuary of the BIS forums for inspiring the
copy and paste method and to bk1276 of the BIS forums for suggesting
multiple particle effects.
Another one goes to Mandoble of the ofpec forums for suggesting adding the
ability to attach a particle effect to your squadmate and for pointing out
that I had done all the render parameters wrong.
A HUGE thank you aimed at Kegetys, Kronzky, & T_D (apologies if I missed
someone) for their efforts in putting together a working method of
manipulating strings. The whole import function would not have been
possible had it not been for these people.
Also, to those who have helped support this project by hosting the files,
including: Old Bear, El nino Foxhound, Big, Stavanger and Imutep.
Apologies if I missed somebody, too many to keep easilly track of