1para{god-father} 105 Posted May 16, 2013 (edited) For some reason we are getting "Too many virtual memory blocks requested" on our server and a message dialog on our Server and this then shuts down the server. Anyone have any idea what this means and how to resolve it ? ErrorMessage: Too many virtual memory blocks requested NetServer::finishDestroyPlayer(154736691): DESTROY immediately after CREATE, both cancelled hostname = "1PARA Missions/BootCamp JOIN ts.1para.com:9322 TO PLAY"; password = ""; passwordAdmin = "********"; reportingIP = "arma3pc.master.gamespy.com"; logFile = "server_console.log"; steamPort = 9008; steamQueryPort = 9009; motd[] = { " ", }; motdInterval = 10; checkfiles[] = {}; maxPlayers = 64; kickDuplicate = 1; verifySignatures = 2; equalModRequired = 0; voteMissionPlayers = 5; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 9.99;// 33% or more players need to vote for something, for example an admin or a new map, to become effective disableVoN = 1; vonCodecQuality = 10; persistent = 1; startup line -server -config=1paramissions.cfg -port=2456 -profiles=c:\sagprofiles profile version=2; activeKeys[]= { "BIS_1para-Competition.Stratis_done" }; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class veteran { class Flags { Armor=0; FriendlyTag=1; EnemyTag=0; MineTag=1; HUD=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=0; WeaponCursor=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=0; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.23; precisionEnemy=0.22; }; class mercenary { class Flags { HUD=1; AutoSpot=0; WeaponCursor=0; DeathMessages=0; NetStats=1; VonID=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; }; difficulty="veteran"; singleVoice=0; maxSamplesPlayed=32; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=12.5; volumeCD=9; volumeFX=9; volumeSpeech=9; volumeVoN=9; vonRecThreshold=0.029999999; Edited May 16, 2013 by 1PARA{God-Father} Share this post Link to post Share on other sites