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404Wasteland TPG Edition (Built-In Anti-Hack/Script)

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404 Wasteland v1.08 Revision H (LATEST)

Download: http://www.mediafire.com/download/3g9sv2obqoydiak

Bugfixes

  • Fixed most script errors occurring since v0.74 update.
  • Fixed some ammo crates not being able to be moved or loaded in a vehicle.
  • Fixed gunstore purchase lag bug.
  • Gunstore menu now closes on death.
  • Attempt to fix random explosions of mission helicopters.

Tweaks

  • Added BattlEye filters.
  • Added tracked APCs to missions.
  • Enabled dynamic weather (clouds and fog).
  • Mission NPCs now stay within 50m of their objective, and will crouch instead of going prone.
  • Gunstore sellers can no longer be pushed around.
  • Increased cooloff of side missions to 15 minutes and main missions to 30 minutes.
  • All helicopters equipped with flares are now limited to 120 flares (5 bursts of 24 flares).
  • Scaffolding removed from barricade spawning possibilities.

Previous versions

404 Wasteland v1.08 Revision G3 ***(LATEST)

Download: http://www.mediafire.com/download/ik4wlelsa3ge4yd

Changelog for Revisions G1/2/3 combined:

Bugfixes

  • Fixed a problem with some towed vehicles exploding after being detached.
  • Improved syncing of score compensation between clients.

Tweaks

  • Massive improvements to Anti-Hack and hacked vehicle detection.
  • Added new beta helicopters to Civilian & Armed Heli missions.
  • Added APC and Supply Truck missions.
  • Moved mission location possibilities to helicopter-friendly areas.
  • Added fuel pumps at Kamino Firing Range and LZ Connor.
  • Fuel stations are now invulnerable.
  • Moved the admin list (admin.sqf) outside of the PBO file, so that server owners can modify it without recompiling the mission.
  • Added time settings, if server owners want to accelerate the flow of time, or set a different time of day at mission start.
  • Added a banned names list, which will warn users on joining if they have a disallowed name (ex.: Admin). It can be edited by server owners.
  • Added server rules in the map menu.
  • Added new backpacks and vests in gunstore, as well as relative capacity percentage in vest descriptions.
  • Disabled lighthouse light rays until BIS fixes light being able to shine through terrain.
  • Disabled moving, locking, and loading of default map objects (like H-barriers surrounding Camp Rogain), because they are not network-synced.
  • Added SOS Sight to vehicle loot possibilities.
  • Added MRCO Sight to gunstores.

404 Wasteland v1.08 Revision F

Download: http://www.mediafire.com/download/dql4rldb0mrmcmk

Bugfixes

  • Compatible with Beta.

Tweaks

  • The Independent team now has Green Army units and clothing.
  • Added the Green Army quadbike, Strider, rubberboat, and speedboat in vehicle spawning possibilities.
  • Added the AH-99 Blackfoot (Comanche) in armed helicopter mission possibilities.
  • Added new concrete walls and sandbags in barricade spawning possibilities.
  • Added the Vermin SBR SMG, Scorpion EVO-4 SMG, Mk20 ARs and Zafir LMG to vehicle loot possibilities and gunstores.
  • Added the ACP-C2 pistol to gunstores.
  • Added the Parachute to gunstores, for $500.
  • Added the Titan MPRL Launcher to mission crates and gunstores, for $650.
  • Added the Titan AA Missile from mission crates and gunstores, for $350.
  • Removed the RPG32 AA Missile from mission crates and gunstores.
  • Reduced the prices of the NLAW (now PCML) Launcher and RPG32 (now RPG-42) Launcher to $500.
  • Reduced the prices of all APERS mines.
  • Improved selection of "Gear" items in gunstores.

404 Wasteland v1.07 Revision E2

Download: http://www.mediafire.com/download/vydif6pt6sjn2px

Tweaks

  • Improvements to Anti-Hack.
  • Increased total player slots to 84, as requested by another server owner.

404 Wasteland v1.07 Revision E

Download: http://www.mediafire.com/download/wkquz7w47j26y1n

Bugfixes

  • Fixed some "file not found" errors when accessing certain menus.
  • Fixed some bugs in player and vehicle management admin menus.
  • Dummy players waiting for respawn on Xiros island during black screen are now invulnerable and have no money until they properly respawn in a town. Invincibility is immediately turned off when the black screen disappears.
  • Ghillie suits from gunstores are now given based on player team, to prevent the underwear bug. BLUFORs get the green one, and OPFORs & Indies get the brown one.

