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galzohar

Dynamic Take And Secure - Randomized Round-Based No-Respawn A&D

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Version 1.04a

- Updated equipment to take into account inventory changes introduced in ArmA 3 Beta 0.76.

- Fixed defender uniform to use "T-shirt NATO" when IDF mod is enabled, same as it was with older versions. Defenders still use opfor uniform when IDF mod is disabled or not available on the server.

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ArmA-IL IDF server changed to dev build and is now testing a WIP version of Altis DTAS (which has UAV carrier and operator classes for attackers). I'm still working on marking all the zones where the objective can spawn, but the largest town along with several villages are already marked as possible objective locations so it should be quite playable.

It will probably take at least a few days if not more to get the whole map filtered out for good objective positions. Unless it's inside a large town, I have to check manually if the area is any good for DTAS and mark it accordingly, and I also want to try and find some proper non-urban areas that won't suck to play in. In any case I believe it will be ready before the official ArmA 3 release, so make sure to check this thread if you want to run DTAS on your server on release day.

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The bamboo part looks like a nice area too.

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Awesome /realistic and pretty 'fair' PvP gamemode.

Thumbs up -especially now with Altis who offers almost unlimited amount of suited locations :)

Edited by GiorgyGR

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Version 1.05 Beta Dev

- Ported to Altis and configured all possible objective areas.

- Added UAV carrier and UAV operator classes for attackers.

If nothing major changes, stratis version will be converted to 1.05 with the UAVs once the game is released on September 12.

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This is brilliant! We're going to try and get some of us on this tomorrow evening. Just tested it with 3 players and even with such a low number it was fun!

Only had two problems from what I have seen. On one attacking round I selected boat insertion, next round I selected heli only to spawn on the bottom of the ocean. I'm guessing I have to select somewhere over land next time for heli insertion?

Also when a round ended, after the mission complete screen we all spawned in as seagulls. Not really a problem as we can just restart the mission again.

Excellent so far though, looking forward to tomorrow night. Will post server details tomorrow if anyone is interested. 1st person only!

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Yes, vehicles spawn on ground to prevent issues (like pilot crashing while textures are loading after teleport). With a helicopter you can fly fast, so it should be no problem to just select a nearby ground location and then fly wherever you want. Maybe when I have time I will try to change it so if insertion position is over water then the helicopter will spawn as "flying", but again, be prepared for crashes due to pilot getting low FPS during texture loading after teleport.

As for round end, I will check, maybe there is a bug that the mission still does not end on the server correctly and thus an admin restart (#missions) is needed. I will try to investigate and fix. For now, like you said, just end the mission on the server manually via the #missions admin command once you see the debriefing screen.

If you post details about your games (time, time zone, server name, allowed client side mods) that would be great.

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Server is called [DEV] GamingDeluxe.co.uk- OCUK and MBS Test Mission Server

109.70.149.158:2330

Time will be roughly starting at 2000 GMT tonight.

Allowed mods - CBA, ST Hud, Babe Midtex, Landtex and TAO Foldmap.

We will all be on TS also - 54.213.148.127

Edited by Melbo

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Was nice playing with you! Wish I could stay longer, but it was already late for me after a long day.

Version 1.05a:

- Added night vision scopes to replace day scopes when night is selected and night vision is available.

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It's a fantastic mission you have going here. Will hopefully get more play time on it tomorrow and other nights during this week.

The only problem from tonight was the UAV. A team mate deployed it, I connected to it through the UAV terminal to take control. The view changed to normal, I went up about a meter then the view changed to just underneath it and locked there.

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I will try to look into it tonight, but it would be best if you provide exact steps to reproduce (meaning, that if I go by these steps I will see the problem for sure).

Overall I'm not doing anything special with UAVs - I only add the items to the appropriate players at the start of the round, and delete everything at the end of the round as well and/or right before the start of next round.

Edited by galzohar

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Version 1.05b

- Helicopters now start flying if insertion position is on water.

- UAV AI crew no longer count as players for round end conditions and spectator script.

Please report if you still have any issues with the UAVs, preferably with exact steps to reproduce the issue.

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~S~ all,

Just a quick shout out to Galzohar for his work on this mission. The War Hawks hosted a ArmA 3 Launch party that was live streamed on Twitch TV with Frooglepete and MalakithSkadi. We used this and Escalation on our dedicated server without any mission related errors.

Thanks for the work, and thanks for joining us for the fun Galzohar.

~S~

WH_Boomer

Edited by WH_Boomer

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UAVs are working perfectly.

