jw custom 56 Posted April 26, 2013 (edited) Add this to your init.sqf [] spawn { while {true} do { "BIS_fnc_MP_packet" addPublicVariableEventHandler {}; BIS_fnc_MP = {}; "bis_fnc_param" addPublicVariableEventHandler {}; bis_fnc_param = {}; sleep 0.123; }; }; This seems to work for now. *EDIT* If you are using these functions in your mission this fix will break it!!! Edited April 26, 2013 by JW Custom Share this post Link to post Share on other sites
Aciidiux 10 Posted April 26, 2013 We we're running this, with no luck. bis_fnc_recompile = {}; bis_fnc_recompile = dummyFunction; publicVariable "bis_fnc_recompile"; "bis_fnc_recompile" addPublicVariableEventHandler {}; bis_fnc_recompile=x; BIS_fnc_MPexec = {}; BIS_fnc_MPexec = dummyFunction; publicVariable "BIS_fnc_MPexec"; "BIS_fnc_MPexec" addPublicVariableEventHandler {}; BIS_fnc_MPexec=x; BIS_fnc_MP = {}; BIS_fnc_MP = dummyFunction; publicVariable "BIS_fnc_MP"; "BIS_fnc_MP" addPublicVariableEventHandler {}; BIS_fnc_MP=x; BIS_fnc_MP_packet = {}; BIS_fnc_MP_packet = dummyFunction; publicVariable "BIS_fnc_MP_packet"; "BIS_fnc_MP_packet" addPublicVariableEventHandler {}; BIS_fnc_MP_packet=x; BIS_fnc_param = {}; BIS_fnc_param = dummyFunction; publicVariable "BIS_fnc_param"; "BIS_fnc_param" addPublicVariableEventHandler {}; BIS_fnc_param=x; _hitter = {}; _hitter = dummyFunction; publicVariable "_hitter"; "_hitter" addPublicVariableEventHandler {}; _hitter=x; _recomp = {}; _recomp = dummyFunction; publicVariable "_recomp"; "_recomp" addPublicVariableEventHandler {}; _recomp=x; BIS_fnc_playerName = {}; BIS_fnc_playerName = dummyFunction; publicVariable "BIS_fnc_playerName"; "BIS_fnc_playerName" addPublicVariableEventHandler {}; BIS_fnc_playerName=x; hitter = {}; hitter = dummyFunction; publicVariable "hitter"; "hitter" addPublicVariableEventHandler {}; hitter=x; BIS_ = {}; BIS_ = dummyFunction; publicVariable "BIS_"; "BIS_" addPublicVariableEventHandler {}; BIS_=x; _layer = {}; _layer = dummyFunction; publicVariable "_layer"; "_layer" addPublicVariableEventHandler {}; _layer=x; _ltxt = {}; _ltxt = dummyFunction; publicVariable "_ltxt"; "_ltxt" addPublicVariableEventHandler {}; _ltxt=x; [] spawn { while {true} do { bis_fnc_recompile = {}; bis_fnc_recompile = dummyFunction; publicVariable "bis_fnc_recompile"; "bis_fnc_recompile" addPublicVariableEventHandler {}; bis_fnc_recompile=x; BIS_fnc_MPexec = {}; BIS_fnc_MPexec = dummyFunction; publicVariable "BIS_fnc_MPexec"; "BIS_fnc_MPexec" addPublicVariableEventHandler {}; BIS_fnc_MPexec=x; BIS_fnc_MP = {}; BIS_fnc_MP = dummyFunction; publicVariable "BIS_fnc_MP"; "BIS_fnc_MP" addPublicVariableEventHandler {}; BIS_fnc_MP=x; BIS_fnc_MP_packet = {}; BIS_fnc_MP_packet = dummyFunction; publicVariable "BIS_fnc_MP_packet"; "BIS_fnc_MP_packet" addPublicVariableEventHandler {}; BIS_fnc_MP_packet=x; BIS_fnc_param = {}; BIS_fnc_param = dummyFunction; publicVariable "BIS_fnc_param"; "BIS_fnc_param" addPublicVariableEventHandler {}; BIS_fnc_param=x; _hitter = {}; _hitter = dummyFunction; publicVariable "_hitter"; "_hitter" addPublicVariableEventHandler {}; _hitter=x; _recomp = {}; _recomp = dummyFunction; publicVariable "_recomp"; "_recomp" addPublicVariableEventHandler {}; _recomp=x; BIS_fnc_playerName = {}; BIS_fnc_playerName = dummyFunction; publicVariable "BIS_fnc_playerName"; "BIS_fnc_playerName" addPublicVariableEventHandler {}; BIS_fnc_playerName=x; hitter = {}; hitter = dummyFunction; publicVariable "hitter"; "hitter" addPublicVariableEventHandler {}; hitter=x; BIS_ = {}; BIS_ = dummyFunction; publicVariable "BIS_"; "BIS_" addPublicVariableEventHandler {}; BIS_=x; _layer = {}; _layer = dummyFunction; publicVariable "_layer"; "_layer" addPublicVariableEventHandler {}; _layer=x; _ltxt = {}; _ltxt = dummyFunction; publicVariable "_ltxt"; "_ltxt" addPublicVariableEventHandler {}; _ltxt=x; }; }; Share this post Link to post Share on other sites
jw custom 56 Posted April 26, 2013 Well i got on some server and got infected, then i started a mp mission i'm in progress making and got that latest "message" thing. I then compiled mission with the snippet i posted and the "message" thing was gone!! I was only able to test as server/host so maybe it's different as client, i dunno. Share this post Link to post Share on other sites
Radioman 6 Posted April 26, 2013 Well i got on some server and got infected, then i started a mp mission i'm in progress making and got that latest "message" thing. I then compiled mission with the snippet i posted and the "message" thing was gone!!I was only able to test as server/host so maybe it's different as client, i dunno. It is different, because you weren't instantly re-infected by another client. Share this post Link to post Share on other sites