daman3 19 Posted June 4, 2013 Hello, I'd like to create a vehicle that is able to move on water and land. Now the problem is that if I configure this as a normal vehicle that can swim in the water (like the BMP-2), it's dead slow in the water. Is there a way to increase the water speed while not decreasing land speed? Thanks in advance, daman3 Share this post Link to post Share on other sites
CSLALUKI 30 Posted June 4, 2013 (edited) The speed can be adjusted (ArmA II) this script: vehicle setSpeedMode "MODE"; MODE can be: ''FULL'', ''NORMAL'', ''LIMITED'' However, as far as I know, so this will also affect the speed of the land. And I think that the speed in the water cannot be affected by the script. (Only the keys). The code is also on a BIKI. Edited June 4, 2013 by [CSLA]LUKI Share this post Link to post Share on other sites
daman3 19 Posted June 5, 2013 Hello, thanks for the answer. Is it not true that setmode affects the AI only e.g. when you create a waypoint and not when you would like to have a fast land and water speed in the vehicle config itself? Share this post Link to post Share on other sites
CSLALUKI 30 Posted June 5, 2013 (edited) For each vehicle (cfg) is defined by the script: minSpeed = -0.5; //minimal speed (in km/h) maxSpeed = 60; //maximal speed (in km/h) Edited June 5, 2013 by [CSLA]LUKI Share this post Link to post Share on other sites
daman3 19 Posted June 6, 2013 For each vehicle (cfg) is defined by the script: minSpeed = -0.5; //minimal speed (in km/h) maxSpeed = 60; //maximal speed (in km/h) I'll try it out, thanks man! Share this post Link to post Share on other sites