There were some time bugs on the ARMA3.RU server running your mission (the version before the b version) but when we hosted the mission on our own server, it was great!

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Time bug is not a real bug. Time is synchronized based on server time. If server is lagging/stuttering heavily, the server time will not advance and thus when it does update the clients they will see the time "go backwards", as indeed on the server less time elapsed. In a functional environment, it is the server that is reliable while the clients are the ones that might have lags/stutters, and besides, the server decides everything when it comes to time. If the server is not functioning, the mission won't function either. This is not possible to work around. Only the server can be fixed to not get stuck all the time.

Short story: It's not a script bug, it's the server lagging very badly.

I am working on a small script that will warn players when the server performance is subpar, but it will need some testing before I add it to my missions.

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One has to write ones own "elapsed time" system - done on the server and communicated to clients.

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Currently it uses server time and only the server really does anything with it. The clients only display it, so it is synchronized to them every 10 seconds. In the meanwhile, they use their own time to update their display until the next server update. This works as long as the server is functioning. If the server is lagging so badly that the server time is 2x slower than real/client time, then every 20 seconds you will get an update that only 10 seconds have elapsed, and not 20 as you thought, and thus the time "jumps" back 10 seconds.

In the end it's the server that determines the time, and if the server is messed up then the time will be messed up as well.

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i think with diag_TickTime you can have correct time measurement regardless of the server fps

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Possibly yes, but to be honest when this happens the time issues are the least of the problems. The real problem is the massive desync and lag caused by the terrible server performance. Also, I'm not sure if it's a good idea to run the game timer faster when the server simulation is not updating. It's really a lose-lose situation when the server is simply not functioning.

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Hello Help me. Really like this mod, but I can not create a server in this fashion. Server in the status of: Creating. And when you connect writes: You ware kicked of the game. In what could be the problem? Sorry for my English.

server.cfg:

// Config file generated 18.09.2013 14:02 with TADST.

hostName = "1";
password = "";
passwordAdmin = "";
reportingIP = "arma3pc.master.gamespy.com";
logFile = "";

motd[] = {
};
motdInterval = 3;

maxPlayers = 10;
kickduplicate = 0;
verifySignatures = 0;

voteMissionPlayers = 3;
voteThreshold = 0.33;

disableVoN = 0;
vonCodecQuality = 10;
persistent = 1;
timeStampFormat = "none";
BattlEye = 0;

doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onHackedData = "";
onDifferentData = "";
onUnsignedData = "";
regularCheck = "";

class Missions
{
class Mission_1
{
	template = "ad100_dynamic-take-and-secure.stratis";
	difficulty = "regular";
};


};

*rpt:

=====================================================================
== C:\ArmA III\arma3server.exe
== "C:\ArmA III\arma3server.exe"  -port=2302 "-config=C:\ArmA III\TADST\default\TADST_config.cfg" "-cfg=C:\ArmA III\TADST\default\TADST_basic.cfg" "-profiles=C:\ArmA III\TADST\default" -name=default -exThreads=1

Exe timestamp: 2013/09/12 12:45:00
Current time:  2013/09/18 14:02:16

Type: Public Beta
Branch: Stable
Version: 1.00.109911

Allocator: C:\ArmA III\dll\tbb4malloc_bi.dll
=====================================================================

