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Michaelp800

Serious injuries (graphic) - gore/violence

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Please people if you know nothing about game development then refrain from commenting.
It is pure laziness from the Development team.

5 chars of irony.

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5 chars of irony.

This post is off topic but I refuse to admit my post was ironic, I stated that the ArmA series has been using the same blood texture technology since OFP why has it not been updated?

Now on me knowing absolutely nothing about game development here is a little bit of what I have done ( I am not boasting this is just proof )

These are all mine. I have modded ArmA 2 and worked on various other games I know what I am talking about when it comes to game development. What does it take to make dynamic bullet hole textures which they have already done so for the ground, walls and vehicles why not troops? I've actually thought of modding it in myself. But why do we have to rely on mods for something so mild yet not even hard to implement in the vanilla game by the Devs themselves.

http://i287.photobucket.com/albums/ll156/Dagon14/MP41_5_zpsff0c6d3c.png

http://i287.photobucket.com/albums/ll156/Dagon14/arma2oa2013-01-0823-07-58-81_zps2ec99505.png

http://i287.photobucket.com/albums/ll156/Dagon14/arma2oa2013-01-0800-27-29-58_zps362a2858.png

http://i287.photobucket.com/albums/ll156/Dagon14/arma2oa2013-01-0723-58-32-56_zps6c51d28b.png

http://i287.photobucket.com/albums/ll156/Dagon14/arma2oa2013-01-0618-08-16-29_zps48bd5e28.png

Those russian troops are not my models. I only retextured them for an ArmA 2 tournament.

Need I show you more?

I am also not posting to start a flame war, Just my statement I am literally sick from the few threads I have read and/or posted on only to see people b*tching about eachother's ideas. I do not remember the community being like this back in the OFP days but I may be wrong.

Edited by Dagon19

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This post is off topic but I refuse to admit my post was ironic, I stated that the ArmA series has been using the same blood texture technology since OFP why has it not been updated?

You're not required to admit it ;)

Your assertion that the devs are "lazy" because they haven't changed it to something you like negates the possibility that actually the devs have decided to keep the tech as it is. For technical and/or design reasons. If you knew anything about games development (and modding is nice, but it's not the same thing) you wouldn't make such a swingeing assertion. Developers don't simply dip in & out of whatever they fancy doing like modders, they are tasked jobs by a process.

What does it take to make dynamic bullet hole textures which they have already done for the ground, walls and vehicles why not troops?

You mean the circular GPU objects used as bullet hole indicators? They're temporary and disappear after a short while. They're not suitable as bullet wound indicators because they have no texture.

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I don't feel like getting into a deep chat here. But I will respond to your last part. No not the black holes we see on the walls and vehicles. but an actual bloody bullet hole texture like we currently have but rather than a static wound texture all over the legs, torso, arms etc for a lack of a better word it should rather be dynamic - http://acidfaq.com/random/Games/Day%20of%20Defeat%20Source/dod_palermo0001.png

That is day of defeat source an old game. But the only one I can think of that had bullet holes where the rounds actually hit the body. That is what I mean't. A similar feature can and should of already been included back in ArmA 1. But I guess the devs like the way it has been since OFP. Personally I don't I'd rather like to see where each person has been hit exactly. It's minor but it is a nice touch.

have a good day.

Edited by Dagon19

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I think we can all agree that localised hit effects & textures would add to the gameplay.

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I think we can all agree that localised hit effects & textures would add to the gameplay.

Yes, and a vital organs detection, it's possible with hitboxes. A better and more realistic wounding system and the bloodloss. It's not too much to ask for a sim, to be more realistic, a new level for Arma. Same thing for the options because not everybody want so much realism. But if there's no gore in the main game, this stuff as to be done by the dev team, and an open system for gore, with an engine ready to go for modders because it's too difficult with RV4. And everybody is happy!

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Yes, and a vital organs detection, it's possible with hitboxes.

My god!

THAT would have been *Advanced Wounding System and not 'that one' ported from ARMA2 with kinda better animations "baptized" with this *name

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Death screen should be gone too. If you die instantly it should be total blackness.

And if someone shoots you in the head at point blank range you should be dead before you even hear the sound.

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Death screen should be gone too. If you die instantly it should be total blackness.

And if someone shoots you in the head at point blank range you should be dead before you even hear the sound.

I'll be really surprised if this doesn't already happen, the game simulates speed of sound doesn't it?

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I'll be really surprised if this doesn't already happen, the game simulates speed of sound doesn't it?

I thought this, and side with dsi.

You *do* die before you hear the sound, but the deathscreen on most servers/endings continues to show the battle after, so you'll still hear the crack. Even then if your game ends say 1s after you die, the speed of sound is much faster and so you will probably still hear the sound anyway.

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I don't know if gore itself is really need, but a better medical/injury system indeed.

I mean, critical injuries are a game changing in war and would add lot's of deep in the game.

Just imagine a simple mission, that involves an helicopter airborne assault to a little compound. It would normally take 20 min. But just imagine, that for whatever reason an enemy shoots down a helicopter or one of your man get a terrible injury; forcing you to call medevac or ambulance, secure a LZ, while fighting, then the doctor treating the injured and takin' him back to the base (changin' all the mission strategy ). Like in operation Gothic Serpent.

I know that it was implemented by scripting in Arma2, but have it in the vanilla version as a module ( like the transport taxi ) would be awesome.

Make something more visible than just a little blood would make it more "atmospheric" ( maybe it's not need an amputation like in VBS2, just a "hole", though the first would look nice ).

