rassiva 10 Posted June 6, 2013 Hello all I have one question how do i mute the sound on vehicles? I trying to make a coop mission so i have made a intro where some units start in a CRRC boat and have a custom intro music playing as they drive to shore but the music is very low and you can't hear some parts of the music in the intro so i was wondering if theirs a way to mute the sound of the CRRC boat I have tried to use 0 fadesound 0 in a trigger. but that don't work. Ps I'm sorry if this have all ready been answered elsewhere but I can't find any thing. Share this post Link to post Share on other sites
Harzach 844 Posted June 6, 2013 How exactly are you trying to do this? I just created a simple mission where I trigger some music then trigger fadeSound, and it works fine. Here is the example mission. Share this post Link to post Share on other sites
nettrucker 105 Posted June 6, 2013 Hello all I have one question how do i mute the sound on vehicles? I trying to make a coop mission so i have made a intro where some units start in a CRRC boat and have a custom intro music playing as they drive to shore but the music is very low and you can't hear some parts of the music in the intro so i was wondering if theirs a way to mute the sound of the CRRC boat I have tried to use 0 fadesound 0 in a trigger. but that don't work. Ps I'm sorry if this have all ready been answered elsewhere but I can't find any thing. How is the trigger activated? Did you set the triggers condition from default "this" to "true"? Set the sound level maybe 0.2 or something like that. In any case the trigger must be set to true if there's nothing else that activates the trigger. Hope that helps. Cheers Share this post Link to post Share on other sites
rassiva 10 Posted June 6, 2013 I have placed one trigger that activates the Music when blufor are in the trigger area and in the condition field I have this in the on Act I have playSound ["intro", true] and in the on Dea I have noting. I have a second trigger that also activates when blufor are in the trigger area, condition field I have this in the on Act 1 fadeSound 0; and in the on Dea 186 fadeSound 1; well the last trigger don't seem to mute the sound on the CRRC boat. what I'm aiming at is how to mute/disable the sound on the CRRC boat and only have the music in the intro of my mission. Sorry for not being clear in the beginning Share this post Link to post Share on other sites
Harzach 844 Posted June 6, 2013 (edited) Odd, I just duplicated the above (using stock music) and it works fine. Can you upload your mission so we can take a look? Also, you might want to define your music as a music file in CfgSounds in your Description.ext (or wherever you are defining it), then call it as a track in the trigger's effects menu. The way you are doing it now might result in it being muted with the rest of the game audio, though I'm not certain of that. Edited June 6, 2013 by Harzach Share this post Link to post Share on other sites
rassiva 10 Posted June 6, 2013 (edited) Odd, I just duplicated the above (using stock music) and it works fine. Can you upload your mission so we can take a look?Also, you might want to define your music as a music file in CfgSounds in your Description.ext (or wherever you are defining it), then call it as a track in the trigger's effects menu. The way you are doing it now might result in it being muted with the rest of the game audio, though I'm not certain of that. Well I do have a lot of addons/mods installed so I can make the exact same thing but with out the mods addons. well this is strange now when I have disabled all my addon/mods and did the exact same thing like the mission it didn't work on it works so I guess it's one off my addons that are playing me a trick so I guess I have to play around whit them and see which one I have to disable. Edited June 6, 2013 by Rassiva Download link not working Share this post Link to post Share on other sites
Harzach 844 Posted June 6, 2013 Oh, I hate that. Good luck! Share this post Link to post Share on other sites
rassiva 10 Posted June 6, 2013 well I think I have to change the way my intro will work any way thanks for the help any way. Share this post Link to post Share on other sites