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sabre

Australian SOTG - Commandos

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arma2oa%202013-04-17%2011-01-52-61s.jpgarma2oa%202013-04-17%2011-01-52-62s.jpgarma2oa%202013-04-17%2011-01-52-63s.jpg

arma2oa%202013-04-17%2011-05-11-11s.jpgarma2oa%202013-04-17%2011-28-41-60s.jpgarma2oa%202013-04-17%2011-45-48-65s.jpg

Thanks to Smookie for lending some animations.

Add's units & weapons depicting Commando's (2CDO) and Engineers (SOER) serving in Afghanistan within the Special Operations Task Group (SOTG).

As the gear queers among you will notice they have become somewhat of a merge of gear used from a few years ago to current day bits and pieces.

In the interest of not wasting quite abit of work from people it has been left that way.

Units also have different 2CDO Coy patches, this was more or less done to give recognition to more than one of the Company's and not just one of them.

Hopefully it all works ok, and you enjoy them :)

We didn't do SASR, nor do we have plans to for ArmA2.

Readme with Classnames & Credits/Thanks (Apologies to anyone we may have forgotten):

Installation
-----------

Put the files into a mod folder (Example @SOTG)

Add it to your launch options in the Shortcut properties
ie; -mod=@SOTG

Then find them ingame under;

BLUFOR > Australian SOTG >

Empty > Ammo > SOTG Weapons >

Requirements

----------

ArmA 2 Combined Operations.


Bugs/Known Issues
----------
- Russian Voices
- There is some clippng issues with the Face Wrap
- Pistol and holster may have some clipping issues.

Classnames:
----------

[code]Units:
SBE_SOTG_TL
SBE_SOTG_TL3
SBE_SOTG_TL4
SBE_SOTG_TL6
SBE_SOTG_ATL
SBE_SOTG_ATL3
SBE_SOTG_ATL4
SBE_SOTG_ATL6
SBE_SOTG_OP
SBE_SOTG_OP3
SBE_SOTG_OP4
SBE_SOTG_OP6
SBE_SOTG_MD
SBE_SOTG_MD3
SBE_SOTG_GL
SBE_SOTG_GL3
SBE_SOTG_GL4
SBE_SOTG_GL6
SBE_SOTG_MG
SBE_SOTG_MG3

Weapons:
SAL_M4a5_ACOG
SAL_M4a5_ACOG_SD
SAL_M4a5_ACOG_GL
SAL_M4a5_ACOG_GL_SD
SAL_M4a5_Spect
SAL_M4a5_Spect_SD
SAL_M4a5_Spect_GL
SAL_M4a5_Spect_GL_SD
SAL_M4a5_ShortDot
SAL_M4a5_ShortDot_SD
SAL_M4a5_Eot
SAL_M4a5_Eot_SD
SAL_M4a5_Eot_GL
SAL_M4a5_Eot_GL_SD
SAL_USP
SAL_USP_SD
SAL_Mk48_Spect
SAL_Mk48_Eot

Credits:

----------

Units:

----------

Models:

Ardvarkdb (base unit, vest, helmets, etc.)

JeffersPang (Fast Helmet Base)

NodUnit (CT5 PTT)

BI (Various equipment pouches)

Textures:

Sabre

BI

Weapons:

----------

Twinkie Masta - M4 base and M203.

Snark - M4 modern buttstock.

SoulSlayer - RIS Model / RIS covers.

B0T and El Maestro De Graffiti - Pmag.

Stoke , Thanez and FxDarkloki - Acog.

Vilas - SpecterDR.

Da12thMonkey - Grippod, AFG anim.

RedRogueXIII - Magpul MOE, Magpul BAD, Surefire X300, Surefire M952V.

Dasquade - Magpul stock, S&B Shortdot and peq15.

Shortez - Magpul AFG and XTM.

Zealotlee - Troy battle sight.

Schmung - M249 Model.

Geno and Acid Snake - M249 Textures.

Lennard - M249 Buttstock model and textures, various other models, Weapon compiling, animations etc.

Twinke Masta and SureShot - USP model.

ChrisART, LOOM, The_Tub and SureShot - USP Texture.

RobertHammer - Base model compiles, texture compiles, configs.

Thanks:

----------

Great thanks goes out to RobertHammer for providing us the above named models etc.

Thanks to Bohemia Interactive for a great game and there continued support of it.

CTB Rhodesy & Ari for a last check for bugs & issues.

