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Takedown: Red Sabre

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Here are some new screen shots of Takedown, a spiritual successor to games like SWAT/Rainbow 6 and other close quarters tactical shooters of the past:

dRoHp6gh.jpg

http://i.imgur.com/8iJU27Dh.jpg (134 kB)

http://i.imgur.com/OwIfgpuh.jpg (110 kB)

q80jcV3h.jpg

http://i.imgur.com/mFI1rpbh.jpg (155 kB)

http://i.imgur.com/SFLSNcsh.jpg (167 kB)

http://i.imgur.com/pXLzTeIh.jpg (118 kB)

More screen shots and behind the scenes development shots can be seen here:

http://www.serellan.com/forums/index.php?/topic/2234-content-release/#entry45224

During E3 there will be more media. If you are a Kickstarter check the forums as we have something very big coming our way rather soon.

So far progress seems to be on track. Some other random updates:

Auto shoot from a few months back:

- Melee (buttstock smacking) will likely not make it for the initial release.

- No promises for empty reload animations for the weapons. The AK seems to have both sets of animations done, but no guarantees all weapons will get the same.

Due to the limited budget and time restraints it looks like these two features might not make the initial release, but we can hope they do or are added post release.

Glad to see this project moving forward. SWAT 4 and Raven Shield are just too old and I am looking forward to playing a similar game with modern technology.

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Looking forward to this and Ground branch, of course.

...SWAT 4 and Raven Shield are just too old ...

Blasphemy! :p (I still play them)

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Looking forward to this and Ground branch, of course.

Blasphemy! :p (I still play them)

I too like them. But they are dated. The AI in Raven Shield can be rather bad at times. SWAT 4 has been crashing on all my PCs I have ever played it on :(. Great games, but I think more advanced AI/technology in this genre is sorely needed.

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...SWAT 4 and Raven Shield are just too old ...

they never get old, one things for sure the "sound" of Raven Shield never dates. As this is Serellen from GR1/Red Storm Entertainment fame, im in on the bookmark for this.

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Hope the buildings in the pics are not a sign of how much this Takedown has progressed the Genre because this on face value is not simply a spiritual successor it's almost a clone

http://i.imgur.com/OwIfgpuh.jpg

That could be RSV6 unless I'm missing something , I remember the doors andceverythin

Hope all the imagination has gone into the AI

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Hope the buildings in the pics are not a sign of how much this Takedown has progressed the Genre because this on face value is not simply a spiritual successor it's almost a clone

http://i.imgur.com/OwIfgpuh.jpg

That could be RSV6 unless I'm missing something , I remember the doors andceverythin

Hope all the imagination has gone into the AI

I'll disagree. IMO it seems to be a blend of SWAT 4 (briefing style) and R6 (ROE). With more realistic weapons, body armor and penetration. One of the level designers did work on SWAT and SOCOM so you might see some influence from those games.

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Disagree all ya want but the fact is that screens reminded me of RSV and didn't inspire any thoughts of wow that's different

As for your reflecting of the weapons and penetration etc , you are obviously privileged or a member of the team to have played the game or something with such an in depth analysis , or is that from a picture ?

Edited by Thromp

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Love Swat and really liked early R6 (especially the planning phase) so I look forward to the rebirth of a genre. Agree that the AI is pretty much the make or break of it.

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Disagree all ya want but the fact is that screens reminded me of RSV and didn't inspire any thoughts of wow that's different

As for your reflecting of the weapons and penetration etc , you are obviously privileged or a member of the team to have played the game or something with such an in depth analysis , or is that from a picture ?

Sorry to say but you also came to some conclusions from the same pictures, how can you know its almost a clone without playing it as well?

Also, if they are trying to stay close to the titles people loved, what do you want from it? How can swat games and hostage rescue scenarios not mirror each other in terms of look of locations and content, unless they base the game on a space station in the future. Hostage situations happen in oil refineries, if they include one that looks like an oil refinery from RVS is it a clone? No its an oil refinery. Unless they actual state they are modelling maps on the original games then its not a clone.

All I personally ever wanted was Raven Shield sound with updated graphics and a mix of swat visuals (all updated) ... the AI door clearing of Swat, an updated interface and some more locations and dev kit for map makers to go nuts (who can then make clones of original maps) on new places to clear and test and plan. If they nail most of that, then im in even if some furniture and apartments remind me of the original games.

Edited by mrcash2009

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Sorry to say but you also came to some conclusions from the same pictures, how can you know its almost a clone without playing it as well?

Also, if they are trying to stay close to the titles people loved, what do you want from it? How can swat games and hostage rescue scenarios not mirror each other in terms of look of locations and content, unless they base the game on a space station in the future. Hostage situations happen in oil refineries, if they include one that looks like an oil refinery from RVS is it a clone? No its an oil refinery. Unless they actual state they are modelling maps on the original games then its not a clone.