Tweaks

  • Boats and helicopters can now be towed. This should help getting them unstuck, and allow moving them to a safe position.
  • Explosive Specialists have been added. They replace half of the previous Repair Specialist slots.
  • Repair Specialists now repair all vehicles to 100% health.
  • A semi-workaround has been implemented to counter negative score from NPC or Indy-vs-Indy kills. This only affects the total score column (Æ©), as the kill score itself cannot be changed.
  • Added mine detector to gunstores, for $100.
  • ARCO Sights have been increased to $150.
  • Mission now starts one hour earlier (in-game time). This should make the sun stay up for longer.
  • Anti-Hack chat broadcasts are now back on the Command channel for more visibility due to yellow color. Everyone should be able to see them nonetheless.
  • Helicopter wrecks caused by players now disappear after 10 minutes.
  • Vehicles now respawn 30 minutes after being deserted, or 15 minutes after at least one tire has been blown. If the last driver is within 500m of the vehicle, it will only respawn after 1 hour. If the last driver moves further than 500m from its vehicle after at least 30 minutes have passed, the vehicle respawns instantly. Helicopters do not respawn or disappear, unless crashed.
  • Speedboat rear turrets now have some ammo. The OPFOR HMG has 25 bullets, and the BLUFOR minigun has 200. Use them wisely.

404 Wasteland v1.07 Revision D2

Download: http://www.mediafire.com/download/shocm2ddmddb0o8

Bugfixes

  • Fixed small issues with anti-hack.

404 Wasteland v1.07 Revision D

Download: http://www.mediafire.com/download/jozyrdw7w2y2lcc

Bugfixes

  • Old 6.5mm TRG mag removed from gunstore, as TRG's now fire 5.56mm.
  • All NPCs now carry the proper mags for TRG's
  • Removed non-working "Buy to Crate" button from gunstore.

Tweaks

  • Added 12 boat spawns, with 50/50 probability between rubber boats and speedboats. Speedboat turrets have no ammo. Both can carry barricades and crates.
  • Added 4m concrete walls to barricade spawning possibilities.
  • Improved Anti-Hack
  • Anti-Hack kick messages are now broadcasted in group channel for all groups, so everyone should see them.
  • Improved hacked vehicles detection.
  • Added hacked crates detection.
  • Added an extra pistol mag on spawn.
  • Side mission cooloff time increased from 5 to 10 minutes.
  • Main mission cooloff time increased from 10 to 20 minutes.
  • Added a "Gear" category to gunstore, to separate clothing from tools & accessories.
  • Added diving goggles to gunstore.
  • Added SOS Sight (sniper scope) to gunstore, for $200.
  • Added Rangefinder to gunstore, for $150.
  • Sniper rifles are now only available from gunstores, at $1000 each, and $50 for a mag.

Gunstore Increases

  • 7.62mm mag increased from $15 to $25.
  • 40mm & frag grenades increased from $75 to $100.
  • All explosives and missiles increased from $100 to $250.
  • NLAW Launcher increased from $300 to $600.
  • RPG32 Launcher increased from $300 to $750.

Gunstore Reductions

  • First Aid Kit reduced from $50 to $25.
  • 9mm suppressor reduced from $100 to $50.
  • ACO and Holosights reduced from $100 to $50.

Crate Reductions

  • NLAW & RPG32 Launchers reduced from 4 to 2 each.
  • NLAW & RPG32 missiles reduced from 10 to 4 each.
  • AA missiles reduced from 10 to 2.
  • Explosive charges reduced from 10 to 2.
  • APERS mines reduced from 15 to 3.
  • NV goggles & binoculars reduced from 10 to 5 each.
  • 7.62mm & 5.56mm STANAG mags reduced from 25 to 15 each.
  • 6.5mm 100Rnd & 200Rnd mags reduced from 20 to 8 each.

404 Wasteland v1.06 Revision C9

Download:http://www.mediafire.com/download/pk7v3t4tmmxp1g8

Tweaks

  • Added 1 M320 LRR & 5 7Rnd Mags into Weapon Cache and Airplane Wreck Objectives.
  • Added 1 GM6 Lynx & 5 5Rnd Mags into Weapon Cache and Airplane Wreck Objectives.
  • Fixed Ghillie Suit names in gunstore (Wooded & Desert).
  • Decreased the amount of NLAW, RPG-42, and RPG-42 AA in weapon crates to 5 each.