Special Thanks (Sabre):

----------

ArdvarkDB - I would like to personally thank Ardvarkdb for taking on the modelling side of this project, as people would have seen I had been working on retextures

of various models in the past to somewhat represent Australian Special Forces, however I was never quite happy with the models and other parts. I think what he achieved was more than

I expected and seeing his skills improve over the course of the project has been great fun, thanks mate.

Disclaimer

----------

For personal entertainment purposes only.

Do not edit and redistribute without permission of the authors.

Creators claim no responisbility for any damages this addon or mod may cause, use at your own risk.

----------

Hopefully it all works ok and you all enjoy it.[/code]

Changelog 0.2

----------

Fixed: SBE_SOTG_TL now shows all ACRE and Ace backpacks

Fixed: MK48 eotech no longer turns off NVGs

Fixed: M4a5 Shortdot variants no longer turn off NVGs when using alternate optics

Fixed: Secco VAC now has ammunition for m203 launcher

Fixed: Torch and Peq both turning on.

Added: Weapon icons

Added: Groups in the editor for units

Added: X300 to USP SD

Links: (Will add more as they come)

Addon:

Armaholic (Recommended) - http://www.armaholic.com/page.php?id=20267

Dropbox - https://dl.dropboxusercontent.com/u/56844908/AddonReleases/SOTG/SBE_SOTG_0.2.7z

Mediafire - http://www.mediafire.com/?akf3wip1g3xtk3g

OA Delta Replacement Config:

http://www.mediafire.com/?fc1qatujfd4y4ud

Server BIKey:

https://dl.dropboxusercontent.com/u/56844908/AddonReleases/SOTG/SBE_SOTG_BIKEY.7z

Edited by Sabre
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Thanks to Sabre for all his amazing textures and Lennard for all his great work on the weapons. Also thanks to Robert Hammer for sharing the weapons he's used and saving us a ton of time.

Hope there are still some folks who play arma 2 that will get some use out of these :)

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This units look AWESOME ingame :cool: thanks for finishing them! The only bug I've found so far is that they speak russian instead of english, anyone else getting this bug?

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Looks like you've given 'em all RGOs by using "HandGrenade" in your config.

0/10, uninstalled A2, mailing you ricin.

Srsly, great work. Consider using "HandGrenade_West" in your next update to give 'em M67s. Let's c ya.

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Ok cheers guys.

Seems some Russian stuff from the config base was overlooked, will get it sorted as soon possible.

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Looks like you've given 'em all RGOs by using "HandGrenade" in your config.

0/10, uninstalled A2, mailing you ricin.

Srsly, great work. Consider using "HandGrenade_West" in your next update to give 'em M67s. Let's c ya.

Lol

Anyway. YAY there released. Been loving the pics of them for awhile and just waiting for them.

But im in china till sunday and dont have arma2 atm.

WHY GOD WHY must you be so cruel :(

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Seems some Russian stuff from the config base was overlooked, will get it sorted as soon possible.

Cool bananas. Some other stuff:

- Check that your M203-toting doodz have rounds for them - at least one of the Seccos had nothing to fire.

- An editor group or two would be nice to expedite their editor placement.

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Excellent!

The wait was worth it, now if only my terrible net would download faster :D

Nice addition with the SOER too, nobody ever seems to think of them.

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Thanks Foxhound.

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Wow, models looks very awesome, going to check them out.

btw thanks for this great work Sabre :)

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I don't care... If it's an Australian forces mod, I'm there.

Ps. I had it i the first 20 minutes.

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Awesome, I was waiting for those from a long time.

Thanks to you guys for the hard work!

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So, i'm worried that the M4A5's might malfunction as according to the tag they should be serviced in 2008?

Finally got them in game, Nice work Sabre.

On a side note it seems the Mk48 seems to eject casings too low from the ejection port :)

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If your doing non-tech's in ArmA I'd fire your mission guy :D

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Checked them out and really liked them. The textures are excellent, I think that this multicam is on of the best in A2 so I wish you could make an US army/US Army reskin units in multicam.

Found some shadow bugs(with helmet) and I didn't understand why M203 isn't working.

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Oh, didn't knew that it was maded by Sabre :). I think that you agree with me, that new one looks way better.

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Awesome units! Found two minor issues with NV Googles on. Alternative optics (looking over) of "SAL_M4a5_ShortDot" and "SAL_M4a5_ShortDot_SD" disables night vision. Same problem is with "SAL_Mk48_Eot" when looking through EOT.

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Thanks, will add that to the list.

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Absolute top looking work guys!

The textures are great! The models are great! Everything is great!

You guys make a good mod team!!

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The best units i ever seen on Arma2 OA:cool:

Thx you Sabre and all people

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