All I personally ever wanted was Raven Shield sound with updated graphics and a mix of swat visuals (all updated) ... the AI door clearing of Swat, an updated interface and some more locations and dev kit for map makers to go nuts (who can then make clones of original maps) on new places to clear and test and plan. If they nail most of that, then im in even if some furniture and apartments remind me of the original games.

I agree. Just because one of the maps might look similar (I can't recall which one; assuming you are talking about Raven Shield) does not mean the entire game will be the same. None of the devs worked on the R6 games anyways (just mods for Rogue Spear, development on GR1, GRAW, SWAT and SOCOM).

As for the bullet penetration all it took was reading on the forums/listening to Q/A videos. Body armor and penetration will be a big focus and so far is more detailed than any of the GR/R6/SWAT or even ArmA games in history. I think that is some nice progression for the genre. Now, I do have some more access to extra information as well (Kickstarter) but I can say this feature alone is implemented in some way as of now.

All that being said even if it does just turn out to be SWAT 4: Modern Graphics, AI, Sound & Technology I would be pleased. I liked those older games and still play them but there is no denying that the AI, graphics and other features can use a big overhaul.

Also, it is not an oil rig. It is a radar station.

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Also, it is not an oil rig. It is a radar station.

I know :) I wasn't talking about this game with that map, just using an example of an old map ref the cloning comments. I loved the RVS Oil refinery map, the amount of times I set plans on that thing was disturbing :) Throwing flash bangs in the main area and blasting through with EAX and 3D switched on was and is still impressive on the ears.

All that being said even if it does just turn out to be SWAT 4: Modern Graphics, AI, Sound & Technology I would be pleased.

Im with you on that, been asking for it in many places over the years so it good to see this.

Edited by mrcash2009

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Sorry to say but you also came to some conclusions from the same pictures, how can you know its almost a clone without playing it as well?

Also, if they are trying to stay close to the titles people loved, what do you want from it? How can swat games and hostage rescue scenarios not mirror each other in terms of look of locations and content, unless they base the game on a space station in the future. Hostage situations happen in oil refineries, if they include one that looks like an oil refinery from RVS is it a clone? No its an oil refinery. Unless they actual state they are modelling maps on the original games then its not a clone.

All I personally ever wanted was Raven Shield sound with updated graphics and a mix of swat visuals (all updated) ... the AI door clearing of Swat, an updated interface and some more locations and dev kit for map makers to go nuts (who can then make clones of original maps) on new places to clear and test and plan. If they nail most of that, then im in even if some furniture and apartments remind me of the original games.

Your post is motivated by my comments in the steam thread

I know what my post is based on I stated it at the beginning of it for gods sake

I also stated what I wanted from this new clone I'm terms of more imaginative AI

Your methodology is blatant

You are not the Messiah your a very naughty boy !!

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Your post is motivated by my comments in the steam thread

My post are motivated because we can discuss about topics and I can operate a computer.

Thromp, what is your problem? What on earth has the steam thread got to do with this game? I dont give a shit about what you posted in another thread, you said to someone here they are drawing conclusions from some pictures, and you also did with the cloning comment so I just pointed it out nothing more than that.

If you can keep on track and talk about the game and whether it will be a clone without playing it then your a better man that I. I really dont think the AI is going to be a clone, who would want Raven Shield poor door clearing cloned? I think we are in good hands with Serellan so I shouldn't worry about that, its pretty clear that they wont want any AI feeling or looking like a game that old.

You are not the Messiah your a very naughty boy !!

Much as I love a bit of Life of Brian im still completely at a loss as to what your getting at, dont much care, what I do care about is a good game to come that touches on the past CQB and this is what this thread is about, it would be very difficult with locations in the real world to not make something that looks like RVS based on the fact they are the same type of game as I said before.

Edited by mrcash2009

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The game certainly isn't a clone. It is inspired by SWAT/R6. If a map looks similar to SWAT or SOCOM maybe the map designer who worked on those games took inspiration from his previous work.

I agree, Raven Shield was/is a great game, but the AI is poor. Great for its time perhaps, but they have some serious flaws. I hope Takedown's AI pushes ahead of SWAT 4's even. AI makes or breaks a tactical shooter and it is one area that has been stagnating in gaming in general. Back to Raven Shield quickly, I had played it for the first time about 4 years ago. I have been playing it on/off since, and recently tried to play it again. The AI has certainly aged. I tried setting up good plans (it is possible) but often times the AI can do some really stupid things. For example, I had them move to a corner with the intentions of tossing a flash bang from behind cover. In actual gameplay they moved out into the open and threw the flash bang at their feet, stunning themselves. Had there been an enemy there they would have all been shot.