404 Wasteland v1.06 Revision C8

Download: http://www.mediafire.com/download/f2k881p5u39o4ig

Tweaks

  • Added M320 LRR & .408 7Rnd Mag into gunstore.
  • Added GM6 Lynx & 12.7mm 5Rnd Mag into gunstore.
  • Added Ghillie Suits into gunstore.
  • Added SOS scopes into gunstore.
  • Added Rangefinders into gunstore.
  • Increased the prices of NLAW, RPG-42, RPG-42 AA missiles to $200.

404 Wasteland v1.06 Revision C7

Download: http://www.mediafire.com/download/o187b8y9ipyqaoe

Bugfixes

  • Fixes anti-hack and broadcast once again.

Tweaks

  • Quadbike & pickup wheels are now at 0% damage on spawn.

404 Wasteland v1.06 Revision C6

Download: http://www.mediafire.com/download/r1s7q5kzemk5umn

Bugfixes

  • Fixes anti-hack blackbox errors and broadcast.

404 Wasteland v1.06 Revision C5

Download: http://www.mediafire.com/download/6fqowa9gago6aec

Tweaks

  • Improvements to anti-hack.

404 Wasteland v1.06 Revision C4

Download: http://www.mediafire.com/download/hpw87lg56a9z2li

Tweaks

  • Added anti-hack to autoban scriptkiddies.
  • Removed useless food & water indicators from HUD.
  • Reduced First Aid Kit gunstore price to $50.
  • Added ACO Green sight to gunstore.

404 Wasteland v1.06 Revision C3

Download: http://www.mediafire.com/download/vnoyzarpywvuhzq

Bugfixes

  • Fixed EBR magazine name. Available again in crates and gunstores.
  • Fixed vehicle respawn timer not resetting after repairs.

Tweaks

  • Improved check for hacked vehicles.
  • All supply boxes are now invulnerable. No more busted crates.
  • Airdrop-style supply crates now contain extra goodies.
  • Reduced back max towed vehicles from 2 to 1.

404 Wasteland v1.06 Revision C2

Download: http://www.mediafire.com/download/5druxy2bbvzau36

Bugfixes

  • Fixed bug causing vehicles to respawn infront of the airbase gunstore.

404 Wasteland v1.06 Revision C

Download: http://www.mediafire.com/download/mkxfmk8r69f3iuw

Bugfixes

  • Vehicles now respawn. One hour after being abandoned, or 30 minutes after being broken or destroyed. Will tweak based on feedback.
  • Fixed some admin commands not working since new update.
  • Fixed "not enough space" error at gunstores. You can now fill your inventory to its maximum capacity without having to drop stuff.
  • Fixed "running too fast" error when moving objects uphill or downhill.

Tweaks

  • New default backpack. 25% more capacity than previous one.
  • Added backpacks in gunstores. "Large" provides 25% more capacity than the new default backpack, and "Extra Large", 40%.
  • Added Katiba mags, frag grenades, and 40mm grenade launcher rounds in gunstores.
  • Ability to drop vehicles carried by helicopters while in flight at any altitude or speed. Makes nice airbombs.
  • Reduced NPC AI difficulty to minimum. They still shoot like aimbotters, but at a slower rate.
  • Flyable helicopters from objectives now come without any damage, instead of being half-broken and unrepairable.
  • Added a large airdrop-style supply crate in barricade spawning possibilities. Comes empty, but you can store a shitload of equipment inside.
  • Changed all full tracer mags in weapon crates to either full ball or "4 ball 1 tracer" mags for more stealth.

404 Wasteland v1.06 Revision B

Download: http://www.mediafire.com/download/aicbdddarapgxhq

Bugfixes

  • Vehicles now spawn again.
  • Moving objects like crates or barriers no longer eats primary weapons' attachments and magazines.
  • The Ifrit (OPFOR armored truck) now spawns properly; the vehicle name was misspelled in the old version, so the game would leave empty the vehicle spawns assigned to Ifrits during the mission setup.
  • A copy of the Air Station Mike radar dome has been placed on the northern island (Xiros) to contain and protect placeholder units while players are on the spawn selection screen (it was the only closed building that could contain all of them, and that didn't tilt on the side due to the island's slope).
  • Supply crates containing an MXM now carry 6.5mm 30Rnd STANAG mags (temporary fix for Bug #7522)
  • Vehicles now spawn 1m above ground (and fall back down), in order to reduce the occurences of wheels stuck in the ground.

