Which distance concealment solutions would you prefer? (choose as many as you want)
113 members have voted
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1. Which distance concealment solutions would you prefer? (choose as many as you want)
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Detailed Long-Distance "Camoflaged" Terrain43
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Terrain and Player shaders to simulate shadows beyond shadow draw distance27
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Increased static grass/bushes at long range (performance hit possible)17
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Variable enemy opacity for low-graphics users at long distance15
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Partial enemy invisibility based on Line-of-sight calculation at long-distance11
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