Alwarren 2726 Posted March 21 3 hours ago, Joker-King said: Arma Toolbox can set up on blender 3.1? Yeah, no problem there. I use 3.1 myself 1 Share this post Link to post Share on other sites
Echo 1-3 0 Posted March 26 Hey so I just installed Arma tool box for Blender 3.1, but every time I try to install a .p3d model it pops up with a notification saying that I have the wrong MDL version. Share this post Link to post Share on other sites
Alwarren 2726 Posted March 27 20 hours ago, Echo 1-3 said: Hey so I just installed Arma tool box for Blender 3.1, but every time I try to install a .p3d model it pops up with a notification saying that I have the wrong MDL version. Then you are probably trying to load a binarized model, which is not supposed to be loaded. You need an unbinarized file. Share this post Link to post Share on other sites
Vergyy 1 Posted May 12 What do I need to be able to import rtm files in Blender? I use to be able to do it but after factory resetting my PC and adding Arma 3 tool again I no longer have the option to import rtm files. My import list Share this post Link to post Share on other sites
Alwarren 2726 Posted May 12 The Toolbox currently does not import RTM's, you need this to do that Note, however, that RTM import, by its nature, is quite limited in functionality. Share this post Link to post Share on other sites
Vergyy 1 Posted May 13 On 5/12/2022 at 2:16 PM, Alwarren said: The Toolbox currently does not import RTM's, you need this to do that Note, however, that RTM import, by its nature, is quite limited in functionality. Thank you! 1 Share this post Link to post Share on other sites
tyen901 0 Posted June 6 Thank you for creating this addon. It has been extremely useful. I am struggling to create a skinned vest from scratch. At the moment I am taking the .fbx character from the Arma 3 samples and skinning my mesh based on it's skeleton. When I get the mesh into game it loads up - but is locked to the player's root. Is there a guide which you could link to for exporting the mesh? So far I'm able to successfully import the sample vest p3d file, export it and then load it up in game and it's working as expected. I feel like I'm missing an important step within Blender before exporting the mesh. Share this post Link to post Share on other sites
Alwarren 2726 Posted June 6 If your vest has weights assigned to it according to the OFP2 ManSkeleton, then you are probably missing a model.cfg entry for it. Other than that, it's impossible to say what is going on without seeing the actual model. Share this post Link to post Share on other sites