Item STR_Enabled listed twice
Item STR_Disabled listed twice
Item STR_Nobody listed twice
Item STR_Join listed twice
Item STR_RemoveMitsnefet listed twice
Item STR_PutOnMitsnefet listed twice
Item STR_SelectMitsnefet listed twice
Item STR_MissingIDFMod listed twice
Item STR_InstallPWS listed twice
Item STR_BriefingDescription listed twice
Item STR_DTAS listed twice
Item STR_GalZohar listed twice
Item STR_Credits listed twice
Item STR_Credits1 listed twice
Item STR_Credits2 listed twice
Item STR_Credits3 listed twice
Item STR_Spectating listed twice
Item STR_Spectating1 listed twice
Item STR_Spectating2 listed twice
Item STR_Spectating3 listed twice
Item STR_Spectating4 listed twice
Item STR_Equipment listed twice
Item STR_Equipment1 listed twice
Item STR_Equipment2 listed twice
Item STR_LastPlayersCountdown listed twice
Item STR_LastPlayersCountdown1 listed twice
Item STR_RoundSystem listed twice
Item STR_RoundSystem1 listed twice
Item STR_CaptureSystem listed twice
Item STR_CaptureSystem1 listed twice
Item STR_Insertion listed twice
Item STR_Insertion1 listed twice
Item STR_Insertion2 listed twice
Item STR_Insertion3 listed twice
Item STR_Insertion4 listed twice
Item STR_Mission listed twice
Item STR_Mission1 listed twice
Item STR_Mission2 listed twice
Item STR_Mission3 listed twice
Item STR_Squads listed twice
Item STR_Squads1 listed twice
Item STR_Squads2 listed twice
Item STR_Squads3 listed twice
Item STR_Yes listed twice
Item STR_No listed twice
Item STR_Enabled listed twice
Item STR_Disabled listed twice
Item STR_TKMessage listed twice
Item STR_UnStuck listed twice
Item STR_BestOfX listed twice
Item STR_Nightvision listed twice
Item STR_AttackersOnly listed twice
Item STR_Everyone listed twice
Item STR_Nobody listed twice
Item STR_NightDay listed twice
Item STR_Day listed twice
Item STR_FullMoon listed twice
Item STR_Moon34 listed twice
Item STR_Moon12 listed twice
Item STR_Moon14 listed twice
Item STR_Clouds listed twice
Item STR_Fog listed twice
Item STR_Rain listed twice
Item STR_NightWeapons listed twice
Item STR_PlanningTimeLimit listed twice
Item STR_RoundTimeLimit listed twice
Item STR_LastPlayersCountdownSeconds listed twice
Item STR_AFKKillTime listed twice
Item STR_MarkerNameLength listed twice
Item STR_NoMarkerNames listed twice
Item STR_Unlimited listed twice
Item STR_MinDist listed twice
Item STR_CapRad listed twice
Item STR_EnableIDF listed twice
Item STR_ModEnabled listed twice
Item STR_DefenderGearQuality listed twice
Item STR_Improved listed twice
Item STR_Standard listed twice
Item STR_MortarGunner listed twice
Item STR_MortarAssistant listed twice
Item STR_Rifleman listed twice
Item STR_Medic listed twice
Item STR_Marksman listed twice
Item STR_AutomaticRifleman listed twice
Item STR_Machinegunner listed twice
Item STR_Grenadier listed twice
Item STR_ATGunner listed twice
Item STR_SuppressedRifleman listed twice
Item STR_Sniper listed twice
Item STR_Spotter listed twice
Item STR_UAVOperator listed twice
Item STR_UAVCarrier listed twice
Item STR_Diver listed twice
Item STR_SpecOps listed twice
Item STR_RPG listed twice
Item STR_Saboteur listed twice
Item STR_SelectedClass listed twice
Item STR_WeaponsWillBeGiven listed twice
Item STR_ClickMapForInsertion listed twice
Item STR_ClickMapObjectivePosition listed twice
Item STR_Jeep listed twice
Item STR_Boat listed twice
Item STR_Submarine listed twice
Item STR_Littlebird listed twice
Item STR_Jeeps listed twice
Item STR_Boats listed twice
Item STR_Submarines listed twice
Item STR_Littlebirds listed twice
Item STR_DefaultInsertion listed twice
Item STR_JeepInsertion listed twice
Item STR_BoatInsertion listed twice
Item STR_SubmarineInsertion listed twice
Item STR_LittlebirdInsertion listed twice
