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ARMA 2: OA beta build 104648 (1.62 MP compatible build, post 1.62 release)

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http://www.arma2.com/beta-patch.php

mirror :

[104648] Fix: Initialization of backpack in vehicles in MP

[103718] Fixed: AI no longer fires on targets it does not see, only is reported by other group members.

+ more BattlEye server side filters http://forums.bistudio.com/showthread.php?138736-Introducing-Server-side-Event-Logging-Blocking&p=2364961&viewfull=1#post2364961

+ fixed SSL issues with secureID http://forums.bistudio.com/showthread.php?143091-Secure-ID-progress&p=2329137#post2329137

[102678] Fixed: switchWeapon action broken (https://dev-heaven.net/issues/71136)

+ way more crash fixes both scripting and else

[102493] Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file

[102469] Fixed: initAmbientLife causes a crash (https://dev-heaven.net/issues/71001)

[102440] Fixed: Smooth camera could sometimes jump very far briefly (caused crash https://dev-heaven.net/issues/32444)

+ more crash fixes including the MP fire+ground hit one

[102106] Fixed: Joystick state reset on start

[102082] Fixed: gearSlotData causes crash when no valid control is given (https://dev-heaven.net/issues/70912)

[101333] A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC (https://dev-heaven.net/issues/67648)

+ hotfixed crash from 101141 changes

[101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev-heaven.net/issues/38606#change-152548)

[101032] New: Scripting function hasInterface to allow detecting a headless client or a dedicated server.

[100540] Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key".

+ SSL fix http://forums.bistudio.com/showthread.php?143091-Secure-ID-progress&p=2273013&viewfull=1#post2273013

+ multiple crash cases resolved (thanks to all who reported)

[100296] Fixed: MP: Player head movement using numpad keys was not visible to other players.

[100257] Fixed: ballisticsComputer uses wrong velocity (https://dev-heaven.net/issues/6823)

+ some beta regressions fixed, shall hotfix some of the often crashes of client/server seen in past weeks

+ possible slight performance increase when using BE filters

the build contain quite some of crash fixes I mentioned last two weeks

suggested to be used for server hosting as it shall be noticeably stabler

(if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files

(compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH)

BattlEye compatibility: ... SUPPORTED, enjoy ! ...

note: also deployed on STEAM! (inside "test" branch, default beta is 103419)

+++

Data fixes and improvements by the Community Config Project (CCP)

Changelog: https://dev-heaven.net/versions/1391

More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP)

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Install log:

Please be patient. This update may appear to take a long time to complete. It is updating and installing very large data.
Verifying ArmA2 OA, version 1.62...
ArmA2 OA patch 1.62 has been applied successfully.
Verifying ArmA2 ACR, version 1.62...
[color="#FF0000"]ArmA2 ACR patch 1.62 has been applied successfully.[/color]

?? :) Which ACR fixes have been included (if any)?

Edited by OMAC

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New issues/bugs? Did a quicktest in vanilla A2OA start "Benchmark 08" writes this in arma2oa.rpt:

Global namespace not passed during: true Error in expression Error position: Error Local variable in global space
next
Error loading control bin\config.bin/RscDisplayModLauncher/controls/CA_ValueMods/
...
Cannot load sound 'ca\dubbingradio_e\radio\male02tk\default\weapons\machinegun.ogg'
and
Error in expression Error position:Error Undefined variable in expression: _shards
and
File ca\Data\ParticleEffects\SCRIPTS\destruction\AirDestructionStage2.sqf, line 71
...
Cannot load sound 'ca\dubbingradio_e\radio\male01tk\default\weapons\cannonlow.ogg'
plus
Error in expression 0; if (BIS_fnc_init && !_recompile) exitwith {t> Error position: Error Undefined variable in expression: bis_fnc_init
and this one
File ca\Modules\Functions\init.sqf, line 28
Is someone trying to tweak/fix modules and scripts?

