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R_Shoe

Dedicated server+mod key problems....for the life of me :/

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Heres the skinny:

  • Dedicated server
  • I am trying to run ACRE, CBA_A3, and JayArmA3Lib
  • I have put the keys into the "keys" folder in the Root of the Arma3 folder(C:/programfiles(x86)/steam/steamapps/common/arma3)
  • I have Verifysignatures=2 set in the config

Every time i try and join my signature with the same mods (exact same) on my pc it gives me the "install appropriate keys/delete the files" error

I've tired different CBA_A3 mods and running them one by one. To no prevail I can not figure this out.

Any help would be appreciated :(

heres a copy of my Config

// MOD TEST Server config

// Logging Settings
timeStampFormat=full;
logFile="server_console.log";

// Passwords
passwordAdmin = "modz";			// password to protect admin access
password = "";					// password required to connect to server

// Hostname/MaxPlayers
maxPlayers=25;
hostname="mod test";

// Message of the day - First line is shown before user is kicked off, use for important messages about required addons.
motd[]= {
"Welcome!",
"Join US!",
"Have missions you want on here! just let me know!"
}; 
// Interval between MOTD messages.
motdInterval=2;

//Server Reporting and Voting
//reportingIP="arma3pc.master.gamespy.com";	// Reports Server name to Server Browser (leave commented out for automatic)
voteMissionPlayers = 1;				// start voting for missions when 1 players connect
voteThreshold = 1.5;				// (0 - 1 Percent needed for a vote, example 0.5 is 50%. Set higher than 1 to disable voting.

//Player Connection Options
kickDuplicate=1;				// Do not allow duplicate player id
doubleIdDetected="kick (_this select 0)";       // when dupe ID found, kick (useful when player crashes and rejoins)
disableVoN = 0; 				// Disables voice over net, 0 = VOIP on, 1 = VOIP off
vonCodecQuality=10;				// Quality from 1 to 10
VonID=1;					// Enables or disables VOIP talking indicator. Default 0


// Cheat and Mod/Addon Enforcement
verifySignatures=2; 				// Signature Checks for Mods (Use this with key files to allow approved addons and block others)
onHackedData = "kick (_this select 0)";  	// auto kick hacked addons
onDifferentData = "kick (_this select 0)"; 	// auto kick modified files
RegularCheck="{}"; 				// added for Session Lost issue

//BattlEye=1;					// Enable battleye client memory protection, similar to PunkBuster.
					// Messages about players being kicked due to battleye are not caused by battleye itself in 99% of cases, usually the player has crashed, recommended you leave this ON)

// Scripting commands for Server VM, normally unused.
onUserConnected="";				
onUserDisconnected="";

// Enables or disables the persistent battlefield. Default 0. When off, server will end mission when all players leave.
persistent = 0;


// Forced default map rotation when player joins empty server, admin can override, you can uncomment this section to use it.

class Missions
{
class Mission0					// name for the mission, can be anything
{
	template = "Jay_Cole_insurgency_V104_co20.Stratis";	// omit the .pbo suffix from the file name.
	difficulty = "regular";			// difficulty: recruit, regular, veteran & expert as specified in server.ArmA2OAprofile
	paramsArray = [4,0,7,0,0,1,0,2];	// Optional default paramaters for the map, safe to remove this entire line.
};
};

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I can verify that CBA_A3 beta 3 keys are fine.

So providing the server has the "cba_a3_test.bikey" in the root keys folder

and your client has the following files in your mod folder you should have no issues with @CBA_A3

cba_ai.pbo.cba_a3_test.bisign
cba_arrays.pbo.cba_a3_test.bisign
cba_common.pbo.cba_a3_test.bisign
cba_diagnostic.pbo.cba_a3_test.bisign
cba_events.pbo.cba_a3_test.bisign
cba_extended_eventhandlers.pbo.cba_a3_test.bisign
cba_hashes.pbo.cba_a3_test.bisign
cba_help.pbo.cba_a3_test.bisign
cba_main.pbo.cba_a3_test.bisign
cba_main_a3.pbo.cba_a3_test.bisign
cba_network.pbo.cba_a3_test.bisign
cba_strings.pbo.cba_a3_test.bisign
cba_ui.pbo.cba_a3_test.bisign
cba_ui_helper.pbo.cba_a3_test.bisign
cba_vectors.pbo.cba_a3_test.bisign
cba_versioning.pbo.cba_a3_test.bisign
cba_xeh.pbo.cba_a3_test.bisign
cba_xeh_a3.pbo.cba_a3_test.bisign
cba_ai.pbo
cba_arrays.pbo
cba_common.pbo
cba_diagnostic.pbo
cba_events.pbo
cba_extended_eventhandlers.pbo
cba_hashes.pbo
cba_help.pbo
cba_main.pbo
cba_main_a3.pbo
cba_network.pbo
cba_strings.pbo
cba_ui.pbo
cba_ui_helper.pbo
cba_vectors.pbo
cba_versioning.pbo
cba_xeh.pbo
cba_xeh_a3.pbo

So providing you have installed your mod folders correctly, your issue will be with ACRE or JAYarmalib

I have no idea what their compatability is with A3 so I would like to comment

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Terox, CBA_A3 seems to check out.

If i change verifySignatures=0 then the mods all work perfectly.

thats why i'm stumped.

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its one of the keys or .bisigns in Acre or jay

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I tried different distributions and i keep getting the same error. if someone has a link to a working distribution with working keys that would be great!

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if you are a server admin, you can create your own bikey for your server and sign any addons you want to host with that, using only that key

This is actually the better option, the reason being that some addon makers sign all their addons with the same key, which means clients can join using any of that addon makers content even if the server admin doesn't want some of that makers collection running on this server

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This is actually the better option, the reason being that some addon makers sign all their addons with the same key, which means clients can join using any of that addon makers content even if the server admin doesn't want some of that makers collection running on this server

That's a great idea...thanks!!

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From what I understand there is no server key file yet for A3 ACRE

However these guys have created their own sig file for ACRE until official release:

http://www.nss-gamers.com/viewtopic.php?f=54&t=576

Acre has UO Bisigns, but there is no related Bikey for this. We sorted out all keys and it works on our server using our pack

EDIT: Oh well this topic is old :S

Edited by Hammerballz
Oh dear!

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