cuppa 0 Posted July 4, 2013 have been playing 5.2 and the version before with some friends stable build and we don't get any bonus vehicles. Share this post Link to post Share on other sites
Beerkan 71 Posted July 4, 2013 have been playing 5.2 and the version before with some friends stable build and we don't get any bonus vehicles.Yep.. I noticed the error in the mission.sqm file from v5.0. I've sent Banga a private PM about it.Expect an update. Share this post Link to post Share on other sites
HazJ 1288 Posted July 4, 2013 Its because the "Bonus" spawn markers are called 'Bonus_Veh1, Bonus_Veh2, Bonus_Veh3, Bonus_Veh4, Bonus_Veh5' (inside the script) in which do not exist in the mission.sqm - Only 'Bonus_Veh1_1' and 'Bonus_Air1_1' do. Dirty Haz Share this post Link to post Share on other sites
massasster 1 Posted July 4, 2013 yeah, they had to be renamed in the mission to function correctly , I forgot to tell banga that last time.. Doh... Share this post Link to post Share on other sites
bangabob 41 Posted July 4, 2013 Thanks guys. Mission updated. V5.3 hotfixes - Bonus vehicles now spawn and Added fancy side mission sound effects, Share this post Link to post Share on other sites
Beerkan 71 Posted July 4, 2013 Its because the "Bonus" spawn markers are called 'Bonus_Veh1, Bonus_Veh2, Bonus_Veh3, Bonus_Veh4, Bonus_Veh5' (inside the script) in which do not exist in the mission.sqm - Only 'Bonus_Veh1_1' and 'Bonus_Air1_1' do.Dirty Haz Whoa.. Whoa guys... If you've got a suggestion for an improvement or update for the thread starter, don't wash the dirty linen in public... private PM guys.. Keep it in the family. We're here to help.. BangaBob.. we got your six. Share this post Link to post Share on other sites
HazJ 1288 Posted July 5, 2013 What? I was only telling him what the problem was... Dirty Haz Share this post Link to post Share on other sites
INF_MIke64 53 Posted July 5, 2013 Sounding great add it to our sever soon. As for anything else, maybe fleshing out the base so it looks less of a carpark and I would love to take on APC's and Helicopters. Just suggestions we love the mission keep it up. Share this post Link to post Share on other sites
mrfailage 10 Posted July 5, 2013 Is there any way that i could save this mission and continue to play it at a later date? Share this post Link to post Share on other sites
bangabob 41 Posted July 5, 2013 v5.4 released. -Small changes to variable names -Updated respawn system (Blinking name less obvious. Moved dead* position to hidden location -New Base layout (Looks a bit more like a base now and less like a carpark -Moved Redeploy action onton ammo crate to avoid confusion Share this post Link to post Share on other sites
Lulloser 10 Posted July 5, 2013 I got an problem I am playing with a friend on his Client Server, the VAS Loadouts are not saved after we restart the game. We have to make new ones every time. What can be the problem? Share this post Link to post Share on other sites
bangabob 41 Posted July 5, 2013 I got an problemI am playing with a friend on his Client Server, the VAS Loadouts are not saved after we restart the game. We have to make new ones every time. What can be the problem? dont know about vas, try asking on the VAS thread in the editing and scripting forum Share this post Link to post Share on other sites
bangabob 41 Posted July 6, 2013 v5.5 released -Removed old EOS script -Replaces with new EOS script -Made Side mission marker invisible at mission start - Made Recovery vehicle marker invisible at mission start -Fixed checkpoint parameter bug -Added New EOS parameters -added helicopter pilot slots -Recongifured VAS settings - #FULLY REWORKED EOS SPAWN (Red squares) - Increased efficiency and reliability Share this post Link to post Share on other sites
ck-claw 1 Posted July 6, 2013 FFS Bob! your getting right on my fooking nerves with these updates!! Excellent!! Good to see you working flat out on this Share this post Link to post Share on other sites
HazJ 1288 Posted July 6, 2013 Thanks Bob! :) Dirty Haz Share this post Link to post Share on other sites
bangabob 41 Posted July 7, 2013 v5.6 Important update. I believe with the new EOS it was spawning a squad for each player in the area. Updated to hopefully fix this issue. Also added alpha changes to active eos markers. Showing which ones are active and which are not Share this post Link to post Share on other sites
frustin 1 Posted July 7, 2013 Hi, Uploaded the 5.6 version to our server and it keeps desyncing. Reverted back to the 5.0 version, all is ok. Anything more you need to know information wise? Thanks frustin Share this post Link to post Share on other sites
bangabob 41 Posted July 7, 2013 Hi,Uploaded the 5.6 version to our server and it keeps desyncing. Thats not good. The mission does dysync at the start when the server is booting the scripts but i can't understand why this would be persistent. Share this post Link to post Share on other sites
cuppa 0 Posted July 7, 2013 tried 5.6 with friends and the enemy kept spawning and despawning Share this post Link to post Share on other sites
frustin 1 Posted July 7, 2013 Well, all was ok until we all flew to the side mission area, which we did first. Both times we did that we all desynced. Share this post Link to post Share on other sites
bangabob 41 Posted July 7, 2013 tried 5.6 with friends and the enemy kept spawning and despawning Gosh. Reverted to v5.4 on main download page. I'll let you know when i fix this issue. Sorry Share this post Link to post Share on other sites
kombatfighter 10 Posted July 7, 2013 First off, job well done! My friends and I only play this map due to amount of side missions, unlockables and bases that you can fight over. As you are aware of the desync issue hopefully being corrected. Currently we're having an issue with the Recovery mission. It assigns the user to use a certain vehicle which is fine. However, it also tells us to go out onto the little islands with the vehicle that isn't capable of crossing waters. For temp, can you disable the recovery missions until they can be reprogrammed for certain places on the main island? We're also noticing that the side missions are getting reassigned in the same place that we just finished the last mission on sometimes. And if it was a water mission then it will reassign a land mission there in the water which doesn't seem to work at all. We usually have to reload the server again to fix it. So far, all the random unlocks seem to be working. I can't think of anything else atm, oh the remove all items button doesn't work either. Thanks again! Share this post Link to post Share on other sites
bangabob 41 Posted July 7, 2013 First off, job well done! My friends and I only play this map due to amount of side missions, unlockables and bases that you can fight over.As you are aware of the desync issue hopefully being corrected. Currently we're having an issue with the Recovery mission. It assigns the user to use a certain vehicle which is fine. However, it also tells us to go out onto the little islands with the vehicle that isn't capable of crossing waters. For temp, can you disable the recovery missions until they can be reprogrammed for certain places on the main island? We're also noticing that the side missions are getting reassigned in the same place that we just finished the last mission on sometimes. And if it was a water mission then it will reassign a land mission there in the water which doesn't seem to work at all. We usually have to reload the server again to fix it. So far, all the random unlocks seem to be working. I can't think of anything else atm, oh the remove all items button doesn't work either. Thanks again! Great information there. Very helpful One point i dont get. Are you saying that sometimes a Land mission spawns in the water? Share this post Link to post Share on other sites