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1para{god-father}

Too many virtual memory blocks requested on DEDI server ???

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For some reason we are getting "Too many virtual memory blocks requested" on our server and a message dialog on our Server and this then shuts down the server.

Anyone have any idea what this means and how to resolve it ?

ErrorMessage: Too many virtual memory blocks requested
NetServer::finishDestroyPlayer(154736691): DESTROY immediately after CREATE, both cancelled

hostname = "1PARA Missions/BootCamp JOIN ts.1para.com:9322 TO PLAY";

password = "";

passwordAdmin = "********";

reportingIP = "arma3pc.master.gamespy.com";

logFile = "server_console.log";

steamPort = 9008;

steamQueryPort = 9009;

motd[] = {

" ",

};

motdInterval = 10;

checkfiles[] = {};

maxPlayers = 64;

kickDuplicate = 1;

verifySignatures = 2;

equalModRequired = 0;

voteMissionPlayers = 5; // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold = 9.99;// 33% or more players need to vote for something, for example an admin or a new map, to become effective

disableVoN = 1;

vonCodecQuality = 10;

persistent = 1;

startup line

-server -config=1paramissions.cfg -port=2456 -profiles=c:\sagprofiles

profile

version=2;

activeKeys[]=

{

"BIS_1para-Competition.Stratis_done"

};

class Difficulties

{

class recruit

{

class Flags

{

Armor=1;

FriendlyTag=0;

EnemyTag=0;

MineTag=1;

HUD=1;

HUDPerm=1;

HUDWp=1;

HUDWpPerm=1;

HUDGroupInfo=1;

AutoSpot=1;

Map=1;

WeaponCursor=1;

AutoGuideAT=1;

ClockIndicator=1;

3rdPersonView=1;

UltraAI=0;

CameraShake=0;

UnlimitedSaves=1;

DeathMessages=1;

NetStats=1;

VonID=1;

ExtendetInfoType=1;

};

skillFriendly=0.60000002;

skillEnemy=0.60000002;

precisionFriendly=0.28;

precisionEnemy=0.28;

};

class regular

{

class Flags

{

Armor=1;

FriendlyTag=1;

EnemyTag=0;

MineTag=1;

HUD=1;

HUDPerm=1;

HUDWp=1;

HUDWpPerm=1;

HUDGroupInfo=1;

AutoSpot=1;

Map=1;

WeaponCursor=1;

AutoGuideAT=1;

ClockIndicator=1;

3rdPersonView=1;

UltraAI=0;

CameraShake=1;

UnlimitedSaves=1;

DeathMessages=1;

NetStats=1;

VonID=1;

ExtendetInfoType=1;

};

skillFriendly=0.60000002;

skillEnemy=0.60000002;

precisionFriendly=0.28;

precisionEnemy=0.28;

};

class veteran

{

class Flags

{

Armor=0;

FriendlyTag=1;

EnemyTag=0;

MineTag=1;

HUD=1;

HUDWp=1;

HUDWpPerm=1;

HUDGroupInfo=1;

AutoSpot=0;

WeaponCursor=1;

ClockIndicator=1;

3rdPersonView=1;

UltraAI=0;

CameraShake=0;

DeathMessages=1;

NetStats=1;

VonID=1;

ExtendetInfoType=0;

};

skillFriendly=0.60000002;

skillEnemy=0.60000002;

precisionFriendly=0.23;

precisionEnemy=0.22;

};

class mercenary

{

class Flags

{

HUD=1;

AutoSpot=0;

WeaponCursor=0;

DeathMessages=0;

NetStats=1;

VonID=1;

};

skillFriendly=0.60000002;

skillEnemy=0.60000002;

precisionFriendly=0.28;

precisionEnemy=0.28;

};

};

difficulty="veteran";

singleVoice=0;

maxSamplesPlayed=32;

sceneComplexity=1000000;

shadowZDistance=100;

viewDistance=3000;

preferredObjectViewDistance=3000;

terrainGrid=12.5;

volumeCD=9;

volumeFX=9;

volumeSpeech=9;

volumeVoN=9;

vonRecThreshold=0.029999999;

Edited by 1PARA{God-Father}

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