Item STR_SelectObjectivePosition listed twice
Item STR_Ready listed twice
Item STR_InsertionPositionUpdated listed twice
Item STR_InsertingWith listed twice
Item STR_SelectInsertionMethod listed twice
Item STR_InvalidPosition listed twice
Item STR_WaitNextRound listed twice
Item STR_PreferDriving listed twice
Item STR_PreferNotDriving listed twice
Item STR_InsertionMaster listed twice
Item STR_ResumeSpectating listed twice
Item STR_SpectatingFrom listed twice
Item STR_Attacking listed twice
Item STR_Capturing listed twice
Item STR_Defending listed twice
Item STR_Holding listed twice
Item STR_Waiting listed twice
Item STR_Planning listed twice
Item STR_CapMsg listed twice
Item STR_StopCapMsg listed twice
Item STR_DefendMsg listed twice
Item STR_StopDefendMsg listed twice
Item STR_YourTeamWon listed twice
Item STR_YourTeamLost listed twice
Item STR_TryWinAgain listed twice
Item STR_TryWinNext listed twice
Item STR_EnemyTeamHasBeenEliminated listed twice
Item STR_YourTeamHasBeenEliminated listed twice
Item STR_YourTeamRanOutOfTime listed twice
Item STR_EnemyTeamRanOutOfTime listed twice
Item STR_YourTeamCapturedTheZone listed twice
Item STR_EnemyTeamCapturedTheZone listed twice
Item STR_CaptureTheZone listed twice
Item STR_CaptureTheZoneLong listed twice
Item STR_DefendTheZone listed twice
Item STR_DefendTheZoneLong listed twice
Item STR_AFKWarning listed twice
Item STR_NotAFK listed twice
Item STR_GroupManagementMenu listed twice
Item STR_CancelGroupMenu listed twice
Item STR_LockGroup listed twice
Item STR_UnlockGroup listed twice
Item STR_LeaveGroup listed twice
Item STR_Join listed twice
Item STR_Kick listed twice
Item STR_Promote listed twice
Item STR_GroupUnavailable listed twice
Item STR_PlayerHasLeft listed twice
Item STR_CannotPromote listed twice
Item STR_CannotKick listed twice
Item STR_RemoveMitsnefet listed twice
Item STR_PutOnMitsnefet listed twice
Item STR_SelectMitsnefet listed twice
Item STR_MissingIDFMod listed twice
Item STR_InstallPWS listed twice
Item STR_BriefingDescription listed twice
Item STR_DTAS listed twice
Item STR_GalZohar listed twice
Item STR_Credits listed twice
Item STR_Credits1 listed twice
Item STR_Credits2 listed twice
Item STR_Credits3 listed twice
Item STR_Spectating listed twice
Item STR_Spectating1 listed twice
Item STR_Spectating2 listed twice
Item STR_Spectating3 listed twice
Item STR_Spectating4 listed twice
Item STR_Equipment listed twice
Item STR_Equipment1 listed twice
Item STR_Equipment2 listed twice
Item STR_LastPlayersCountdown listed twice
Item STR_LastPlayersCountdown1 listed twice
Item STR_RoundSystem listed twice
Item STR_RoundSystem1 listed twice
Item STR_CaptureSystem listed twice
Item STR_CaptureSystem1 listed twice
Item STR_Insertion listed twice
Item STR_Insertion1 listed twice
Item STR_Insertion2 listed twice
Item STR_Insertion3 listed twice
Item STR_Insertion4 listed twice
Item STR_Mission listed twice
Item STR_Mission1 listed twice
Item STR_Mission2 listed twice
Item STR_Mission3 listed twice
Item STR_Squads listed twice
Item STR_Squads1 listed twice
Item STR_Squads2 listed twice
Item STR_Squads3 listed twice
Item STR_Yes listed twice
Item STR_No listed twice
Item STR_Enabled listed twice
Item STR_Disabled listed twice
Item STR_TKMessage listed twice
Item STR_UnStuck listed twice
Item STR_BestOfX listed twice
Item STR_Nightvision listed twice
Item STR_AttackersOnly listed twice
Item STR_Everyone listed twice
Item STR_Nobody listed twice
Item STR_NightDay listed twice
Item STR_Day listed twice
Item STR_FullMoon listed twice
Item STR_Moon34 listed twice
Item STR_Moon12 listed twice
Item STR_Moon14 listed twice
Item STR_Clouds listed twice
Item STR_Fog listed twice
