crassus 0 Posted July 28, 2002 disAbleAI "MOVE" does not seem to work for aircraft. I've tried using an already manned aircraft, and using an empty aircraft and using "moveInDriver" to man it. Both to no effect. What I'm attempting to do is keep my helos on deck long enough for a dismount script to complete its run. What happens now is, once the helo is on deck, the first couple soldiers dismount, but then the helo takes off while the script keeps running. I'm at my wit's end here. I've tried setting fuel to zero, killing the pilot, then bringing him back to life, all achieving keeping the helo on deck, but these are simply cheesy ways of getting the job done. (And it looks bad.) Share this post Link to post Share on other sites
Bosun 0 Posted July 28, 2002 What if you gave the helo a "getout" waypoint...pilots will get out, but then give them a getin after your script is finished. cheesy, ya but maybe you could have the pilot check the tires or somethiing. Or a timed trigger before they return to helo. Hope this helps. Share this post Link to post Share on other sites
crassus 0 Posted July 28, 2002 I forgot to mention that this is for helo inserts into a hot landing zone. I will try killing the pilot again, and putting in some sort of check, keeping the pilot/helo in place until a certain unit is actually disembarked. Oh, the cheesiness of it....BIS, can ya fix this perty please? Share this post Link to post Share on other sites