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Michaelp800

Serious injuries (graphic) - gore/violence

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One way BI could put in more gore is to not have it in the vanilla game, but include it in a separate, official mod or patch. An easy way to include the features we want without effecting the rating in countries like Germany.

if someone moans about the blood in arma 3 i will laugh

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I'm sorry, but the extreme censorship in Germany shouldn't have an impact/effect on developers and the result, a realistic game.

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Compare those pictures and figure out what happened seconds earlier:

adgLE1ld.jpg adsjcDVW.jpg adi9EGPL.jpg acubhaZc.jpg

Amputations we won't get, ok. But some blood splatters (CS ones are a bit exagerated) and better decals for gunshots on walls would only add to the immersion ingame. C'mon you can do something better...

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i agree take DAYZ for example???

if you watch their devblog, you will notice that he mentions that blood will be lost from where ever the person was injured.

also looks like dayz has more blood than arma 3.

who knows maybe its WIP and its like the last bit on the list as its not really a huge issue becuase the game still plays who knows

Compare those pictures and figure out what happened seconds earlier:

http://t.imgbox.com/adgLE1ld.jpg http://t.imgbox.com/adsjcDVW.jpg http://t.imgbox.com/adi9EGPL.jpg http://t.imgbox.com/acubhaZc.jpg

Amputations we won't get, ok. But some blood splatters (CS ones are a bit exagerated) and better decals for gunshots on walls would only add to the immersion ingame. C'mon you can do something better...

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i agree take DAYZ for example???

if you watch their devblog, you will notice that he mentions that blood will be lost from where ever the person was injured.

also looks like dayz has more blood than arma 3.

This is exactly what I thought after watching their devblog, and it is seriously needed in Arma 3...yet I think there are more important things and noone will care about this...:bored:

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Not to be rude or disrespectful but... Gore or NO and nobody of nansayers would even noticed it in-game with OFF/ON button. Take off porn of the internet and there is weeping and grinding of teeth. I think that some of nansayers on here have unhealthly approach. Do you mean that illegal porn that is REAL thing is better choice than fictional in-game blood and wounds - that would rather be supossed to be in here? Must be joking!

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Can find gore on net too, accessible! But in virtual world, a simulation of war, there's no reason to cut off gore. There's solutions for BIS to make a separate extend to put it ingame, with realistic medic system like ACE but more accurate, with a friendly interface, simple and accurate. Sure that to put gore is for realism so with an advanced medic system. I think has to be paid so more money for BIS, and an accurate system cause they know well their engine. Mods are good but BIS can do a better job, too much restriction in engine.

Again it's virtual, silly guys can watch lot of mad things everywhere like games, movies, internet and real life! War isn't polish and those who don't want this, don't take it. Just a little more red pixels, a virtual character won't suffer from dismemberment, decapitation or burns.

Real life will stay more horrible than a virtual world in a game. But those who don't want this try to lead the rest who want it and not the opposite, it's silly!

I feel good in my head with virtual gore and I can understand who don't. Real war is far more horrible than we can put in a game!

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I'm pretty ambivalent over the topic of whether ArmA needs gore. IMO I can play either way, but I wouldn't like to see gratuitous gore, no matter how "realistic". It's still a game and I'd like whatever features are in it to have some component of functionality.

Examples:

Blood splatter based on direction & speed of incoming round has a functionality - you can work out certain useful information.

Blood drop trails - so you can see where an injured unit has gone :) coupled with blood splatter you might get an indication of how injured he is.

Accurate placement of blood texture on unit models - you can see straight away how "useful" or not that unit will be, and roughly how much medic he's going to require.

Edited by DMarkwick

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Sure that we don't want gore for GORE, and no crazy players from arcade game to do nothing just to see injured characters. Has to be done with highers difficulty settings. But war without serious injuries isn't war. It's not real.

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Sure that we don't want gore for GORE, and no crazy players from arcade game to do nothing just to see injured characters. Has to be done with highers difficulty settings. But war without serious injuries isn't war. It's not real.

...neither is ArmA :)

But serious injuries can be implied easily with placement-sensitive textures IMO, speaking personally I don't need to see body parts all over the place, for one pragmatic reason:

Each soldier would need to have appropriate leg/arm parts in otherwise you'll be using "generic arm" or "generic leg" objects that might not match up. Same for the soldier model itself, they'll all need "left leg gone" and "right leg gone" variants, and all the combinations thereof.