Tweaks

  • All units have been converted to medics and repair specialists so that everyone can at least use either a medkit or a toolkit.
  • 8 additional vehicle spawnpoints have been added to the map, especially at dead-ends.
  • Gunstore prices for rifle magazines have been adjusted, based on ammo capacity and caliber. Original price were somewhat too random (ex. 30Rnd STANAG for $30, yet 200Rnd Belt for $10).
  • The Scuba Diving Assault Rifle (SDAR) and pistols have been removed from vehicle inventory possibilities. The SDAR inflicts twice less damage as the pistols, and pistols themselves are genuinely disappointing to find in place of a proper rifle, especially late game when vehicles become scarce.
  • BLUFOR and OPFOR units all have the same uniform for their respective team. It ensures everyone has the same storage capacity.
  • Indies are now properly dressed as soldiers; the uniform is randomly generated from BLUFOR and OPFOR uniform parts on each spawn.
  • Glasses and sunshades are now removed on spawn, to minimize replication glitches that cause dozens of them to be dropped on the ground.
  • Removed wooden pallets, campfires, and obstacle course mini-bridge from barricade spawning possibilities.
  • The "running too fast" prone-dive animation when moving objects now lasts shorter.
  • It is now possible to tow 2 vehicles at the same time.
  • Yellow and red chemlights have been added to vehicle inventory possibilities.

Notes

This mission was taken from 404Games and modified by AgentRev (a TPG admin).

Original Post: http://www.teamplayergaming.com/arma-3/120542-404-wasteland-tpg-edition.html

Edited by Hub

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As of now, the anti-hack just kicks the user. You can obtain what hacks/scripts the person was using via server logs and then add their PlayerID to the ban.txt

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Updated OP with new changes.

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Updated OP with new changes.

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Updated OP with new fixes to Anti-Hack and other bugs/tweaks.

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Updated OP. Fixes to Anti-Hack.

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Updated OP with Revision E.

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Updated OP with Revision E2.

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Does it works for the beta? (it seems the vehicles won't spawn)

It doesn't appear to be :/ Having the same issue on my server

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Updated OP with Revision F, which is now Beta compatible and new stuff was added. Detailed changelog will be coming soon.

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Changelog added for Revision F (Beta).

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possible to add more spawn area's? (so much spawn camping..)

also the gunstore at airfield is buggy when the building is killed. when you approach the gunstore guy you die for no reason.

possible to move this gunstore?

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This mission is only for stable branch.

---------- Post added at 23:41 ---------- Previous post was at 23:40 ----------

Updated OP with revision G3 (changelog has combined changes for G1/2/3)

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Updated OP with Revision H.

Added BattlEye filters specific to mission and fixed script errors.

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So basically what normally happens in Wasteland these days is that you spend 10 minutes travelling just to find some equipments, than you may die after a few minutes, or spend half an hour ambushing just for some players to show up, and this procedure is somewhat annoying. Let's discuss how to improve player experience.

General setting:

(1)It would be a good idea to place two permanent faction bases on opposing sides of the map with equal distance to areas like Air Field or Old Transmission Station. Note that I'm talking about bases with walls, gates, sentry towers, houses, bunkers, stores, weapon crates(empty) and light vehicles, so that players could really feel attached to them. The base can not be taken by enemies players and there would be alarm if enemies enter a location within 500ms to the base. The base also serves as an essential spawn location for players, and encourages players to stop killing teammates, which drives them into Independent. You can resupply all the basic infantry equipments, rifles, ammo, scopes, in the base without risking getting killed before even becoming combat effective and this will help save the wasted time mentioned earlier.

(2)Natural zones with small seizable bases should be placed in the area between the two opposing bases. Once occupied, it will alert players if enemies approach the area, giving friendly players an idea where to find enemies, and enemy players where to harass you. It would be ideal if the bases are set up on high grounds to provide overwatch for nearby territory. Also note that Independents cannot occupy any area. To further encourage players to fight in natural zones, most missions are to be placed in or near them.

(3)Stores selling high end equipments like APCs or explosives should be placed in the natural zones. Independent players spawn near the natural zones so that they can either ambush factioned players when they try to get some decent firepower, or take advantage when two factions are fighting each other.

(4)Vehicles with thermal vision are vary OP in the game right now, they can spot hidden enemies from 1000m in seconds and eliminate them in even less time. So it is advisable that such vehicles are to be removed from Wasteland until the official game provide us with non-thermal versions of the vehicles. As a result, APCs need to be accompanied by infantries.

(5)Weathers: Currently there's no rainy weather in Wasteland. A lighting storm can cover up weapon firing sound, therefore providing cover for players.

(6)Spawning conditions: All basic gears including helmet, backpack, carrier, NV goggle, rifle and holo sight.

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