Richards.D 761 Posted June 15, 2013 Now I know this is a common error, and I wouldn't post if I did not try all the common solutions. I've been working on a 100% scratch made building, and like this one, I've made countless others with no issues and ran them in game. This one is completely invisible, and I get the error "Too many vertices". Now I know for a fact, it isn't true. The original model was indeed 34K faces, but that shouldn't have been the issue. I took out some things for testing, and the model is now 16K, completely within spec. But, the error still persists. This is a completely original model.. and I really do not want to upload it, but I am completely out of ideas, so I guess give credit if you need it (Not that I doubt anyone will want this very random building model). My guess it is a face that is messed up or something, but I tried using Find Non-Closed and such and could not really find any issue. Model link: https://docs.google.com/file/d/0B1-n9Mt7IjteQW0xUzd2T1l3Vms/edit?usp=sharing Regards, Richards Share this post Link to post Share on other sites
PuFu 4600 Posted June 15, 2013 (edited) in theory, 16k verts translates in ~3x16k vertex normals for sharp smoothing. You can try and test it by making the entire model one smoothing group (smooth it all out). If it works in the viewer, then you indeed reached the max vert number. EDIT: i had a very brief look over your model. You can forget about the geometric typography, it is well overdone. All of it can be texture based. You'll save a lot of geometry Edited June 16, 2013 by PuFu Share this post Link to post Share on other sites
Richards.D 761 Posted June 16, 2013 (edited) Indeed: I removed ALL of the geo lettering, brought it down to like 12-16k, and it still does not load. Edit: You were right sir.. I was inclined that it was not the case as I have used models with that text, albeit much less with success. Thank you for your help! Edited June 16, 2013 by RichardsD Share this post Link to post Share on other sites
alexboy 11 Posted June 16, 2013 does thsi work now ? Share this post Link to post Share on other sites
sequisha 13 Posted June 17, 2013 I took a quick look, seems like the "non-linear mapping/non-planar faces" flags are hurting you a little bit. Although you may be able to get away with is some times, it may or may have undesired effects in the binarization process. Any time you find those flags, isolate each face and triangulate it if you don't want to manually fix it in whatever utility you built it in. Most of the time that can quickly remedy any flags without messing with UV data. Share this post Link to post Share on other sites
max power 21 Posted June 19, 2013 You can make faces planar by triangulating them. Triangles cannot be non-planar. Think though that warning flags are just warnings, and the real problems show up in the arma.rpt. Share this post Link to post Share on other sites
scars09 9 Posted July 15, 2013 (edited) select all and press i, should work then. of course delete the lettering first, if it then still to much vertices, make smooth edges (press i), somehow it can show a model with identical facecount when its smooth but not when its sharp edges (wich is pressing u) Edited July 15, 2013 by Scars09 Share this post Link to post Share on other sites