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wildw1ng

Tropentarn (German armed forces desert camouflage)

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arma3%202013-04-25%2022-36-12-69.jpg


arma3%202013-04-25%2022-29-11-71.jpg



mirror:


description:

BLUFOR Texture Replacement

This mod replaces all BLUFOR uniform and helmet textures with a custom Tropentarn skin.

Tropentarn aka. 3-Farb Flecktarn is the desert camouflage of the German armed forces (Bundeswehr).

http://de.wikipedia.org/wiki/Tropentarn


version:

1.0


tested with:

Arma 3 Alpha 0.55


required addons:

none


date:

26.04.2013


credit:

thanks to panzerfire for his photoshop brushes

http://panzerfire.deviantart.com/art/Panzerfire-s-camo-pack-96851563


contact:

http://wildw1ng.com


bikey:

http://www.ofpec.com/tags/index.php?action=details&tag_id=2898


preview

https://dl.dropboxusercontent.com/u/4107213/arma3/Tropentarn/clothing1_co.jpg (2701 kB)


https://dl.dropboxusercontent.com/u/4107213/arma3/Tropentarn/equip1_co.jpg (523 kB)


class CfgPatches {	
class tropentarn {
	version = "1.0";
	author = "wildw1ng";
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"A3_Characters_F_BLUFOR","A3_Characters_F_Common","A3_Characters_F_Heads"};
};
};

class CfgVehicles {
class SoldierWB;
class B_Soldier_base_F: SoldierWB {
	/*
	class Wounds {
			scope = 2;
			mat[] = {"tropentarn\data\clothing1.rvmat","tropentarn\data\clothing1_injury.rvmat","tropentarn\data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
			tex[] = {};
	};
	*/
};

class B_Soldier_F : B_Soldier_base_F {

	class Eventhandlers;

	hiddenSelections[] = {"camo"};
	//hiddenSelectionsMaterials[] = {"tropentarn\data\clothing1.rvmat"};
	hiddenSelectionsTextures[] = {"tropentarn\data\clothing1_co.paa"};

};

class B_Soldier_02_f: B_Soldier_base_F {
	//shirts
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"tropentarn\data\clothing1_co.paa"};

};

class B_Soldier_03_f: B_Soldier_base_F {
	//team and squadleader
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"tropentarn\data\clothing1_co.paa"};

};
};

class cfgWeapons {

   class ItemCore;

class H_HelmetB : ItemCore {
	scope = 2;
	picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";
       hiddenSelections[] = {"camo"};
	hiddenSelectionsMaterials[] = {"tropentarn\data\equip1.rvmat"};
       hiddenSelectionsTextures[] = {"tropentarn\data\equip1_co.paa"};	
   };
};  


TODO:

  • I would like to add t-shirt retextures in the future but i didn't figure out how to implement it yet.
  • Furthermore when i enable "hiddenSelectionsMaterials[] = {};" (custom normal maps) injuries won't appear.
  • hiddenSelectionsMaterials[] = {}; on the helmet seems not working at all yet
  • class Wounds {}; doesn't seem to change anything;

any help is appreciated :)

greetings,

wildw1ng

Edited by wildw1ng
added mirror and additional info

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I'm pretty sure there's no such thing as hiddenSelectionsMaterials{}, at least I've never seen it in any BIS config or any custom config.

Edited by Foxhound
I removed the unnecassary quote, the post is right above yours!

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well there is and its working. but like i said if i use "hiddenSelectionsMaterials[] = {"pathToMyFile\example.rvmat"};" injuries stop showing on the custom uniforms.

might be a bug, i didnt figure it out yet. i would love to use my own normal maps for the skins to put in more details.

clothing1.rvmat:

class StageTI {
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};
ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 150;
PixelShaderID = "Super";
VertexShaderID = "Super";

class Stage1 {
texture = "tropentarn\data\clothing1_nohq.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 0};
	pos[] = {0, 0, 0};
};
};

class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 0};
	pos[] = {0, 0, 0};
};
};

class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 0};
	pos[] = {0, 0, 0};
};
};

class Stage4 {
texture = "a3\characters_f\blufor\data\clothing1_as.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 0};
	pos[] = {0, 0, 0};
};
};

class Stage5 {
texture = "a3\characters_f\blufor\data\clothing1_smdi.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 0};
	pos[] = {0, 0, 0};
};
};

class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};

class Stage7 {
texture = "a3\data\env_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 0};
	pos[] = {0, 0, 0};
};
};

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Thank you Foxhund but the retexture is not for some "German armed forces."

Perhaps i didnt clarify it correctly. its a new skin for all "BLUFOR" soldiers except heli pilots and scuba divers.

It means you can simply enable the mod and got your BLUFOR Soldiers retextured with the desert camo of the german armed forces (Bundeswehr), which is called "Tropentarn", anywhere in the game.

You can play all your custom maps without placing new classes or changing a thing.

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Guest

Apologies, I misread and misunderstood the purpose of your addon. I have now fixed the description in our news and the downloadpage. Thanks for the additional info! :)

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hey mate, just a little request, now i am terrible at modding Arma let alone creating them, may i ask a favour of you for a replacement pack?

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what camo would you like?

i was thinking of replacing blufor with australian DPCU just a personal mod, for obviously we'd have to get the permissions from aussiebutcher for the camo, so if you could create the replacement and post it on mediafire and PM me the link that would be amazing, thankyou :D

http://www.armaholic.com/page.php?id=19287

P.S. he has put boonie hats in the pbo so if they could be used in place of the helmets that'd be awesome aswell :)

Edited by Mattykevlar

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Well here you go: Disruptive Pattern Camouflage

I signed it and added my server key but i suggest you ask TheAussieButcher for permission before you start to distribute it.

hf

that was quick! thankyou a heap! and will do. also i suggest maybe taking that link out?

---------- Post added at 17:08 ---------- Previous post was at 16:44 ----------

wait one. not complaining but the vest's are still green not camo, and they're all still wearing helmets :/

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the vest skins don't show, dunno why actually and you have to put the hats on yourself. just setup a virtual ammo box and your good to go.

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