Spooky804 10 Posted June 3, 2013 Just wondering if anyone knows whether or not the interiors of the tanks are going to be modelled or if it is going to be like in previous titles where you just get the vision louvre or gun sight surrounded by blackness? Share this post Link to post Share on other sites
NeuroFunker 11 Posted June 3, 2013 well, we were hoping to see 3D scopes for weapons finally, and there it comes. Hopefully we will see real tank interiors as well. Share this post Link to post Share on other sites
Spooky804 10 Posted June 3, 2013 I hope so!! Having been a tank crewman myself in the real US Army i would love to see some more love given to my ride lol. Share this post Link to post Share on other sites
kilroy the nerd 14 Posted June 3, 2013 In Arma 2 I thought the BTR-90 had the whole thing, gunner, driver, all that snazzy stuff. Also, the BRDMs all had visible interiors for driver and passengers. Mostly just things that didn't have passengers, which really sucked for tank drivers without 3rd person. either gotta turn out or locked in cruddy view only able to see forward. Share this post Link to post Share on other sites
Spooky804 10 Posted June 3, 2013 (edited) BTR and BRDM are not tanks though. i am talkin about like the MBTs (Abrams, T-90, etc.), heavy personnel carriers (BMP, Bradley, BMD, LAV, AAV) , and assorted other heavy vehicles like Shilkas. Edited June 3, 2013 by Spooky804 Share this post Link to post Share on other sites
nmdanny 22 Posted June 3, 2013 I really hope that tanks and armored vehicles will have interiors, it would be much more immersive because you could have PiP monitors that show a thermal/night vision/normal view outside of the tank Share this post Link to post Share on other sites
metalcraze 290 Posted June 3, 2013 Wishful thinking but I hope that BIS won't include tanks into beta because they are working on cockpits. With car cockpits being so immersive now I can only imagine how great would tank interiors feel compared to OFP which was the last time we saw them... Share this post Link to post Share on other sites
zimms 22 Posted June 3, 2013 I think PhysX is a more likely reason, due to the difference of wheeled and tracked vehicles. That would also explain why the IFV, or whatever you want to call it, that will be in the beta is a 6x6. Share this post Link to post Share on other sites
scrim 1 Posted June 3, 2013 Well, they've got both PhysX and tank interiors in VBS2 which is based on an older engine, so they should be perfectly able to do it in A3. Should've been able to in A2 as well really. Share this post Link to post Share on other sites
dragon01 902 Posted June 3, 2013 I think they're able to, since it will be done eventually, but right now there are some more pressing matters to attend to. They just have to get around to implementing them. Share this post Link to post Share on other sites
Yairweinberg 1 Posted June 3, 2013 Ehhh Dont count on it... Well maybe if they are going to give the merkava the troop carrying capability but again I wouldnt count on that Share this post Link to post Share on other sites
PuFu 4600 Posted June 3, 2013 it's a matter of resources used vs what is gained. Atm, what is to be gained is little, hence it won't worth the trouble. As rough as it sounds, this is precisely the reality. Share this post Link to post Share on other sites
Messiah 2 Posted June 3, 2013 Search Search Search About every question about ArmA 3 has been answered a few times before :) And what Pufu said, huge amount of work, incredibly little gain for what is an infantry-centric game. Share this post Link to post Share on other sites
skulldragon 1 Posted June 3, 2013 I do wonder, though, about the marketing value of doing tank interiors. People who like tanks may be drawn to the game by the idea. That said, it may make no difference whatsoever. Share this post Link to post Share on other sites
PuFu 4600 Posted June 3, 2013 from a marketing POV, they better include a better system to replace the hitpoint one, including better armor deflection and penetration. That would be a plus over any sort of tank interior. Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 3, 2013 Yep, while i agree that the dammage system needs some more love, everything that increases immersion is worth it, and the A2 "interior" view of the tanks is just ridiculous. Share this post Link to post Share on other sites
Smurf 12 Posted June 3, 2013 Yep, while i agree that the dammage system needs some more love, everything that increases immersion is worth it, and the A2 "interior" view of the tanks is just ridiculous. Yes but if they don't make it usable (look through other scopes\windows\displays) what is the point of it? Also, it sets the standard for tanks (at least official ones) a little big higher => Less vehicles. The same thing could be said about APCs so I don't know (ofc). They have a cargo space (just like the Merkava) so that could be the difference? Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 3, 2013 But i'd like the interior to be functional, at least a little. Share this post Link to post Share on other sites
Messiah 2 Posted June 3, 2013 But i'd like the interior to be functional, at least a little. People can sit in it = very functional ;) Share this post Link to post Share on other sites
OrLoK 20 Posted June 5, 2013 Hello there There may very well be things of greater importance to spend time/assets to work on but when using mods with tank interiors it transforms the game from a takers perspective. I'd like to see it included even at very low detail. It's the multiple periscopes/view ports for me that help the immersion. Rgds LoK Share this post Link to post Share on other sites
progamer 14 Posted June 5, 2013 SearchSearch Search About every question about ArmA 3 has been answered a few times before :) And what Pufu said, huge amount of work, incredibly little gain for what is an infantry-centric game. I wouldn't say infantry centered, it's more of a combined arms game were infantry and various vehicle roles are done in a realistic way. Before Arma I had high hopes for combined arms in games such as planetside 2 and Bf3, but the whole infantry centered part made vehicles a free kill essentially unless you spent a ridiculous amount of time in them or had natural skill. Arma 3 needs to do combined arms right and realistically. It's Militery centered for combined arms warfare. Share this post Link to post Share on other sites
Masharra 10 Posted June 5, 2013 I wouldn't say infantry centered, it's more of a combined arms game were infantry and various vehicle roles are done in a realistic way. Before Arma I had high hopes for combined arms in games such as planetside 2 and Bf3, but the whole infantry centered part made vehicles a free kill essentially unless you spent a ridiculous amount of time in them or had natural skill. Arma 3 needs to do combined arms right and realistically. It's Militery centered for combined arms warfare. IIRC the devs called it Infantry centred. Thus invalidating what we may call it :P Share this post Link to post Share on other sites
dm 9 Posted June 5, 2013 I'd like to see it included even at very low detail. The problem with that is it opens them up to all sorts of criticism about "poor quality models" etc etc. They pretty much have to go all or nothing, otherwise they're shooting them selves in the foot in terms of review scores and percieved "quality". Share this post Link to post Share on other sites
fragmachine 12 Posted June 5, 2013 Well tank interiors demand doubled times spent on modeling. Anyway I would like to see it being implemented. Share this post Link to post Share on other sites
chortles 263 Posted June 5, 2013 The problem with that is it opens them up to all sorts of criticism about "poor quality models" etc etc. They pretty much have to go all or nothing, otherwise they're shooting them selves in the foot in terms of review scores and percieved "quality".Pretty much this -- and considering how people can and already do nitpick over the infantry and light vehicles, I wouldn't be surprised if the devs decide that the safer choice is simply "settle for nothing instead of trying for all". Share this post Link to post Share on other sites