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jumpartist

SO DayZ gets an ACRE in game but ARMA3 doesnt?

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Um... not to sound like a complainer here, but this doesn't make ANY sense. ARMA3 needs this SO badly its not even funny. I hope that there is alot of cross developing going on with regards to the VOIP systems.

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Sad but true.

But alas, shortly you will get the "YOU CAN'T PASS JUDGEMENT, ARMA3 IS JUST AN ALPHA. NO COMPLAINTS."

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Hello there

Surely the ACRE guys and girls will "simply" port their mod over? Why re-invent the wheel?

Rgds

LoK

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"similar (but more simple)" were the words Rocket used - which is fine for the genre and gameplay they're aiming for.

While the added convenience of having this built-in to Arma3 would be nice, I don't think anything BIS implemented at this point could beat the complexity and detail of the features included in ACRE. It's just too damn valuable to the community, especially to the larger groups that use it religiously - it takes milsim to the next level.

Surely the ACRE guys and girls will "simply" port their mod over?

They did. :)

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"similar (but more simple)" were the words Rocket used - which is fine for the genre and gameplay they're aiming for.

While the added convenience of having this built-in to Arma3 would be nice, I don't think anything BIS implemented at this point could beat the complexity and detail of the features included in ACRE. It's just too damn valuable to the community, especially to the larger groups that use it religiously - it takes milsim to the next level.

They did. :)

Far better put than my post.

(I thought I saw an acre thread around, Ta for the link!)

Rgds

LoK

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Bebul is working on our Radio implementation, allowing players to communicate using a basic radio, similar (but more simple) to the popular ACARS radio mod for Arma 2....

Quote from Rocket himself, this goes to show how much he knows about the game itself in my opinion, he can't even get the name right to one of the most popular mods for ArmA 2, PC Gamer also used the term ACARS mod (guessing they copy/pasta a lot) in their recent news post about dev on DayZ, which created quite the uproar in comments.

Also LOL at him leaving the project for 2 months to climb Everest. Seems slightly gung-ho to be in any sort of lead position imo.

Of the areas the team are now working on, it’s the in-game radios that sound the most promising. Players can find the walkie-talkies out in the world, and set a frequency that lets them talk and type to anyone on the same channel. You’ll also be able to disable the speaker, potentially letting you listen in to another group’s conversation.

Furthermore, players will need to craft headsets that attach to the radio if they don’t want its output noise to be broadcast in a radius around the set. So while the feature is being teased as a simplified version of Arma 2′s ACARS radio mod, it sounds like there’s more than enough flexibility and consequences to flesh out DayZ’s grouping and PvP planning.

Does sound quite promising.

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What he does on his free time is none of our concerns I think. He works for BIS, and BIS as a company think that dayZ is in good enough shape that they can afford him to go on a vacation. With that said, this has nothing to do with ARMA 3.

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ACARS sounds like a phonetic mistake, he may have dictated the announcement. Say Acre's and ACARS. they both sound the same. But I digress. Apologies.

L

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What he does on his free time is none of our concerns I think. He works for BIS, and BIS as a company think that dayZ is in good enough shape that they can afford him to go on a vacation. With that said, this has nothing to do with ARMA 3.

True words.

But I also think someone should start a project called ACARS fast!

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Yeah, I thought the "ACARS" flub was pretty dumb as well. Might wanna know what you're actually basing your system on before you talk about it. :p

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Okay, someone made a mistake, whether it was Rocket or someone by dictation. We can dispense with the bashing.

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Um... not to sound like a complainer here, but this doesn't make ANY sense. ARMA3 needs this SO badly its not even funny. I hope that there is alot of cross developing going on with regards to the VOIP systems.
It makes perfect sense, actually. DayZ standalone is intentionally more "locked down" than Arma 3, whereas the Arma team has to design around the existence of the modding community and frankly the fractured player base's individual and sometimes mutually exclusive preferences; the result is that DayZ is much more "whatever Rocket wants within the limits of what Suma and other devs can code and program" while Arma is so much more "BI just builds the foundation, everyone else layers their desires on top of that".

Then again, to me complaining about ACRE being a mod in Arma while DayZ has "a radio system" by default feels like complaining about DCS vs. Arma, except that Rocket specifically describes the DayZ radio system as "more simple" than "ACARS"/ACRE, i.e. text reception and transmission (instead of the infamous Arma chat channels?) and there's seemingly no mention of any different 'levels' of radios, much less the differing radio roles, power settings, battery charge/amount, or something like how the AN/PRC-119 in ACRE can benefit from higher range from within a vehicle thanks to a vehicle-exclusive "PA" setting... so in that sense, no, "DayZ does not have an ACRE in game".

That is to say, I expect that DayZ only goes as 'deep' as "oh hey there's PRC-343's out there"... if the devblog's description is as complex as the actual implementation would be, then that's... actually leaning more towards "vanilla Arma" than towards "ACRE". No idea what the heck you're complaining about, unless this is just yet another "I wanted ACRE to be default in Arma 3 and BI isn't going along with me" thread.

