Spartan0536 189 Posted March 30, 2014 (edited) Spartan, if you send me your configs once you are happy with them I will include them. Personally I am not a fan of doing config work, so I'd be more than happy to use a new one, especially if it improves the weapons. I'm just here for the models :) Update is still coming along, but a tad slower than I'd hoped due to real life stuff. It'll be here eventually. I would be honored to assist you with your awesome weapons pack, please note the sounds I have aliased will require JSRS2 to work. I also have plans to set magazine init's for the Mk18's and M4 Block II's so they match their real performances per barrel length. All Mk18's will be using the 10 inch barrel MK18's ROF is set to 900 RPM with a suppressor attached they will be shooting 930 RPM All M4 SOPMOD Block II's will be using 14.5 inch barrels M4 Block II's ROF is set to 800 RPM with a suppressor attached they will be shooting 830 RPM Edited March 30, 2014 by Spartan0536 Share this post Link to post Share on other sites
slider75 53 Posted March 30, 2014 Didn't you say Ardvark that LordJarhead sent you some sounds he created especially for this pack? Or was it just like Spartan did, using sounds that were already in place inside the JSRS 2 mod? If they are new, maybe Spartan could check them out, he might like them better than utilizing what's already included in JSRS. Share this post Link to post Share on other sites
ardvarkdb 104 Posted March 30, 2014 Yes, I have some new unsuppressed sounds that Lord Jarhead sent me and am planning to use. Share this post Link to post Share on other sites
opendome 91 Posted March 30, 2014 Yes, I have some new unsuppressed sounds that Lord Jarhead sent me and am planning to use. Awesome cant wait :D Share this post Link to post Share on other sites
13islucky 10 Posted March 31, 2014 Do you have any plans for the firemode switching sounds? So far these have been pretty silent, and it wouldn't hurt to have them. Share this post Link to post Share on other sites
kgino1045 12 Posted March 31, 2014 So glad to hear that there is new sound comming. and I '+1' this Do you have any plans for the firemode switching sounds? So far these have been pretty silent, and it wouldn't hurt to have them. Share this post Link to post Share on other sites
aushilfsalien 11 Posted April 6, 2014 Thank you for this gread weaponmod ardvarkdb! I'm really looking forward to an update with JSRS sounds :) Share this post Link to post Share on other sites
papa mike 0 Posted April 7, 2014 Any estimates for the update? I'm really looking forward to it ... Share this post Link to post Share on other sites
johnny-o-rama 34 Posted April 30, 2014 you mentioned once you maybe wanna add some 203 versions. still the plan? Share this post Link to post Share on other sites
Scruffs 10 Posted June 1, 2014 Any news on release? Share this post Link to post Share on other sites
warlord554 2065 Posted June 1, 2014 Guys I'm sure when he has news, he will post it Share this post Link to post Share on other sites
Bamse 223 Posted June 30, 2014 Is there any way to fix the zeroing issue for private local SP use? I read something from Kiory regarding changing top proxy, that needs to be done on the actual model, right? (impossible without unbinarized models, right?) Share this post Link to post Share on other sites
zukov 490 Posted July 6, 2014 Is there any way to fix the zeroing issue for private local SP use? I read something from Kiory regarding changing top proxy, that needs to be done on the actual model, right? (impossible without unbinarized models, right?) i hope too there are the best ar/15 style weapons the Sabre's textures are amazing Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 7, 2014 Hasn't been much progress on this lately. I've been traveling a lot for work and finishing up some school things. I have the zeroing fixed, I think there are just some issues with the grenade launchers. I'll try and get around to these in the next few weeks and if I can't get the grenade launchers working I'll just release an update with the fixed zeroing. Share this post Link to post Share on other sites
SSgt Decker 4 Posted July 7, 2014 (edited) This is some of the best news I've seen on here! Thanks for the update, can't wait for these! Are you going to wait until the bootcamp update to do fix the sounds that are broken in dev build? Edited July 7, 2014 by Jake34 Share this post Link to post Share on other sites
sorophx 25 Posted July 7, 2014 did you see there was an update in Arma for muzzle devices? you have to rewrite your configs conforming with the new standard Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 7, 2014 Aye, if you need help updating the sound definitions to the new scheme BIS are using for Bootcamp, I'd be happy to give you a hand with it ardy. I know configs aren't your favourite thing in the world to have to deal with. Probably best to do it now since the changes will affect the stable branch in a couple of weeks, and it would need fixing later on down the road anyway. Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 7, 2014 Thanks for the offer, I really appreciate it! I'll definitely shoot you a pm once I get a chance to get reacquainted with all my files and figure out what's what. Share this post Link to post Share on other sites
PolyG 69 Posted July 7, 2014 If you don't mind, could you inform a few of us others how to update to the new scheme? I've gone through the vanilla configs and can't find what I need to change on my firearms.. Share this post Link to post Share on other sites
scruffy 22 Posted July 8, 2014 Aloha I allowed myself to do the necessary config changes for personal use already, I hope you don't mind. I will write you a PM with the changed part. That way you and da12thmonkey can use your time for more productive stuff, like supplying me with more awesome addons :) AtinAkiri: Have a look here in the BIKI: https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines#Muzzle_accessories Basically you remove the whole modes part from the supressor and add "soundTypeIndex=1;" and the "class MuzzleCoef{ [...] };" part. Then add the new sound part to every mode in the weapon class. The forum thread about it is here if you have more questions: http://forums.bistudio.com/showthread.php?179308-Weapon-sounds-affected-by-suppressors-change-in-1-23 Sorry for the OT Share this post Link to post Share on other sites
legolasindar 3 Posted July 15, 2014 Waiting for the patch to fix new muzzle system of arma3, thanks for your work. Share this post Link to post Share on other sites
jcae2798 132 Posted July 15, 2014 Yes thanks for this great weapon class! Cant wait for it to be fixed as i can't seem to play without it :P Share this post Link to post Share on other sites
not_majority 10 Posted July 15, 2014 Waiting for the hot fix for this impressive mods Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 16, 2014 Should have an update out soonish that will fix the zeroing issue and the new sound breakage. Share this post Link to post Share on other sites
ratnl 27 Posted July 16, 2014 Looking forward to it, thnx Share this post Link to post Share on other sites