anfo 118 Posted July 13, 2017 While I'm here, has this been reported for Lythium? Recorded north of Arobster Share this post Link to post Share on other sites
Tittoffer 6 Posted July 13, 2017 14 hours ago, anfo said: While I'm here, has this been reported for Lythium? Recorded north of Arobster If you stop the video at around 0:16 you can clearly see what I mean with the grass. It stops "rendering" at about 10-20 meters. Is this the case with everyone? Share this post Link to post Share on other sites
pvt. partz 248 Posted July 16, 2017 I want to port THIS to be played on Lythium. In order to do that, I need to know where all of the current holy places are located. I could manually search the map but that would take quite a long time. Is it possible to mark them on the map from your data file? or,... is it possible to send me those coordinates from your "marker" entries in Editor. or,....another way might be to create a mission with just the holy places on it and I can then get what I need from there. I want to make this as easy for you as I can. I don't know if any of these options is possible, but if so, I would be very grateful. email PM'd Share this post Link to post Share on other sites
rsfocus29 0 Posted July 16, 2017 i dont suppose any body knows about this do they please (Unsupported language English in stringtable) i get this when uploading my new mission.sqm file to our server i have edited malden map and added new traders etc thanks help will be very much appreciated Share this post Link to post Share on other sites
Mickyleitor 183 Posted July 19, 2017 Time to drop some WIP news about our current pipeline: EC 135 Cockpit IVECO LMV "Lince" And last, first in-game images testing the NH-90 27 Share this post Link to post Share on other sites
Hard2Kill 14 Posted July 28, 2017 Is there any chance for adding in a hoist / winch for the ec135? Similar to this https://farm7.staticflickr.com/6045/5906681014_5f4ce7e1c4_b.jpg.. There are many mods for repelling down from a helicopter but no way to get back up to the helicopter. Ec135 looks amazing by the way. :) Share this post Link to post Share on other sites
SUNDRYH 6 Posted July 29, 2017 (edited) Question for FFAA Hello, I am SYNDRYH, add-on staff from Korea Arma group Kimchi Guys. I would like to ask a question about FCS from your Leopard 2 add-on as it seems we can't utilize the function properly. What are the keys that are bind to FCS? In addition to that, I am also curious if Centauro light tank is still in progress. Thank you Edited July 29, 2017 by SUNDRYH manner Share this post Link to post Share on other sites
p_siddy 58 Posted August 1, 2017 EC135 :) cant wait :) M3M on the NH90 is cool as well! Good Job! 1 Share this post Link to post Share on other sites
autigergrad 2034 Posted August 2, 2017 Regarding Lythium....will there be destructible versions of the awesome custom buildings by you guys in the near future or is that still a ways off? Share this post Link to post Share on other sites
pognivet 151 Posted August 3, 2017 Could you guys possibly do a Spanish radio protocol? Since you all speak Spanish fluently all you have to do is record yourself saying some words in a high quality microphone: https://community.bistudio.com/wiki/Arma_3_Radio_Protocol#Words That way the units in-game will speak Spanish instead of English/Bad Accent English. You can also use the Spanish language to make any South American country you want, Mexico, the Falklands War, FARC and so on. You could even make some Catalan-type group to fight with or against. I know Spain is a part of NATO/OTAN and they force everyone to speak English for all that joint exercise inter-forces stuff. If you wanted to set up a NATO/OTAN scenario or something like ISAF Afghanistan you could just edit the Spaniards to use Altis English in their identity for that mission. I've asked a lot of Spanish-speaking Arma groups to do it. Some Colombians or Argentinians or whatever they were said they liked the idea, but haven't really made any progress on it. I think you guys could do the best version since your mod is high quality and you're all skilled in working with the Arma engine. The FDF mod team once made an excellent Finnish radio protocol for their Operation Flashpoint mod so that all the Finnish troops would speak in their natural language. They could probably help you if any of the old guys from so many years ago are still around. 1 Share this post Link to post Share on other sites
Greenberet40 136 Posted August 3, 2017 15 hours ago, autigergrad said: Regarding Lythium....will there be destructible versions of the awesome custom buildings by you guys in the near future or is that still a ways off? Hello :) Now we are working on rocks that have a problem with IA bullets .This point its repair. The next update have IA paths of buildings that have a problem of penetration bullets too. This two problems solve and update soon. Destructible version of buildings in a future yes we have plans to create. 4 Share this post Link to post Share on other sites
pognivet 151 Posted August 6, 2017 On 7/13/2017 at 10:09 AM, Tittoffer said: If you stop the video at around 0:16 you can clearly see what I mean with the grass. It stops "rendering" at about 10-20 meters. Is this the case with everyone? https://community.bistudio.com/wiki/setTerrainGrid the lower you set it the farther you can see grass, but it can cheese up your system and make you go slowly. Share this post Link to post Share on other sites
