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clydefrog

Editor placed mines avoided by vehicles

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Mines placed in the editor are avoided by vehicles. I want to be able to create a task where you need to disarm some mines before any civilian vehicles come and set them off, but the vehicles just see them and drive around them, is there any way to stop this?

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make sure the mines are for SIDE UNKNOWN ... from what i have seen with mines is that if you tell the game "who placed them" , those units will avoid the mines.. if they are side "unknown" from what i have seen AI dont recognize them until its to late

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make sure the mines are for SIDE UNKNOWN ... from what i have seen with mines is that if you tell the game "who placed them" , those units will avoid the minds.. if they are side "unknown" from what i have seen AI dont recognize them until its to late

The mines are placed from the objects menu though, not as a minefield module so that isn't possible.

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