kecharles28 197 Posted June 29, 2017 Updated mod v0.7 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted June 29, 2017 The Armaholic mirror has been updated with the new version:LYTHIUM v1.04 JBAD Buildings Share this post Link to post Share on other sites
Mickyleitor 183 Posted June 29, 2017 3 hours ago, john1 said: Ai doesn`t seem to be able to use the NASAMS -system.Is this working as of yet? Where do I go wrong - Control-T and R and T ,right? thanks NASAMS is provided as a complex/group of systems which operate autonomously according to threats. Additionally, you (player) can manually control one of those turrets (NASAMS Launcher) from the FCS (NASAMS Station). So, AI should be able to use the NASAMS System since it's used by AI by default. Could you be more explicit? On 6/6/2017 at 1:59 PM, jabbabzh said: My team leader want to make us spawn in the BAM (so nice ship). Is it possible? cause he is on editor but always spawn in water.. It should respawn in top of deck if you put it over the deck.. but there is a script which is usefull for this:FFAA_fnc_bam_montar Share this post Link to post Share on other sites
john111 76 Posted June 29, 2017 Ai doesn`t seem to be able to use the NASAMS -system.Is this working as of yet? Where do I go wrong - Control-T and R and T ,right? thanks How do I lock targets in this? That`s all. thnx Share this post Link to post Share on other sites
Mickyleitor 183 Posted June 29, 2017 1 minute ago, john1 said: Ai doesn`t seem to be able to use the NASAMS -system.Is this working as of yet? Where do I go wrong - Control-T and R and T ,right? thanks How do I lock targets in this? That`s all. thnx Once you are inside a NASAMS Launcher yes, T/R (default keys to lock) should work. To be honest since the new sensor overhaul Idk if this is working aswell, I will check when possible. Share this post Link to post Share on other sites
john111 76 Posted June 29, 2017 Will this be able to use the Datalink system too? That would make it very effective... Share this post Link to post Share on other sites
Mickyleitor 183 Posted June 29, 2017 1 minute ago, john1 said: Will this be able to use the Datalink system too? That would make it very effective... Not at this moment. Share this post Link to post Share on other sites
john111 76 Posted June 29, 2017 Later update? That way ,we would only need one plane that discover anything that flies with radar on max. Share this post Link to post Share on other sites
easyeb 137 Posted June 29, 2017 I'm a little late to find this map but what an extraordinarily nice piece of work. Thank you guys for taking the time, and for sharing it. It's just awesome. I'm speechless! 1 Share this post Link to post Share on other sites
SSG Halverson 98 Posted July 3, 2017 Found some pretty game breaking AI bugs on Lythium. Running latest Lythium and JBAD version. Posted on JBAD GitHub, just wanted to make you aware of this. Share this post Link to post Share on other sites
kecharles28 197 Posted July 3, 2017 Updated mod v0.8 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kecharles28 197 Posted July 3, 2017 Updated mod v0.8 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Greenberet40 136 Posted July 3, 2017 3 hours ago, WO1 Halverson said: Found some pretty game breaking AI bugs on Lythium. Running latest Lythium and JBAD version. Posted on JBAD GitHub, just wanted to make you aware of this. Hope to fix in the last version . Thanks 3 Share this post Link to post Share on other sites
Guest Posted July 3, 2017 The Armaholic mirror has been updated with the new version:LYTHIUM v1.05 JBAD Buildings Share this post Link to post Share on other sites
Guest Posted July 3, 2017 The Armaholic mirror has been updated with the new version:LYTHIUM v1.05 JBAD Buildings Share this post Link to post Share on other sites
SSG Halverson 98 Posted July 3, 2017 33 minutes ago, Greenberet40 said: Hope to fix in the last version . Thanks tested with 1.5 steam version, no CUP terrains. Same bug still happens. Share this post Link to post Share on other sites
p_siddy 58 Posted July 3, 2017 Guys, I've been a massive fan of your work for some time now. I've seen a post on your website back from 2016 about work on an EC135. Is that still planned to be included in the mod as I've not seen any of mention of it? Cheers Share this post Link to post Share on other sites
stabcon 3 Posted July 5, 2017 Huge fan of the map, thank you for all your hard work. One question though this quote: 'Pay special attention when patrolling in the north of the map, it is quite dangerous' What does it mean! I've looked all over and cant find anything out of the ordinary, do you have any more clues? Or am I reading too much into it? Thanks again! Share this post Link to post Share on other sites
Mickyleitor 183 Posted July 9, 2017 On 29/6/2017 at 8:38 PM, Mickyleitor said: To be honest since the new sensor overhaul Idk if this is working aswell, I will check when possible. Checked @john1, Last sensor update broke the NASAMS Launcher locking/fire system. Reported in our feedback tracker. Thus due to this, all already deployed NASAMS are practically useless until a fix is released :/ On 3/7/2017 at 11:21 PM, p_siddy said: I've seen a post on your website back from 2016 about work on an EC135. Is that still planned to be included in the mod as I've not seen any of mention of it? It's not planned, it's already in work in progress ;) 1 Share this post Link to post Share on other sites
anfo 117 Posted July 10, 2017 Can anybody confirm whether there is a view distance limit on Lythium? Better question: Is anybody experiencing 1000m viewdistances and if so, how were they overcome? Share this post Link to post Share on other sites
Tittoffer 6 Posted July 12, 2017 On 7/10/2017 at 8:59 AM, anfo said: Can anybody confirm whether there is a view distance limit on Lythium? Better question: Is anybody experiencing 1000m viewdistances and if so, how were they overcome? I am experiencing the same issue. And on top of that there seem to be a grass and tree limiter of some sort on the map. The grass for instance does have a "view distance" of around 10-20m, looks very strange while flying over the terrain. I have tested all sorts of parameters both in ACE (View Distance Limiter) and vanilla graphic settings without any sort of change. Is this "hardcoded" on the map to save performance mayhaps? I might be able to provide a short clip demonstrating the issue if that is needed. Other than that, fantastic map! Thanks in advance! :D Share this post Link to post Share on other sites
tpw 2298 Posted July 12, 2017 I regularly run Lythium at 10km view distance without issues (in fact it performs fantastically) so I don't believe there to be a viewdistance limit. 1 Share this post Link to post Share on other sites
SSG Halverson 98 Posted July 12, 2017 59 minutes ago, tpw said: I regularly run Lythium at 10km view distance without issues (in fact it performs fantastically) so I don't believe there to be a viewdistance limit. Can confirm, always have view distance set to 10km and no issues. Share this post Link to post Share on other sites
anfo 117 Posted July 13, 2017 3 hours ago, tpw said: I regularly run Lythium at 10km view distance without issues (in fact it performs fantastically) so I don't believe there to be a viewdistance limit. 2 hours ago, WO1 Halverson said: Can confirm, always have view distance set to 10km and no issues. Are you fellas running on dedicated servers per chance? Share this post Link to post Share on other sites
tpw 2298 Posted July 13, 2017 58 minutes ago, anfo said: Are you fellas running on dedicated servers per chance? No mate, SP only. Share this post Link to post Share on other sites