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Alwarren

Arma Toolbox for Blender - Arma 2/3 exporter script

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Much more important question...


Do you know how to get this bitch to sit down flat? 😄

It's a backpack - so it has an angle for when it is on a player's back.

 

konkurs-bitch.jpg

 

The thing so far...

 

thing.jpg

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12 hours ago, RSandiford said:

Sure. But I figure that no one would add a vert to a group unless they intended it to be there. Maybe there are situations where you would? I dunno.

If nothing else perhaps it'll help someone in the future.

 

A Named selection in MLOD files merely contains a single entry per vertex, and it is the weight of the vertex in that selection. A zero weight means it isn't part of the selection, therefore it is impossible to write a named selection into an MLOD file that has a zero weight BUT still is part of the named selection. 

 

The bottom line is, it is technically impossible.

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10 hours ago, RSandiford said:

Do you know how to get this bitch to sit down flat? 😄

 

Hmm, land contact maybe? 

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10 hours ago, Alwarren said:

 

A Named selection in MLOD files merely contains a single entry per vertex, and it is the weight of the vertex in that selection. A zero weight means it isn't part of the selection, therefore it is impossible to write a named selection into an MLOD file that has a zero weight BUT still is part of the named selection. 

 

The bottom line is, it is technically impossible.


Ah, makes sense.

 

10 hours ago, Alwarren said:

 

Hmm, land contact maybe? 


Doesn't seem to help. I have these two points specified:

 

land-contact.jpg

 

I'm going to see if I can find a spine bone or set of spine points that it's lined up with right way, then I can set the model straight and angle it that way.

 

9 hours ago, HorribleGoat said:

was it possible to have different model for when its equipped and different for when its on ground?

 

 

Haven't heard of this. Might be nice if it is possible.

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