Item STR_Rain listed twice
Item STR_NightWeapons listed twice
Item STR_PlanningTimeLimit listed twice
Item STR_RoundTimeLimit listed twice
Item STR_LastPlayersCountdownSeconds listed twice
Item STR_AFKKillTime listed twice
Item STR_MarkerNameLength listed twice
Item STR_NoMarkerNames listed twice
Item STR_Unlimited listed twice
Item STR_MinDist listed twice
Item STR_CapRad listed twice
Item STR_EnableIDF listed twice
Item STR_ModEnabled listed twice
Item STR_DefenderGearQuality listed twice
Item STR_Improved listed twice
Item STR_Standard listed twice
Item STR_MortarGunner listed twice
Item STR_MortarAssistant listed twice
Item STR_Rifleman listed twice
Item STR_Medic listed twice
Item STR_Marksman listed twice
Item STR_AutomaticRifleman listed twice
Item STR_Machinegunner listed twice
Item STR_Grenadier listed twice
Item STR_ATGunner listed twice
Item STR_SuppressedRifleman listed twice
Item STR_Sniper listed twice
Item STR_Spotter listed twice
Item STR_UAVOperator listed twice
Item STR_UAVCarrier listed twice
Item STR_Diver listed twice
Item STR_SpecOps listed twice
Item STR_RPG listed twice
Item STR_Saboteur listed twice
Item STR_SelectedClass listed twice
Item STR_WeaponsWillBeGiven listed twice
Item STR_ClickMapForInsertion listed twice
Item STR_ClickMapObjectivePosition listed twice
Item STR_Jeep listed twice
Item STR_Boat listed twice
Item STR_Submarine listed twice
Item STR_Littlebird listed twice
Item STR_Jeeps listed twice
Item STR_Boats listed twice
Item STR_Submarines listed twice
Item STR_Littlebirds listed twice
Item STR_DefaultInsertion listed twice
Item STR_JeepInsertion listed twice
Item STR_BoatInsertion listed twice
Item STR_SubmarineInsertion listed twice
Item STR_LittlebirdInsertion listed twice
Item STR_SelectObjectivePosition listed twice
Item STR_Ready listed twice
Item STR_InsertionPositionUpdated listed twice
Item STR_InsertingWith listed twice
Item STR_SelectInsertionMethod listed twice
Item STR_InvalidPosition listed twice
Item STR_WaitNextRound listed twice
Item STR_PreferDriving listed twice
Item STR_PreferNotDriving listed twice
Item STR_InsertionMaster listed twice
Item STR_ResumeSpectating listed twice
Item STR_SpectatingFrom listed twice
Item STR_Attacking listed twice
Item STR_Capturing listed twice
Item STR_Defending listed twice
Item STR_Holding listed twice
Item STR_Waiting listed twice
Item STR_Planning listed twice
Item STR_CapMsg listed twice
Item STR_StopCapMsg listed twice
Item STR_DefendMsg listed twice
Item STR_StopDefendMsg listed twice
Item STR_YourTeamWon listed twice
Item STR_YourTeamLost listed twice
Item STR_TryWinAgain listed twice
Item STR_TryWinNext listed twice
Item STR_EnemyTeamHasBeenEliminated listed twice
Item STR_YourTeamHasBeenEliminated listed twice
Item STR_YourTeamRanOutOfTime listed twice
Item STR_EnemyTeamRanOutOfTime listed twice
Item STR_YourTeamCapturedTheZone listed twice
Item STR_EnemyTeamCapturedTheZone listed twice
Item STR_CaptureTheZone listed twice
Item STR_CaptureTheZoneLong listed twice
Item STR_DefendTheZone listed twice
Item STR_DefendTheZoneLong listed twice
Item STR_AFKWarning listed twice
Item STR_NotAFK listed twice
Item STR_GroupManagementMenu listed twice
Item STR_CancelGroupMenu listed twice
Item STR_LockGroup listed twice
Item STR_UnlockGroup listed twice
Item STR_LeaveGroup listed twice
Item STR_Join listed twice
Item STR_Kick listed twice
Item STR_Promote listed twice
Item STR_GroupUnavailable listed twice
Item STR_PlayerHasLeft listed twice
Item STR_CannotPromote listed twice
Item STR_CannotKick listed twice
Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/
Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/
Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/

