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DRTY_KIWI

Config.cpp wont load from PBO

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Hi, guys hoping you can help me solve this, I,m a fairly experienced mission scripter but a complete noob when it comes to addons.

The problem I,m having is the config file I have created to add an extra item to the game (a simple cube) won,t load at all, and causes the game to become unresponsive at startup.

class CfgPatches
{

class jac_custom {
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.100000;
};
};

class CfgVehicleClasses
{
class customClass
{
	displayName = "JAC Custom Shit";
};
};

class cfgVehicles
{
class Static {};
class jac_square : Static {
	scope = public;
	armor = 90;
	icon = "\ca\data\data\Unknown_object.paa";
	model = "\jac_custom\square.p3d";
	displayName = "Plate Block";
};
};

Hope you can help thanks.

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Hi Jacob

First post, good job

Feedback

You used "public" but didnt define it

The inheritance of Static doesnt use {}

Your Icon references an invalid ArmA2 source, not ArmA3 data

You didnt use your vehicleclass

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

#define private 0
#define protected 1
#define public 2

class CfgPatches
{

class jac_custom {
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.100000;
};
};

class CfgVehicleClasses
{
class jac_customClass
{
	displayName = "JAC Custom Shit";
};
};

class cfgVehicles
{
class Static;
class jac_square : Static {
	scope = public;
	armor = 90;
	model = "\jac_custom\square.p3d";
	displayName = "Plate Block";
	vehicleClass = "jac_customClass";
};
};

Untested

Make sure your P drive is running

This addon folder must be in P drive

The config.cpp is then inside the folder

Use BinPBO and the resulting PBO should be good

If you still get crashes, its more likely your p3d model is the problem.

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