Iban656 10 Posted December 4, 2013 Yes all is [WIP] and can have changes, we're still setting up the vehicles and testing all because every car has a different answers, i dont know a lot about this, our programers are working hard. Share this post Link to post Share on other sites
chortles 263 Posted December 4, 2013 How's their PhysX interaction with the Man class and with occupied (by driver, gunner, commander, passenger) vehicles? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 4, 2013 I think this has been asked before.For the Eurofighter and so on, you may expect the real weapons, but not the systems. For now we are not planning any custom thing on HUDs, MFDs and so on... The reason is simple: Scripting team of FFAA Mod is form by 4 scripters. Making those HUDs and MFDs will take months in my opinion, and maybe more than one scripter working on it. Besides that, we have to script all the ships systems, all the vehicles with their turrets, lights, PhysX.... So, what you prefer? Our aim now is to have all working on a good level, but not on a perfect level. Is imposible for us at the moment to make a perfect system for the Eurofighter. This is because FFAA MOD is a huge mod, with a lot of units, not as, for example, Franze and Noduit Apache, which is only a one vehicle mod and they can spent all the time of it. That one is a good example of custom systems, but it tooks years for them... So for now, I think we will stuck to vanilla ArmA 3 instruments, and maybe in a later phase, we can go further. About the armored vehicles, of course, all of them will have high-quality interiors. Hey Tisor, I thought you guys were cooperating with RKSL Rock and would be using his incredible jet... I know you guys can deliver something as good as, but it would save working time, but I respect your choices anyway... looking forward for this mod and hope to see a custom campaign or at least some exclusive missions with your units (and opfors) =) cheers Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted December 9, 2013 I'm curious, are the vehicles attached to the LCM via scripting, or were they just driven aboard and parked and stayed in position using PhysX? Share this post Link to post Share on other sites
progamer 14 Posted December 9, 2013 I'm curious, are the vehicles attached to the LCM via scripting, or were they just driven aboard and parked and stayed in position using PhysX? It depends how they do it. But Physx only works like that for helicopters at the moment. Share this post Link to post Share on other sites
Tisor 17 Posted December 19, 2013 The RG-31 is alive!! Very WIP, first testing in game. Enjoy :D Share this post Link to post Share on other sites
raptor 6 actual 13 Posted December 19, 2013 Looking great Tisor and FFAA team. Share this post Link to post Share on other sites
pulstar 55 Posted December 20, 2013 Apologies if it's been asked before, but can we expect an overhauled Leopard 2E in this great mod? Share this post Link to post Share on other sites
Tisor 17 Posted December 20, 2013 Sorry but what you mean with overhauled? Share this post Link to post Share on other sites
jefferspang 2 Posted December 20, 2013 Beautiful RG-31! Nice work guys :) Share this post Link to post Share on other sites
mistyronin 1181 Posted December 20, 2013 Sorry but what you mean with overhauled? He means improved ( in spanish 'mejorado' ). BTW, the Rg31 is really detailed, good job. Share this post Link to post Share on other sites
Tisor 17 Posted December 20, 2013 He means improved ( in spanish 'mejorado' ).BTW, the Rg31 is really detailed, good job. If he means the model, then yes. Interior will be reworked as far as I know. The exterior I'll need to ask :D Share this post Link to post Share on other sites
Iban656 10 Posted December 21, 2013 If he means the model, then yes. Interior will be reworked as far as I know. The exterior I'll need to ask :D Yes, i think we can say exterior too Tisor, we want rework a lot of old FFAA models, it is a long work and we dont know when can we do that, but we want do that. Maybe in first realease, in the second, in future updates... we dont know Share this post Link to post Share on other sites
dybite 10 Posted December 22, 2013 Mucho ánimo y os está quedando un mod genial. Gracias por el fantástico trabajo. Share this post Link to post Share on other sites
