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frezinator

How to force eject all players out of the aircraft by using trigger?

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How do you force eject all players out of the aircraft by using a trigger?

For example: im using a MV-22 plane and set a waypoint called "move" somewhere on the map. Then I put a trigger before the waypoint "move". Then when the MV-22 plane is inside the trigger, all players will be forced to eject, or paradrop.

It's like an automatic paradrop. I don't what to put in the trigger to make this work..

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I really don't like to stuff complex code into the activation field of a trigger, but meh, here you have one possible solution:

{if (_x isKindOf "Air") then {while {count (crew _x) > 0} do { ((crew _x) select 0) action ["eject", _x];};};} forEach thisList;

The rest of the trigger's configuration is up to you :)

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I dont think he wants the crew to bail out.

{_x action ["eject", plane]} foreach grupp;

plane is the name of the aircraft and grupp is the name of the group.

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{

if (isPlayer _x) then {

_x action ["eject", _mv22veh];

};

} forEach (crew _mv22veh);

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I really don't like to stuff complex code into the activation field of a trigger, but meh, here you have one possible solution:

{if (_x isKindOf "Air") then {while {count (crew _x) > 0} do { ((crew _x) select 0) action ["eject", _x];};};} forEach thisList;

The rest of the trigger's configuration is up to you :)

it works!!! but the pilots ejects too >.< then the plane crash lol. How do you prevent the pilot from ejecting?

---------- Post added at 07:14 ---------- Previous post was at 07:13 ----------

I dont think he wants the crew to bail out.

plane is the name of the aircraft and grupp is the name of the group.

I want everyone to be forced to eject out of the plane except the pilot.

---------- Post added at 07:15 ---------- Previous post was at 07:14 ----------

{

if (isPlayer _x) then {

_x action ["eject", _mv22veh];

};

} forEach (crew _mv22veh);

How do you prevent pilot from ejecting?

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How do you prevent pilot from ejecting?

My first example would eject everyone but AI assuming AI is piloting. To leave pilot in place no matter who is piloting

{

if (_x != driver _mv22veh) then {

_x action ["eject", _mv22veh];

};

} forEach (crew _mv22veh);

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