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massasster

[Co-Op] Haulin` Ass (12)

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haulinass.jpg

Requirements: None

Features:

* Revive

* Vehicles re-spawn back at base

* Mobile HQ

* Random foot patrols in the towns

* Base location re-spawn on death

* Virtual Ammobox System (VAS)

* Grenade stop (Prevent players from TKing in base)

* FHQ TaskTracker

* HelmetCam

Fire Team Charlie is on punishment duty. Some big shot know it all is on the island and the weather has taken a turn for the worst, visibility has dropped to near nothing and no one can get a helicopter off the ground to transport this guy. Welcome to baby sitting duty. Your job, escort this big shot VIP to the NATO outpost at the airstrip and report back to the Captain for your next crap job. This is going to be a shitty week...

If the VIP is terminated, your mission is terminated.

Mission Note: This is really designed for a well teamed squad, The V.I.P Panics easy, can run off if you don't watch him and the whole mission can go down hill very fast.

This isn't really about how good the individual player is, but rather how well a squad works together to accomplish a goal.

Suggestion: Locate your VIP in your team stack, and remember to give orders very often to keep him out of harms way.

Objective: Complete all assigned tasks.

DOWNLOAD

Always stay up to date with Steam Workshop

http://steamcommunity.com/sharedfiles/filedetails/?id=179305912

*Note: Very much a work in progress - please update me with problems

Edited by MassAsster

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Also,

I don't know if this was intentional, but you also packaged Millertime, Longest Day and Invad Annex with this download.

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yeah, i packaged them all into one zip - saved me time spreading the map updates for .60

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Played this last night with my group. It's pretty difficult and a little long. The fog, I think, is a little excessive. We played for about 2 hours and still didn't finish it and we were all pretty much tired of playing by that time. Very cool concept though.

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I ended up finishing with a pretty decent pub group of 7, took us about an hour and a half. First try we had the VIP in a car above Agia (the last objective) and a out of the blue rocket took the VIP out..... :*(

It was something I had not seen done in arma 3 yet - so I figured what the hell. What can be done at the moment with limited content is really small.

Glad you gave feed back , thank you!

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Good mission, that vip is sometimes a worry! Found we completed mission to airbase but no extraction. Kept saying we had to go back to base. Running on a server. Saw something that a line had to be added, if so where in files.

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MassAsster,

I played along with 6 budies, and we took 3 hours to complete all tasks, moving very carefully. Everything worked fine. Excelent mission. Keep it up!

My opinion is the fog are perfectly set, not too much, not too little.

For those who are not able to complete the tasks, is important to the squad leader to click on "set as current task" on map. This is explained in the begining of the mission.

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Good mission, that vip is sometimes a worry! Found we completed mission to airbase but no extraction. Kept saying we had to go back to base. Running on a server. Saw something that a line had to be added, if so where in files.

that line is related to the revive script and nothing to worry about -

as Caico stated - as the tasks are completed , it's important that the squad click on "set as current task" under your TASKS menu - giving you the next location to proceed to. The shortcut key is J for tasks. Green check marks are used for completed objectives.

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Alternate Download pls, Steam Workshop as Serveradmin is just pain in the ass ;(

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