Edited by Chortles

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;2373883']Thought this too' date=' DayZ is the priority game it seems.[/quote']

Most DayZ developers aren't BI developers, so it doesn't make sense to blame BI for this.

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Most DayZ developers aren't BI developers, so it doesn't make sense to blame BI for this.

BLAME BI FOR EVERYTHING.

Additionally, to Viper and Maverick: I seriously doubt Rocket dictated his own interview, so it's stupid to blame that flub on him. If you say 'ACRE' as a single word, and not as a compilation of letters, it sounds like *gasp* 'Acars.'

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;2373883']Thought this too' date=' DayZ is the priority game it seems.[/quote']When the CEO is himself a player who actually likes the gameplay concept (or so he says, we can't read his mind ;-) ) and not just a fan of the money it's brought in... :D
Most DayZ developers aren't BI developers, so it doesn't make sense to blame BI for this.
The only three BI people that come to mind as working on DayZ (in a "interrupt whatever I'm doing to name three BI devs working on DayZ") are Rocket, Ivan and Suma, my understanding is that Matt Lightfoot and others are "DayZ community" people that Rocket brought on.
BLAME BI FOR EVERYTHING.
Damned if they do, damned if they don't, no wonder BI allegedly sold out to the alleged casuals. :lol:

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;2373883']Thought this too' date=' DayZ is the priority game it seems.[/quote']

it's the money maker. they get the right of way.

When the CEO is himself a player who actually likes the gameplay concept (or so he says, we can't read his mind ;-) ) and not just a fan of the money it's brought in... :DThe only three BI people that come to mind as working on DayZ (in a "interrupt whatever I'm doing to name three BI devs working on DayZ") are Rocket, Ivan and Suma, my understanding is that Matt Lightfoot and others are "DayZ community" people that Rocket brought on.Damned if they do, damned if they don't, no wonder BI allegedly sold out to the alleged casuals. :lol:

that last comment makes no sense. selling out to the casuals isn't going to stop people from complaining. unless you're suggesting they're doing this to spite the complainers. besides, people with low standards aren't hard to please. i'd think a company like bis would have more pride in their work than to appeal to the lowest common denominator.

Edited by seamusgod

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it's the money maker. they get the right of way.
Lemme guess, you remember the vlog that proclaimed "dayz money lambo fleet" too? :p

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it's the money maker. they get the right of way.

that last comment makes no sense. selling out to the casuals isn't going to stop people from complaining. unless you're suggesting they're doing this to spite the complainers. besides, people with low standards aren't hard to please. i'd think a company like bis would have more pride in their work than to appeal to the lowest common denominator.

I don't think you get sarcasm.

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ak1287 gets it... emphasis on "alleged": just a joke about how PC gamers are allegedly more demanding than console gamers, and BI fans even moreso than other PC gamers. ;)

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None-story

I think a few members have hit the nail here by describing what DayZ radio is trying to achive and what ACRE achieves. Whilst they are similar, they're also worlds apart by the sounds of it. The DayZ version is being tailor built to provide even more atmoshphere and emphasis on finding shiney pixels, whilst the fidelity and complexity of the ACRE radio system would be far too indepth for what DayZ actaully requires and it's player base is willing to use and/or understand, whilst the DayZ radio presumably does not go far enough to simulate what ACRE can and what the A3 community wish.

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since when has a company only had 1 dev team, and since when do the ideas from one team have to be used by another?

maybe it should be in, but that dosn't mean that BIS should be yelled at for one of their teams doing this instead of that team giving it to ARMA3

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None-story

I think a few members have hit the nail here by describing what DayZ radio is trying to achive and what ACRE achieves. Whilst they are similar, they're also worlds apart by the sounds of it. The DayZ version is being tailor built to provide even more atmoshphere and emphasis on finding shiney pixels, whilst the fidelity and complexity of the ACRE radio system would be far too indepth for what DayZ actaully requires and it's player base is willing to use and/or understand, whilst the DayZ radio presumably does not go far enough to simulate what ACRE can and what the A3 community wish.

Pretty much, hence why I mentioned the PRC-343 as the most likely analogue to what DayZ would have... because at last check, there isn't going to be a grouping structure in DayZ (i.e. in "game mechanics" terms, such as a Social Hub function) that would call for the use of something like the AN/PRC-117F.

nimrod123, it just seems like more complaining that ACRE isn't default in Arma 3. Re: different dev teams, I would add that Arma Tactics is apparently using devs from two different studios instead of the Arma 3 dev team.

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I don't understand any part of ACRE, I leave that to more able persons at VCB to make sure it works and rebro's are set up correctly. Either my PRR works, or it doesn't :P

That sort of complexity would detract from DayZ, one assumes.

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