So more than just a "show", more a gameplay change.

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so if you was shot in the heart....dead...lol

Shot in the heart... Well in reality it could take one up to few minutes before you been dead. Instant death fatal shots areas are brain and spinal cord.

Would be nice to have such realistic and accurate representation of wounding system in game, wouldn't it?

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I don't need too much blood and gore in ARMA.

Wouldn’t add entertainment.

If you’re dead you’re dead and making live characters be able to drop limbs or something such would probably be a lot work to make it work nicely with characters limping or crawling and so on.

And when it comes to blood and smaller injuries that’s only really visible when you’re up close so again minor.

Studies have actually shown that violence doesn’t make games more enjoyable by the way :)

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I don't need too much blood and gore in ARMA.

Wouldn’t add entertainment.

If you’re dead you’re dead and making live characters be able to drop limbs or something such would probably be a lot work to make it work nicely with characters limping or crawling and so on.

And when it comes to blood and smaller injuries that’s only really visible when you’re up close so again minor.

Studies have actually shown that violence doesn’t make games more enjoyable by the way :)

Studies show unimmersive and politically correct games are boring.

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Studies show unimmersive and politically correct games are boring.

Good answer. A sim needs to be realistic, if you don't want so much realism options are here to set at your taste.

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Studies show unimmersive and politically correct games are boring.
Immersion is a state of mind that does not need gfx and drastic depictions. Back in my days we immersed ourselfs into Books ans later mímmersion was found in even such games:

Most modern games simply do not have, depite gfx, that kind of immersion the classics had.

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Studies show unimmersive and politically correct games are boring.

No they don't.

I personally think games should stay distanced from violence in reality.

It just isn’t in anyone’s best interest to have increasingly realistic violence in video games and entertaining unrealistic Kill Bill-violence wouldn’t suit ARMA well either.

I think blood being mainly texture sprays and no dismemberment is a good place to stay right now and it wouldn’t add anything to gameplay.

Edited by Sneakson

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Immersion is a state of mind that does not need gfx and drastic depictions. Back in my days we immersed ourselfs into Books ans later mímmersion was found in even such games:

Most modern games simply do not have, depite gfx, that kind of immersion the classics had.

Every generation needs more.The yesterdays stuff gets obsolete very quickly and the "default" for every thing will be higher tomorrow compared with "yesterday's one".

It's like Sex.

Lots of years ago a woman's knee -just- visible from skirt was enough to drive a man crazy.

Now..to be excited i need to watch 4 women && 3 men &&..2 horses in the same 'scene'..

:)

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Now..to be excited i need to watch 4 women && 3 men &&..2 horses in the same 'scene'..

:)

ahaha... made my day :D

no need for more gore...

and:

Nop, it's a game, with simulation elements. VBS is a simulator. :cool:

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With what you say no reason to make a war game, maybe a paintball game or a game on the military training without real rounds, weapons and just a BIP when you're hit. Yes it's boring, no reason to continue realism without a touch of realism in all ways. If the game is not open for more realistics injuries maybe for mods after the release, this game will lost a lot, not because you will be happy with this, but maybe with the lost of people bored by this mind, a good game ( sim ) locked into a freeze state on this point ( and others ). Yes there's no reason to make a war game without realistics wounds and medics and it's boring me without. In fact maybe it's promote war indirectly by cutting off the real scenes in war, yes war is horrible but on a virtual screen no matter, it's just to show what it's can happen, but don't panic it's not real, and you can turn it off. If A3 has just a poor thing like SLX mod ( for realism ) I'm sure it's my last time with Arma, and I don't want... Not to say I want to move to other games but for a sim Arma is sometimes outstanded by the others, it's sad!

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Is there anything actually stopping people modding gore and stuff? I'm pretty sure when ACE or CSE get released for Arma 3 there'll be a far better medical system. I'm guessing the community could make a mod where you drown puppies and shoot school children and the video games authorities cant do anything about it. Obviously I'm not endorsing any of those disgusting ideas. There was actually a gore mod for Arma 2 released not too long ago. Was completely over the top but it worked.

Edited by Bravo93

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Every generation needs more.The yesterdays stuff gets obsolete very quickly and the "default" for every thing will be higher tomorrow compared with "yesterday's one".

It's like Sex.

Lots of years ago a woman's knee -just- visible from skirt was enough to drive a man crazy.

Now..to be excited i need to watch 4 women && 3 men &&..2 horses in the same 'scene'..

:)

Not really, been gaming for 30+ years and I remember Mortal Combat ripping the heads off to show the spinal column or Soldier of Fortune's deconstruct a human body porn -don't need to see either of that again. I also don't like the idea of a completely sanitized war especially in the serious tone (as compared to COD/BF) of Arma - enemies that just disappear in a 'poof' of smoke and a +100 rising from it. So no need to one up any other games gore level , just well done gore for me :)

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It could be interesting to see what could a good modder achieve about that topic. Would the engine allow decapitations or a cut limb?

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To be honest First time played with SLX for ARMA2 i was like WTF!! when i saw a prisoner of mine got ripped to pieces from a BMP spraying 40mm's.

I really think X-treme effects (visual/sound) adding to the atmosphere -so a player can "live" an experience more than playing a mere "game".

*Although..i was happy back then playing "Harrier Attack" ..now i want more (for reasons i described at earlier post..).

The quality and quantity i m expecting in my age from the gaming experience differs in many ways from the past..

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