kecharles28 197 Posted August 6, 2017 Updated mod v0.9 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted August 6, 2017 The Armaholic mirror has been updated with the new version:LYTHIUM v1.06 JBAD Buildings Share this post Link to post Share on other sites
Tittoffer 6 Posted August 11, 2017 My community is trying to implement the NASAM system with the two trucks coupled with the system. However I want to re-texture the trucks, mainly replace the spanish flag with a norwegian one, also we might want to create a desert version. As far as I can see the hiddenselectionstextures is handled with a eventhandler, is there any way to bypass this? Share this post Link to post Share on other sites
JJonathan 0 Posted August 27, 2017 Hi do you allow people to reupload your mod? http://steamcommunity.com/sharedfiles/filedetails/?id=974762691 Share this post Link to post Share on other sites
outlaw2101 28 Posted October 8, 2017 Haven't been able to find any other posts related to this. This pops up whenever I load Arma with Lythium loaded. I've downloaded JBAD and reinstalled it numerous times but it appears to only happen when Lythium is enabled in addons. Share this post Link to post Share on other sites
esfumato 75 Posted October 8, 2017 9 hours ago, outlaw2101 said: Haven't been able to find any other posts related to this. This pops up whenever I load Arma with Lythium loaded. I've downloaded JBAD and reinstalled it numerous times but it appears to only happen when Lythium is enabled in addons. Maybe you need this Add On that includes several buildings used in Lithium and Jalalabad Terrains JBAD BuildingsbyM1lkm8n & Smokedoghttp://www.armaholic.com/page.php?id=26806 1 Share this post Link to post Share on other sites
FFAAMOD 177 Posted October 13, 2017 An update we called "Jet DLC update" is available into our Steam Workshop article. It doesn't add any new content but a bunch of overhauled function and features that Jet DLC brought us. Certainly, this update affects both mission editors and players as well, as not only the current content has been updated but a few of unnecesary variant showing up into editor/virtual garage have been hidden. They have been hidden with scope=1 for backward compatibility, but It's HIGHLY recommended to use the new core mechanics to do variants into a missions like Vehicle Pylons or Components in Virtual garage, those hidden classnames will be removed in the short-term, giving mission editors the time to update its missions. The Advanced Hitpoints for Jets forced us to look again at damage system of our air vehicles and they have been upgraded using those new core mechanics, now you can lose the surface control effect of an aileron or an elevator!! Spoiler The dynamic loadout allows mission editors edit the weapon loadout even in a real time and this is great, we updated some of air vehicles supporting this. In addition, thanks to the help of a contribution by classicarma via GitHub Public repository, the Japanese translation is available for all localized texts. Greetings and have a Splendid day. 3 1 Share this post Link to post Share on other sites
pvt. partz 248 Posted October 28, 2017 Sorry for being lazy. Has the lighting (skybox) issue been talked about? Are there any plans to adjust it? I don't mean to insinuate it's an "issue" but I wonder if others think as I do, in that it could a bit brighter,....imho. Share this post Link to post Share on other sites
Guest Posted November 5, 2017 The Armaholic mirror has been updated with the new version:LYTHIUM v1.07 Share this post Link to post Share on other sites
MATR1X 9 Posted November 6, 2017 Anything note worthy in the update of Lythium? Thanks in advance. Share this post Link to post Share on other sites
dermannmitohnegesicht 2 Posted November 6, 2017 7 hours ago, MATR1X said: Anything note worthy in the update of Lythium? Thanks in advance. the changelog in the steam workshop says: **** Fixed geometry in some walls p3d*** ***** Replace some objects around the map *** 2 Share this post Link to post Share on other sites
Mickyleitor 183 Posted November 7, 2017 Hi! New call to arms anyone with technical knowledge in ACE. We are changing (internally) how FFAA MOD works, like the use of a new GIT system. Nowadays, there is a few developers (rather myself) working into 3rd party addons, unfortunately, some resources is wasted in the way and we want use those efforts to a full time dedicated on FFAA MOD. That is why we want to take advantage of the GIT system designed for an efficient and distributed management, we have published the ACE compatibility addon, as is currently happening with translations of the FFAAMOD, so that the community can contribute very easily to the proper integration with ACE, which is currently lacking some features due to the lack of deep understanding in the technical field of ACE. The repository is available on GitHub and contains the guide to make pull requests. OFFICIAL REPOSITORY COMPATIBILITY FFAA MOD & ACE ADDON Summarizing, if you really understand the programming, the scripts and how ACE work internally, help us so FFAA MOD could have more functionalities though ACE, we look forward to your contribution! 2 Share this post Link to post Share on other sites
Guest Posted November 21, 2017 The Armaholic mirror has been updated with the new version:LYTHIUM v1.08 Share this post Link to post Share on other sites