progamer 14 Posted December 23, 2013 (edited) Awesome work guys! The quality is absolutely incredible! Quick question though, are you guys bringing any of the Arma 2 vanilla vehicles and upgrading them to the mods quality? Also, have you considered hooking the RG-31's antenna up to the suspension? Someone did that back in OFP and it made the vehicle a lot more lively. :) Edited December 23, 2013 by ProGamer Share this post Link to post Share on other sites
Tisor 17 Posted December 23, 2013 Awesome work guys! The quality is absolutely incredible! Quick question though, are you guys bringing any of the Arma 2 vanilla vehicles and upgrading them to the mods quality? Also, have you considered hooking the RG-31's antenna up to the suspension? Someone did that back in OFP and it made the vehicle a lot more lively. :) Im not sure but I think not. All the models are already made by us, vanilla content doesnt much Spanish Army equipment. Yeah, that animation is planned to be done, as we did with some other vehicles before :) Share this post Link to post Share on other sites
Bradders36 2 Posted December 23, 2013 Looks great guys. Have you got anymore tasty screens of aircraft? I'd love to see that Seaking make a re-appearance again! (Albeit with the gear fixed the right way round ;) ) Share this post Link to post Share on other sites
mistyronin 1181 Posted December 23, 2013 Awesome work guys! The quality is absolutely incredible! Quick question though, are you guys bringing any of the Arma 2 vanilla vehicles and upgrading them to the mods quality? ProGamer, I don't know if you have played the last version of the mod for A2, but it had tons of vehicles... If their plan is only to upgrade half of them to A3, I promise that you'd have enough vehicles to get bored. Share this post Link to post Share on other sites
djotacon 190 Posted December 23, 2013 Great work. I'm very interested to port my Sigma Quadran missions into FFAA 6.0 MOD. do you include proper docs about units, weapons and classnames into the mod? Thanks ___________________________________________________________________ Gran trabajo. Estoy muy interesado en portar mis misiones "Sigma Quadrant" empleando las unidades del MOD. Añadireis documentación relativa a las unidades, asi como los nombres de sus clases en el mod? Gracias. Share this post Link to post Share on other sites
Iban656 10 Posted December 24, 2013 do you include proper docs about units, weapons and classnames into the mod? Yes in FFAA 5.1 for Arma 2, if im not wrong it was txt file with this info, with Arma 3 it will be same i think Share this post Link to post Share on other sites
jinougaf 11 Posted December 25, 2013 I really interest in your mod,you did a great work since OFP,really love you guys! BTW,do you have a already finished version of the rifles packs that i can download somewhere?I really cant wait to try these weapons,they looks damn good!:) Share this post Link to post Share on other sites
Tisor 17 Posted December 25, 2013 No, any part of the mod is available at the moment. We are coming close to the first release so be patient :) Share this post Link to post Share on other sites
mistyronin 1181 Posted December 25, 2013 We are coming close to the first release so be patient :) That are great news, maybe for Epiphany's day ( 'dÃa de reyes' / ' Pascua militar ' in Spain)? Anyway, felices fiestas ( happy christmas' holidays ) to all mod members. Share this post Link to post Share on other sites
Elena 2 Posted December 25, 2013 Loved your Mod back in A2 already, and this looks extremely promising. I also hope to see your Ships back in A3 - if one could pre-order Community Mods, i would jsut have done it :D For these Rifles Alone. Share this post Link to post Share on other sites
Tisor 17 Posted December 25, 2013 That are great news, maybe for Epiphany's day ( 'dÃa de reyes' / ' Pascua militar ' in Spain)? Anyway, felices fiestas ( happy christmas' holidays ) to all mod members. Please, dont make any speculations with the dates. Now most of the time is used for our family and friends, so no, It wont be ready for 6th. It will be release when it is ready, no date will be decided as we dont like this kind of deadlines. Merry christmas to all community and thanks for your support! Share this post Link to post Share on other sites