I did however used to get a nice effect from SLX dismemberment addon, that replaced bodies hit sufficiently hard with generic "burned parts" objects.

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Definitely no gore for the sake of gore, but I had this thing in my head where maybe the way Hollywood used to do them before CGI with squibs could work. It would look great and not be excessively unrealistic.

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...neither is ArmA :)

But serious injuries can be implied easily with placement-sensitive textures IMO, speaking personally I don't need to see body parts all over the place, for one pragmatic reason:

Each soldier would need to have appropriate leg/arm parts in otherwise you'll be using "generic arm" or "generic leg" objects that might not match up. Same for the soldier model itself, they'll all need "left leg gone" and "right leg gone" variants, and all the combinations thereof.

I did however used to get a nice effect from SLX dismemberment addon, that replaced bodies hit sufficiently hard with generic "burned parts" objects.

SLX wasn't good for this "burned parts", it's not realistic with a "generic character". Take the 3D character, dismember it and apply Ragdoll on his parts (l legs, arms, hands, feet), it should be possible with the engine like they did with VBS2 2.0. A "generic burned character" to replace the original isn't the best choice. It's important to do it well to make the effect natuaral, and not just flying meat steack.

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I don't get why people would be so opposed to something like this... It's not forcing you to watch it, as you could just alter the visibility (like you could in ArmA 2?).

Personally I'm all for it. When people say "oh well ArmA isn't real like war is" - If we did that for everything ArmA would be just another arcade shooter like CoD or BF3. Seriously. Then there's the people who say it'll be age rating 18+ in certain areas. So? It's on steam, and the last time I checked, Steam doesn't go "OH HELL NO, YOU'RE NOT 18"...

As for the whole not adding immersion for all; that's another benefit of having an optional switch in the configure area; you know, so people who it will immerse more can, and those who don't want it don't have to?

At the end of the day, I think that incorporating as many features as is reasonably possible and then letting the player decide would be the best way forward; then everyone can have what they want. (Yes this is oversimplified a tad but idc)

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Dynamic corpse, in terms of single player where dead units are not removed by script I'd like to see the dead units deteriorate over time with more of a blood pool under them, not to the extent of a rotting corpse but just texture changes that might indicate how long the corpse has been around., it's always kinda interesting to come across dead units as you move around a mission.

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SLX wasn't good for this "burned parts", it's not realistic with a "generic character". Take the 3D character, dismember it and apply Ragdoll on his parts (l legs, arms, hands, feet), it should be possible with the engine like they did with VBS2 2.0. A "generic burned character" to replace the original isn't the best choice. It's important to do it well to make the effect natuaral, and not just flying meat steack.

Well you say "take the 3D character, dismember it", but you can't separate model parts ingame in this engine. You'd need to dismember it in Oxygen and have seperate models for each part. As well as that, you need separate torso models for units with one arm blown off, two arms, an arm and a leg.... all the possible variants. That's why I mention the pragmatism part, I doubt that will happen.

The SLX solution wasn't bad. OK they are generic body parts but with the sheer number of different units in ArmA there wasn't really another way to do it. It was simple but effective, when you came across these body parts all you knew was that something extra nasty had occurred here :)

Plus, BIS have always said they're not interested in simulating gore.

---------- Post added at 07:37 ---------- Previous post was at 07:32 ----------

I don't get why people would be so opposed to something like this... It's not forcing you to watch it, as you could just alter the visibility (like you could in ArmA 2?).

Personally I'm all for it. When people say "oh well ArmA isn't real like war is" - If we did that for everything ArmA would be just another arcade shooter like CoD or BF3. Seriously. Then there's the people who say it'll be age rating 18+ in certain areas. So? It's on steam, and the last time I checked, Steam doesn't go "OH HELL NO, YOU'RE NOT 18"...

As for the whole not adding immersion for all; that's another benefit of having an optional switch in the configure area; you know, so people who it will immerse more can, and those who don't want it don't have to?

At the end of the day, I think that incorporating as many features as is reasonably possible and then letting the player decide would be the best way forward; then everyone can have what they want. (Yes this is oversimplified a tad but idc)

I don't think people (in general) are against it for reasons other than just practical. If there is no real ingame requirement for it other than visual it would seem gratuitous to add it for that reason. However if there was a genuine functionality and ingame reason... that might be different. But I guess the gameplay as designed by BIS doesn't include that.

