Richards.D 761 Posted May 10, 2013 Hello gentlemen (+ Ladies): I've been working on a custom set to shoot a small video, and I need one key feature that does not currently work. I have a TV mounted on the wall which I want to configure as a hidden selection texture so I can switch what it displays. I followed as much on tutorials as I could, but when I attempt to add anything at all, it does not work. Model Photo: (In Game) https://dl.dropboxusercontent.com/u/23389642/arma2oa%202013-04-04%2022-44-38-27.png (1879 kB) Now, I textured that TV screen to always show a background image, but I cannot get the thing to display any other textures. I named the hidden selection "screen". Oxygen 2 Model Photo: https://dl.dropboxusercontent.com/u/23389642/ScreenHunter_56%20May.%2010%2016.35.jpg CONFIG.CPP class CfgPatches { class dar_objects { units[] = {"DAR_TV"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData"}; }; }; class CfgVehicleClasses { class dar_structures { displayName = "DAR Structures"; }; }; class CfgVehicles { class House; class DAR_TV: House//Wall { scope = 2; displayName = "GOB TV Set"; vehicleClass = "dar_structures"; model = "\dar_tvset\dar_tvset.p3d"; cost = 1000; armor = 5000; destrType = "DestructNo"; hiddenSelections[] = {"screen"}; }; }; Thank you in advance... Regards, Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 11, 2013 You'll need a MODEL.CFG Your name "screen" needs to go in the sections[]= Its position in the array determines is its section 0 or 1 or 2 etc when setting textures Share this post Link to post Share on other sites
Richards.D 761 Posted May 11, 2013 Right made a Model.CFG, but to no avail! Here is the Model.CFG: class CfgModels { class House; //Declare base class. class class DAR_TV: House { sectionsInherit = "House"; sections[] = { "screen" }; skeletonName = "DAR_TV"; }; }; Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 12, 2013 You should read up a little more about MODEL.CFG's class class DAR_TV: House does not match with the name of your model model = "\dar_tvset\dar_tvset.p3d"; The class MUST = model file name. Share this post Link to post Share on other sites
Richards.D 761 Posted May 13, 2013 Right.. I've changed the Model.CFG as such but I still cannot apply any texture to that face. Do I need to possibly do something with UV Mapping for that face only? Share this post Link to post Share on other sites