Great game, still fun, but it has aged. Same with SWAT 4. I really hope Takedown can take those games and really improve upon them with modern technology and AI. At least, for the time being, we know body armor will be done much better than either of those games.

Edited by Flogger23m

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Modern technology and AI? Swat 4 IS the best CQB AI in the PC realm :p

Sad to say, but AI has not improved since those days of boundary pushing but actually regressed to either tightly scripted node duck and cover AI or just ignored it's development completely in favor of MP. That's why Swat 4 is still the gold standard and people say -"I hope we have room clearing like Swat 4" to this day in favor of modern shooters.

I too hope they start pushing boundaries again...

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Modern technology and AI? Swat 4 IS the best CQB AI in the PC realm :p

Sad to say, but AI has not improved since those days of boundary pushing but actually regressed to either tightly scripted node duck and cover AI or just ignored it's development completely in favor of MP. That's why Swat 4 is still the gold standard and people say -"I hope we have room clearing like Swat 4" to this day in favor of modern shooters.

I too hope they start pushing boundaries again...

Exactly why I am looking forward to Takedown. SWAT 4's AI had flaws to, and I'd like to see it further improved in Takedown. As mentioned, AI has not seen much improvement since 2005 or so.

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...SWAT 4 has been crashing on all my PCs I have ever played it on :(. ...

Now that you mentioned it, Swat 4 has been acting up lately on my PC. It freezes, then I get black screen, then it comes back again. I performed a clean boot, and it works better then. I guess one or more services is messing up my Swat 4. :(

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Now that you mentioned it, Swat 4 has been acting up lately on my PC. It freezes, then I get black screen, then it comes back again. I performed a clean boot, and it works better then. I guess one or more services is messing up my Swat 4. :(

SWAT 4 has always been like that for me, though it was always CTDs. I've been thinking of playing it, though I realized I have not installed it since I installed Windows 7 nearly 2 years ago. I do want to play it, but always remember the crashes and I always load up another game instead. Now that Takedown is coming out I should get it installed, go through the AI command menus ect. and see what I would like to see taken from SWAT and put into Takedown.

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Looks decent, personally I'd rather see a new Police Quest game (Granddaddy of the Swat series).

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Looks decent, personally I'd rather see a new Police Quest game (Granddaddy of the Swat series).

If anything, a Police quest: SWAT 1 and 2 revive would be awesome.

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Looks decent, personally I'd rather see a new Police Quest game (Granddaddy of the Swat series).

Yes! Thiiiiiis.

Adventure games, come back pl0x.

---------- Post added at 18:34 ---------- Previous post was at 18:32 ----------

The lighting looks like it lacks detail or something. Even the lighting in Swat 4 has more character.

Okay so we're busting into yet another airport or whatever but the most fun I had in any of these kinds of games was when we were conducting an arrest in someone's house or fighting in a neighbourhood.

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No airport maps confirmed. So far we have a radar installation, a "bio lab", this corporate HQ and a nuclear rod storage facility. That is already a big range, IMO. The game takes place with a more military styled force, so I am going to assume to expect higher profile missions like in Raven Shield compared to lower level missions found in the SWAT series. Though, for all we know, we might find a gas station or other similar setting.

As for the lighting, I am going to assume it is WIP. Likewise, they aren't going for an overdone atmospheric look. More media to follow later. Here is a quick interview. Weapon collision confirmed:

http://www.battlechatteronline.com/2013/06/takedown-christian-allen-interview/

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No airport maps confirmed. So far we have a radar installation, a "bio lab", this corporate HQ and a nuclear rod storage facility. That is already a big range, IMO.

Or did you mean to say, 'yet another radar station', 'yet another "bio lab", 'yet another nuclear something something'. The only thing in there that hasn't been done a billion times in the corporate hq.

As for the lighting, I am going to assume it is WIP. Likewise, they aren't going for an overdone atmospheric look.

While I'm no fan of overblown lighting effects, from these screens it looks like they also aren't going for the 'good lighting' look either. More than WIP, it looks like the lighting probably hasn't really been started- which is weird, because lighting is a part of level design.

In the interview screens the outdoor lighting looks much better, but it does look quite overblown and atmospheric. Take bloom and god rays, crank it to 11, then break the knob off!

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Well here is something to consider. What kind of a map has not been done before? We've had parked planes, offshore oil rigs, houses, gas stations, corporate buildings, casinos, run down burnt out houses and just about anything we can think of in R6/SWAT alone. They were considering a cruise ship or a private yacht, but I don't think that one will make it as apparently it requires too much unique props for one map (limited time/budget). Though I have a feeling even that might have been done in one of the older R6 games.

Lighting wise, it might just be WIP. Or just goes to show how dated UE3 is when not using the overly stylized look. It gets the job done, but it certainly is behind more modern engines.

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