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Hey, did we update the damage on the RIfles in any recent updates? I notice the damage is really low on these rifles when shooting an enemy.

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Hey, did we update the damage on the RIfles in any recent updates? I notice the damage is really low on these rifles when shooting an enemy.

There has been no update yet. As discussed over the past few pages of this thread; the issue isn't with the rifle, but the magazine. Answers to problems are still being sought.

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It's just a small detail, but I've noticed that the M4A1 barrel is just a tad too long compared to real 14.5" Block IIs... or maybe the rail is shorter...

Other than that it's pretty much perfect!

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Nope. Just put the pbo files in the proper folders (for example -> steamapps\Arma 3\@RHARD_MK18\Addons) and enjoy! Of course, you'll need to place a crate or use a loadout editor like Virtual Ammobox System to access the rifles.

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I have the feeling that this weapon is doing more damage after the latest arma updates. Am I the only one?

Verstuurd van mijn HTC One X+ met Tapatalk

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You can say it a thousand times, it won't make an update come any faster. Right now I'm completely swamped with other things so I don't know when I will get back to these.

Edited by ardvarkdb

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The reported higher damage probably has to do with a tweak on BI's end for 5.56 x 45 mm magazines.

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I haven't noticed a difference in damage, but then again it has only ever taken me two to three shots per AI since this pack was first released.

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You can say it a thousand times, it won't make an update come any faster. Right now I'm completely swamped with other things so I don't know when I will get back to these.

Just a reminder

---------- Post added at 23:28 ---------- Previous post was at 23:27 ----------

The reported higher damage probably has to do with a tweak on BI's end for 5.56 x 45 mm magazines.

Yeah, it does

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From what he's told me, ardvarkdb tends to keep a good record of the things people report about his mods. I don't think reminders are necessary since all the information is available throughout this thread, and might actually be more harmful with regard to inspiring him to continue his amazing work. I know it would annoy me, anyway.

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Bro, could you actually ride his dick any harder

Jesus, come back to this Community when you hit preschool.

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Bro, could you actually ride his dick any harder

Here is a better idea. Install 0xygen and make your own addon. Then you can have the stock how you want. Just make sure you release it here so I can remind you of what you do for enjoyment and release to the public is just not quite right.

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Hey, buddy. These rifles are absolutely wonderful, and I use them all the time, but I was doing some fooling around with them last night and noticed that the round strikes low when using the MRCO. Just a heads up. Keep up the great work.

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Hey, buddy. These rifles are absolutely wonderful, and I use them all the time, but I was doing some fooling around with them last night and noticed that the round strikes low when using the MRCO. Just a heads up. Keep up the great work.

That's because it was probably zeroed with a different sight.

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Hey, buddy. These rifles are absolutely wonderful, and I use them all the time, but I was doing some fooling around with them last night and noticed that the round strikes low when using the MRCO. Just a heads up. Keep up the great work.

The RCO has the best results

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The iron sight still doesn't look pretty, may it could be improved further, other parts are really good quality.

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Is this compatible with the "SMG optics" from SPOTREP #0008 (the month-after-beta-release stable patch)? That is, classes "optic_ACO_grn", "optic_aco_smg", and "optic_Holosight_smg".

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I don't understand your reason for asking, Chortles. The SMG optics are the same as their non-SMG counterparts - they're just zeroed for SMG's because SMG's are different for some reason.

The issue with sight zeroing has been discussed previously in this thread. I don't think a solution was found, or if it was it wasn't made known.

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You can try the SMG optics, but the difference in point of impact between rifles and SMG's is huge. That's why BIS made new optics for the SMG's. I don't think the SMG's will be closer to zero than the rifle optics for that reason.

Still, the point of impact is close enough to the reticle that a little bit of practice will have you hitting your target every time.

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Can I use this mod in the retail version when it comes out?

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