==== Loaded addons ====

dta\bin.pbo - unknown
dta\core.pbo - 0
dta\languagecore_f.pbo - 55986
addons\404wasteland_arma3.stratis.pbo - unknown
addons\a3.pbo - unknown
addons\a3c_nametag.pbo - unknown
addons\ad100_dynamic-take-and-secure.altis.pbo - unknown
addons\ad100_dynamic-take-and-secure.stratis.pbo - unknown
addons\ad100_dynamic-take-and-secure.zargabad.pbo - unknown
addons\air_f.pbo - 55395
addons\air_f_beta.pbo - 55469
addons\air_f_gamma.pbo - 55296
addons\animals_f.pbo - 53513
addons\animals_f_beta.pbo - 54975
addons\anims_f.pbo - 55479
addons\anims_f_data.pbo - 55460
addons\armor_f.pbo - 53513
addons\armor_f_beta.pbo - 55401
addons\armor_f_gamma.pbo - 55401
addons\baseconfig_f.pbo - 43414
addons\boat_f.pbo - 54949
addons\boat_f_beta.pbo - 54453
addons\boat_f_gamma.pbo - 55779
addons\cargoposes_f.pbo - 55395
addons\characters_f.pbo - 55794
addons\characters_f_beta.pbo - 55401
addons\characters_f_gamma.pbo - 55779
addons\data_f.pbo - 55794
addons\drones_f.pbo - 55328
addons\dubbing_f.pbo - 55351
addons\dubbing_f_beta.pbo - 55170
addons\dubbing_f_gamma.pbo - 55217
addons\dubbing_radio_f.pbo - 55654
addons\dubbing_radio_f_data.pbo - 55654
addons\editor_f.pbo - 53723
addons\functions_f.pbo - 55873
addons\idf_helmets.pbo - unknown
addons\idf_uniform.pbo - unknown
addons\languagemissions_f.pbo - 55986
addons\languagemissions_f_beta.pbo - 55986
addons\languagemissions_f_gamma.pbo - 55986
addons\language_f.pbo - 55986
addons\language_f_beta.pbo - 55986
addons\language_f_gamma.pbo - 55986
addons\map_altis.pbo - 55473
addons\map_altis_data.pbo - 55473
addons\map_altis_data_layers.pbo - 54531
addons\map_altis_data_layers_00_00.pbo - 54531
addons\map_altis_data_layers_00_01.pbo - 54531
addons\map_altis_data_layers_01_00.pbo - 54531
addons\map_altis_data_layers_01_01.pbo - 54531
addons\map_altis_scenes_f.pbo - 55073
addons\map_data.pbo - 54886
addons\map_stratis.pbo - 55395
addons\map_stratis_data.pbo - 52631
addons\map_stratis_data_layers.pbo - 49811
addons\map_stratis_scenes_f.pbo - 55073
addons\misc_f.pbo - 54927
addons\missions_f.pbo - 55460
addons\missions_f_beta.pbo - 55527
addons\missions_f_beta_data.pbo - 55296
addons\missions_f_beta_video.pbo - 49010
addons\missions_f_data.pbo - 53723
addons\missions_f_gamma.pbo - 55794
addons\missions_f_gamma_data.pbo - 55501
addons\missions_f_gamma_video.pbo - 52884
addons\missions_f_video.pbo - 52434
addons\modules_f.pbo - 55500
addons\modules_f_beta.pbo - 55460
addons\modules_f_beta_data.pbo - 52079
addons\modules_f_data.pbo - 51786
addons\music_f.pbo - 55469
addons\music_f_music.pbo - 55431
addons\plants_f.pbo - 54531
addons\roads_f.pbo - 53255
addons\rocks_f.pbo - 54961
addons\signs_f.pbo - 54477
addons\soft_f.pbo - 55401
addons\soft_f_beta.pbo - 55401
addons\soft_f_gamma.pbo - 55779
addons\sounds_f.pbo - 55395
addons\sounds_f_vehicles.pbo - 55296
addons\sounds_f_weapons.pbo - 55296
addons\static_f.pbo - 55176
addons\static_f_beta.pbo - 53790
addons\static_f_gamma.pbo - 55779
addons\structures_f.pbo - 55458
addons\structures_f_data.pbo - 55395
addons\structures_f_households.pbo - 55395
addons\structures_f_ind.pbo - 55395
addons\structures_f_mil.pbo - 55395
addons\structures_f_wrecks.pbo - 55395
addons\uifonts_f.pbo - 55794
addons\uifonts_f_data.pbo - 55794
addons\ui_f.pbo - 55779
addons\ui_f_data.pbo - 55779
addons\weapons_f.pbo - 55351
addons\weapons_f_beta.pbo - 55779
addons\weapons_f_gamma.pbo - 55351

=======================

PhysX3 SDK Init started ...
PhysX3 SDK Init ended.

Arma 3 Console:

14:02:20 Dedicated host created.
14:02:24 Host identity created.
14:02:29 SensAmoris uses modified data file
14:02:29 Player SensAmoris connecting.
14:02:29 Mission AD 100 DTAS V1.05b read from bank.
14:02:30 Player SensAmoris connected (id=76561197960270647).
14:02:30 Player SensAmoris disconnected.
14:02:30 All users disconnected, waiting for users.

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This is a mission, not a mod. Do not place it in your addons folder. Only your mpmissions folder. It will then show up on the missions list and you can choose it with voting or by logging in with your administrator password.

Same goes for all the missions listed in this "user missions" subforum.

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This is a mission, not a mod. Do not place it in your addons folder. Only your mpmissions folder. It will then show up on the missions list and you can choose it with voting or by logging in with your administrator password.

Same goes for all the missions listed in this "user missions" subforum.

tried to create a server and without mods, it is still an error: "Mission AD 100 DTAS V1.05b read from bank". Please help to create a server with your mission. Can you give a *cfg file?

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"... read from bank" is OK. It means the server read the mission file. I don't know why it gets stuck afterward. Did you try upload any other missions to your server and see if they work?

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