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11_harley_11

Technical question for BI artists or 3d modders

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If you guys have time to answer this or if anybody else knows I'd really appreciate it.

What do BI artists use for creating their ground texture normal maps?

And if it's artist personal preference do you hand paint in the Red channel to enhance rocks and larger details - to make them pop?

I've been look at your normal maps and they're pretty awesome but they don't look like anything you'd get from Crazy Bump or NDO2 etc.

The red channel especially looks different. It's looks more like a height map and is blurry compared to the other channels. :confused:

Or is the red channel used for actual displacement in the engine?

BI-normal-map_zps89b4cf4c.jpg

Sorry if this is in the wrong forum, wasn't sure where to put it.

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For BI artists, no idea.

For modders, it depends on the person.

Some use Crazybump, some use NDO2, others use Shadermap, some even use GIMP.

It just depends on the individual, their preferences, budget and moral standing on pirating...

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Thanks for the reply mate.

Yes I guess BI artists probably use what ever they prefer too. They must be doing some extra stuff with the red channel though as none of those programs produce a red channel like above. height map/displacement info is where I'm leaning.

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