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iconoclastdx

Is the "Guarded by" trigger broken in Arma3 or am I doing it wrong?

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My "guard waypoint" type units automatically run to the "guarded by" trigger no matter what. No amount of trigger conditioning will prevent them from running to it. Also I cant create or change a trigger to "guarded by" and have units respond to it?

Has anyone ever successfully:

- Created a "guarded by" Trigger by script that actually works?

- Changed a trigger to "guarded by" type and had it actually work?

- Created a "guarded by" trigger that actually waits for its conditions to be met before activating?

- Been able to watch "guarded by" trigger variables from the preview watch window?

If so I would LOVE to hear from you.

I just want to be able to control when the "guarded by" trigger is activated. Is that too much to ask? Please help?

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The wiki does say that "Guarded triggers do not activate, they only define guard points." More info on using them is on the waypoint entries: [1] [2]

I can't really help since I haven't used them beside the simplest ways, and am already out of ideas if creating the trigger during the mission doesn't work.

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Thanks for the reply. I did read that but I guess I got confused by the statement that "[A guard] group will move to [a guard] waypoint's location, then wait for a point to require guarding ["guarded by" trigger or linked object]." Since it says a unit will be at the guard waypoint waiting for a guard trigger, I assumed there was a way to create one in-game and have the unit respond to it. That's what I functionally mean by activating it. I can't seem to find a way to create a guard point in-game that a guard unit will respond to. :(

Edit: Now that I think about it. I'm going to try to link the guard trigger to an object and try moving that object around with scripts. Maybe then I can get the guard force to respond to a "new" guard location.

Edit2: Well that didn't work. Its like the Guard location is set in stone at the start of the game. I can link a logic object to the guard trigger just fine. The guarding EI runs over to the logic location just fine. But no combination of moving the logic objects and reseting/moving/setTyping the guard waypoint will get the guarding EI to guard respond to an updated guard trigger. :( :(

Edited by IconoclastDX

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