---------- Post added at 07:38 ---------- Previous post was at 07:37 ----------

Dynamic corpse, in terms of single player where dead units are not removed by script I'd like to see the dead units deteriorate over time with more of a blood pool under them, not to the extent of a rotting corpse but just texture changes that might indicate how long the corpse has been around., it's always kinda interesting to come across dead units as you move around a mission.

You could try my JTD Flies addon :) adds flies over time, more flies = older corpse.

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I'd prefer dismemberment, there's no reason it couldn't be added to the blood options (Blood AND Dismemberment) that way players that don't want it could choose no blood/just blood like usual. I really think for a military game based on authenticity, gore and dismemberment is a requirement. A gore free version could be released for German copies and countries that have issues with such things.

It really can remove some immersion, for at least a little bit, when a soldier gets hit head on by a tank round or an artillery round lands right on top of him, and all there is to show is a limp body with a bit of blood. In real life he would be fucked up beyond all recognition, and maybe it could add lower morale to a unit when he is in the vicinity of a dismembered allied soldier.

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The dead bodies should look shockingly graphic like Arma 2. Would love excessive blood & guts with a shake of limbs flying everywhere. It's too 'dry' right now, c'mon Bis 'This Is War' after all.

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What about restrictions in other countries? They could loose playerbases in countries that don't allow that content.

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2 countries spring to mind, Germany and Australia. Not sure about Germany but when I was based there I brought L4D2 when it got released. The game actually had "less gore" in it than the UK release because of the law in Germany. Has it been relaxed yet?

Oh, there are some pretty big communities in those countries that play Arma btw.

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RO2 recently removed the "gore filter" from german version of the game, so it's all blood and guts flying around there too. Is it just a matter of age classification?

Our German distribution partner has finished having Rising Storm rated by the USK, and they have given the game an 18 rating. And now for the surprise.... The version of the game they gave this rating is the full uncut version of the game! Surprise! This means with the first patch we will be removing the gore restrictions for German users!

?

Won't change anything, Devs made their decision to not include "full" gore for many reasons, including technical ones. But a little more blood wouldn't hurt.

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You could try my JTD Flies addon :) adds flies over time, more flies = older corpse.

Cool bro! more flies = older corpse is a simple but effective concept.. i missed this A3 release, great mod, and look forward to A3 Fire and Smoke? :)

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I hope that it's not like in A2, because of flies present directly after the death, it was ridiculous and not realistic, it takes time for this and depend on weather, temperature... But I like the idea too.

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2 countries spring to mind, Germany and Australia. Not sure about Germany but when I was based there I brought L4D2 when it got released. The game actually had "less gore" in it than the UK release because of the law in Germany. Has it been relaxed yet?

Oh, there are some pretty big communities in those countries that play Arma btw.

Australia here, from "Guidelines for the Classification of Computer Games 2012" (the rules the classification board follows) from the Federal governments website states:

Computer games will be Refused Classification if they contain:

(i) illicit or proscribed drug use related to incentives or rewards;

(ii) interactive drug use which is detailed and realistic.

The classifiable elements

The six classifiable elements in a computer game are:

· themes

· violence

· sex

· language

· drug use

· nudity

R 18+ - RESTRICTED

Impact test

The impact of material classified R 18+ should not exceed high. [High impact will classed Refused Classification, ]

Note: Material classified R 18+ is legally restricted to adults. Some material classified R 18+ may be offensive to sections of the adult community.

Classifiable elements

THEMES

There are virtually no restrictions on the treatment of themes.

VIOLENCE

Violence is permitted. High impact violence that is, in context, frequently gratuitous, exploitative and offensive to a reasonable adult will not be permitted.

Actual sexual violence is not permitted.

Implied sexual violence that is visually depicted, interactive, not justified by context or related to incentives or rewards is not permitted.

The last two lines and the earlier drug use is why games like 'State of Decay' and 'Saints row IV' were Refused classification.

I send them a email out of curiosity but i think it might be in a bit of a grey area...

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...Explanation...

Yeah I hear ya buddy. Arma 2 got allowed so no reason why A3 wouldn't be allowed hopefully.

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I feel frightened and concerns.

Developers should not pay attention to such blatant and completely irrational and excessive censoring of some other countries!

I just don't understand that. :confused::mad:

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