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Me too:

if (BIS_fnc_init && !_recompile) exitwith {t>
 Error position: <BIS_fnc_init && !_recompile) exitwith {t>
 Error Undefined variable in expression: bis_fnc_init
File ca\Modules\Functions\init.sqf, line 28
Warnings in ca\communityconfigurationproject_e\gameplay_fixedat1model\p3d\ccp_at1.p3d:shadow(1000)
Error in expression <;
_recompile = (count _this) > 0;

if (BIS_fnc_init && !_recompile) exitwith {t>
 Error position: <BIS_fnc_init && !_recompile) exitwith {t>
 Error Undefined variable in expression: bis_fnc_init
File ca\Modules\Functions\init.sqf, line 28
cwr2\tanks\cwr2_t80\snorkelhide2.p3d: vehicle, config class missing
Error in expression <;
_recompile = (count _this) > 0;


if (BIS_fnc_init && !_recompile) exitwith {t>
 Error position: <BIS_fnc_init && !_recompile) exitwith {t>
 Error Undefined variable in expression: bis_fnc_init
File ca\Modules\Functions\init.sqf, line 28

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the change included in OA beta, is that all undefined variables are now reported, before it was just execVM but not spawn

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after installing the beta patch my menu is useless and game freezes after loading the menu

this happens only to me or some other too?

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It seems like this build is incompatible with the latest version of @CBA_CO (b196).

Now before you start building your pyres, I think that CBA is an exception to the "patches don't have to be compatible with mods, rather its the opposite" as it is and has been a key building block in many mods for many years.

This is the first time that I've encountered such an incompatibility.

I'm not looking to account blame but rather find solutions.

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hmm the official HC module seems to have undefined variables:

Error in expression <ECT];
_logic setvariable ["GUI_STAT_WP",_GUI_STAT_WP];
_logic setvariable ["GUI_>
 Error position: <_GUI_STAT_WP];
_logic setvariable ["GUI_>
 Error Undefined variable in expression: _gui_stat_wp
File ca\modules\hc\data\scripts\HC_GUI.sqf, line 638

i also get hangup at mission start in my own mission. could be some mod causing it though (getting lots of errors from mods) .

EDIT: it turns out CBA (mod) version 0.8.3.175 causes a hangup at mission start, even with new missions.

Edited by gc8

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RPT after trying to play PMC Versus mission pack with ACE and CBA_CO. At mission start, A2OA froze, requiring hard process kill. So I reverted to 103718, and everything worked perfectly.

=====================================================================
== C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe
== "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" "-mod=Expansion\beta;Expansion\beta\Expansion;@ace;@acex;@acex_ru;@acex_sm;@acex_usnavy;acr;@cba_co" -nosplash -winxp -world=empty -maxMem=2047 
=====================================================================
Exe timestamp: 2013/04/30 07:12:14
Current time:  2013/05/02 18:54:54

Version 1.62.104648
Updating base class ->SoldierGB, by x\ace\addons\sys_recognize\config.bin/CfgVehicles/Soldier_Base_PMC/
Updating base class ->M16_base, by ca\weapons_e\config.bin/cfgWeapons/M4A3_CCO_EP1/
Updating base class ->Rifle, by ca\weapons_e\grenadelauncher\config.bin/CfgWeapons/GrenadeLauncher_EP1/
Updating base class ->SCAR_Base, by ca\weapons_e\scar\config.bin/CfgWeapons/SCAR_H_Base/
Updating base class ->SoldierWB, by ca\characters_d_baf\config.bin/CfgVehicles/BAF_Soldier_base_EP1/
Updating base class CommanderOptics->CommanderOptics, by ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\config.bin/CfgVehicles/BMP3/Turrets/MainTurret/Turrets/CommanderOptics/
Bad DXT2-5 mipmap size
Bad DXT2-5 mipmap size
[5153,74.653,0,"XEH: PreInit Started. v1.0.1.196. MISSINIT: missionName=pmc_versus_pack1_v303\co05_versus_abyssus_invocat, worldName=chernarus, isMultiplayer=false, isServer=true, isDedicated=false"]
[5153,82.046,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
[5310,97.684,0,"XEH: PostInit Started"]
[5310,97.889,0,"CBA_VERSIONING: cba=1.0.1.196, ace=1.13.0.522, acex=1.13.0.353, acex_ru=1.13.0.64, acex_usnavy=1.13.0.67, "]
[5310,98.676,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-C:1, group=L 1-1-C, player=november1, _playerType="GUE_Soldier_Sab", _playerGroup=R November"]
Error in expression <"_waitTime","_timeIn","_timeOut"];

