super-truite 54 Posted November 7, 2014 Hi Zriel, yes, I gave the authorization for its use in the MCC. There was a PostProcess effect incompatibility between the two, but it should be indeed fixed in the MCC version... Share this post Link to post Share on other sites
Zriel 12 Posted November 7, 2014 Hi Zriel, yes, I gave the authorization for its use in the MCC. There was a PostProcess effect incompatibility between the two, but it should be indeed fixed in the MCC version... Well..some of my users and me are having problems with MCC and XmedSys. Having only both enabled gives a blurry/3D like effect on edges. Having one of them disabled makes everything correct. I will post an image as soon as I get it so you can confirm me if it is the same issue you had in the past. Share this post Link to post Share on other sites
super-truite 54 Posted November 7, 2014 No need to send a screenshot, if it is related to blur, it is indeed the same issue as before. Thanks for reporting. Share this post Link to post Share on other sites
Zriel 12 Posted November 7, 2014 Well, here it is just in case XD http://i.gyazo.com/7c54e4ef710c13f0df1735c4885342aa.png (2209 kB) Notice the blurry double edges in the objects of the left. Share this post Link to post Share on other sites
Zriel 12 Posted November 11, 2014 Sorry to bug you out super-truite. Any news about a fix? Thanks in advance. Share this post Link to post Share on other sites
Zriel 12 Posted December 9, 2014 No news about this then? I'm using an old version of MCC because of this... Share this post Link to post Share on other sites
tmp95 16 Posted April 10, 2015 Is there an updated stand alone flash bang for use? I use to use this one. Just back to A3 Share this post Link to post Share on other sites
tmp95 16 Posted April 14, 2015 So still no standalone option for a flash bang? Share this post Link to post Share on other sites
DCG-Cato 10 Posted July 2, 2015 Any news on a fix to make the flashbangs work with the All in Arma Terrain Pack? Share this post Link to post Share on other sites
tmp95 16 Posted September 10, 2015 Would love a standalone FlashBang. This was a great effective one when worked. Share this post Link to post Share on other sites
super-truite 54 Posted September 10, 2015 Sorry for the inconvenience. Unfortunatly I have no time atm and another project of mine needs even more fixing than this one and is a priority for me. Is it completely broken or is it just this blur effect bug when using Xmedsys? Share this post Link to post Share on other sites
Zriel 12 Posted September 10, 2015 Lol, We are now using ACE3 medic system. I cannot confirm this anymore Share this post Link to post Share on other sites
tmp95 16 Posted September 11, 2015 Actually they are working now Share this post Link to post Share on other sites
super-truite 54 Posted September 11, 2015 Glad to hear that. Thanks for the feeback. Share this post Link to post Share on other sites
Boose82 14 Posted June 12, 2016 This isnt working by the way, i think the arma update broke the processing effect. Any chance of a fix? 1 Share this post Link to post Share on other sites
tmp95 16 Posted March 14, 2017 Love this mod! Seems latest update broke it. There is no blur effect, no effect whatsoever on AI (or myself) . Grenade just goes off like small firecracker. Definitely hope this one can be fixed. Share this post Link to post Share on other sites
tmp95 16 Posted March 23, 2017 Okay. Odd thing is now. This mod works, but ONLY for your main guy on the map. His flashbangs will work. But no other AI's flashbangs will. Even if you take them over and go fill up on FB at the ammo crate. When you throw them they do nothing. But your first main guy on the map that you choose to play as. His will work correctly??? Share this post Link to post Share on other sites
tmp95 16 Posted March 23, 2017 Further playtesting. The flashbangs still work and only work for the first person you spawn into the game as. But even within that player. FB work about 8 out of 10 times. 2 of them will go off as duds? Love this mod. Definitely hope the mod creator can fix it back up. Share this post Link to post Share on other sites