iconoclastdx 5 Posted June 10, 2013 My "guard waypoint" type units automatically run to the "guarded by" trigger no matter what. No amount of trigger conditioning will prevent them from running to it. Also I cant create or change a trigger to "guarded by" and have units respond to it? Has anyone ever successfully: - Created a "guarded by" Trigger by script that actually works? - Changed a trigger to "guarded by" type and had it actually work? - Created a "guarded by" trigger that actually waits for its conditions to be met before activating? - Been able to watch "guarded by" trigger variables from the preview watch window? If so I would LOVE to hear from you. I just want to be able to control when the "guarded by" trigger is activated. Is that too much to ask? Please help? Share this post Link to post Share on other sites
Magirot 14 Posted June 10, 2013 The wiki does say that "Guarded triggers do not activate, they only define guard points." More info on using them is on the waypoint entries: [1] [2] I can't really help since I haven't used them beside the simplest ways, and am already out of ideas if creating the trigger during the mission doesn't work. Share this post Link to post Share on other sites
iconoclastdx 5 Posted June 10, 2013 (edited) Thanks for the reply. I did read that but I guess I got confused by the statement that "[A guard] group will move to [a guard] waypoint's location, then wait for a point to require guarding ["guarded by" trigger or linked object]." Since it says a unit will be at the guard waypoint waiting for a guard trigger, I assumed there was a way to create one in-game and have the unit respond to it. That's what I functionally mean by activating it. I can't seem to find a way to create a guard point in-game that a guard unit will respond to. :( Edit: Now that I think about it. I'm going to try to link the guard trigger to an object and try moving that object around with scripts. Maybe then I can get the guard force to respond to a "new" guard location. Edit2: Well that didn't work. Its like the Guard location is set in stone at the start of the game. I can link a logic object to the guard trigger just fine. The guarding EI runs over to the logic location just fine. But no combination of moving the logic objects and reseting/moving/setTyping the guard waypoint will get the guarding EI to guard respond to an updated guard trigger. :( :( Edited June 10, 2013 by IconoclastDX Share this post Link to post Share on other sites