if (ace_sys_stamina_vision_fx) exitWith { ; >
 Error position: <ace_sys_stamina_vision_fx) exitWith { ; >
 Error Undefined variable in expression: ace_sys_stamina_vision_fx
File x\ace\addons\sys_stamina\fnc_vision.sqf, line 12
Error in expression <his) select 0 } else { _this }; ;


if (ace_sys_stamina_heartbeat_fx) exitWith {>
 Error position: <ace_sys_stamina_heartbeat_fx) exitWith {>
 Error Undefined variable in expression: ace_sys_stamina_heartbeat_fx
File x\ace\addons\sys_stamina\fnc_heartbeat.sqf, line 11
Error in expression <","_type","_hasMask","_baseName"];

if (ace_sys_stamina_breath_fx) exitWith { ; >
 Error position: <ace_sys_stamina_breath_fx) exitWith { ; >
 Error Undefined variable in expression: ace_sys_stamina_breath_fx
File x\ace\addons\sys_stamina\fnc_breathing.sqf, line 12

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ok ticket made for setWeaponState,i hope it will get some attention !

https://dev-heaven.net/issues/71850

so, you don't need to panic, setWeaponState do not exist ;) ...

it was present as some point of time, but later was renamed to setWeaponReloadingTime http://community.bistudio.com/wiki/setWeaponReloadingTime

i'm really sorry that the page was forgotten on BIKI

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Any ideas why CBA doesn't work (now A2OA freezes in main menu) anymore with this betabuild? Tested with vanilla A2OA beta + @CBA_CO but need to kill the arma2oa process via taskmanager. :confused:

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so, you don't need to panic, setWeaponState do not exist ;) ...

it was present as some point of time, but later was renamed to setWeaponReloadingTime http://community.bistudio.com/wiki/setWeaponReloadingTime

i'm really sorry that the page was forgotten on BIKI

You gave it some attention and this is the most important !

Thanks :D

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You gave it some attention and this is the most important !

Thanks :D

well I thank you too, definitely faster fix than something actually broken :)

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dumb question but will there be a patch 1.63?

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Guys,we really need this patch out very soon ...

patch what? there are other issues to be fixed like game freezes

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Yes,i am aware of this ... are there any "particular" freezes,we could help with ? what about CCP ? what is the status ? is it going to be included as it is now or a more developped version is being waited for ?

I know that you're busy with arma 3 these days,but the difference between 95248 and this beta is huge !

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ArmA II needs the current changes now...any later and there is no need for any patch in the future because there wil be no futher A2 MP.

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patch what? there are other issues to be fixed like game freezes[/quote

Please patch VON. Since last patch, it often breaks up, making side channel useless. Betas don't seem to have addressed it either. We run a large public server (40+ players) and since last patch, this has been an ongoing problem. Before last patch, it was fine, even with large number of players.

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ArmA II needs the current changes now...any later and there is no need for any patch in the future because there wil be no futher A2 MP.

Overreacting much? Just downgrade.

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patch what? there are other issues to be fixed like game freezes[/quote

Please patch VON. Since last patch, it often breaks up, making side channel useless. Betas don't seem to have addressed it either. We run a large public server (40+ players) and since last patch, this has been an ongoing problem. Before last patch, it was fine, even with large number of players.

some repro ? what VON settings are used? what builds were tested (aka which was last working or so etc) ... please more details instead of just "it's broken"

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