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sgt_savage

The Unsung Vietnam War Mod 2.5 Released

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Lastly you can play upto 80 tracks. Does that pertain only to the RTO or can it be made to come from the base radios? EX: Pleitrap Valley Base camp some of the buildings have little radios by the bed. Just thought Id ask.

The commercial radio tracks will only play through the transistor radios. I am not sure if it will play through radios already present in any of our maps. It will however work if you go to into the editor and select empty--> Objects (unsung West) --> transistor radio 1 or 2 . Place it on the map and wait about 6 secs and it will start. The RTO has only combat radio chatter (no music)

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Hey guys. I was wondering if it would be possible to have some soldiers with just flack jackets. No sleeves, or t shirts for that matter. Maybe to USMC? it would add so much to the game for me and others in my opinion. :)

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Like animalmother ? :P. Will look into this in A3 for now we have a long list of things to do and can't take on new jobs for 2.6 sorry :(

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Don't think we have arm textures or 3D model so that would be a major undertaking to get right. A3 perhaps since those items already exist.

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we do however have removeable "backpacks" that are flakjackets, which the soldiers with visible flakjackets and no backpacks have set as their base "backpack".

may not look like what youre after but its a step in the right direction.

the new artillerymen all have no backpacks and just flakjackets on but they have shirts too.

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I've been away from the Mod for some time, I downloaded 2.5 and have been running LRRP missions into lowlands. Sav I have to say you took the ball and ran with it, Great Job!!!, I found an old HDD with a bunch of my unfinished projects one was Khe Sanh with new veg, hill 881 N and south with 861/a are finished etc. If you want it your more then welcome to it you and I where working on it a few years back. Anyways great work guys.

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hey cj - sav says hi (via skype) from his hospital bed!

please can you add me on steam if you can, and I'll hook you up with the dev team.

sav speaking: we'd be honoured to have your content brought in, hopefully for 2.6.

I can chat you through what we've done since 2.5 - I hope you like it.

cheers

EB

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@ eggbeast - Done, I hope Sav is okay, I would like to contact him.

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ok thanks man. I accepted you and sent you a message on steam.

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How do I stop the vietnamese voices from being played on when using russians?

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russians in vietnam?

disable unsung mod if youre using modern russians mate

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Just downloaded and played this addon for the first time. Congratulations on an absolutely stunning mod. I can't believe 2.6 can be any better than this but I can't wait to find out. Regards.

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Hello everyone!!!

I want to know if the site www.armanam.com !

I am looking for missions to Unsung mod, someone would inform me where I can download

thanks

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Hello everyone!!!

I am looking for missions to Unsung mod, someone would inform me where I can download

Go here: http://www.armaholic.com/plug.php?e=search

In the search box add "Unsung Vietnam War".

In the "Select page categories:" box scroll down till you see the OA section and select the specific mission category you are looking for. Or hold down Ctrl while selecting multiple categories.

For example, when I searched for "Unsung Vietnam War" and selected only the Arma 2: OA MP and SP categories I found 17 available missions. If you also select the Arma 2 section and/or more different scenario categories you will probably find more different missions.

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Is there any reference to the UNSUNG faces? I would like to use the setFace command in the description but I can't find any reference on that.

thanks

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what exactly are you tryint to do? set your own profile face to something special? or something else entirely?

the 2.5 face system was a little messed up and we fixed it for 2.6, so what you try to do may not be easy. anyway if you can give more detail we may be able to help out.

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Hello eggbeast

I'm trying simply to get a reference to all the faces UNSUNG uses. It's concerning the setFace command in the description ext. Since I have used setIdentity I would like to use also the SetFace command. but I can't find any reference about the various names of the faces in order to compile the description ext. It's nothing really dramatic but I tried a search to come with something relating to it. Controlled the UNSUNG manual of 2.5 but there wasn't any trace either.

If someone could kindly put me in the right direction where to find the face names than I solved my problem.

Thanks

BR

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ok well in uns_east you had this lot (wrongly configured, and as i said, fixed completely in 2.6) for east faction

	class nva_face: Default
{
	class Default
	{
		name = "uns_nva_face";
		texture = "\uns_east\hhl\hhl_face2_co.paa";
		head = "defaultHead";
		identitytypes[] = {"UNS_Head_Viet"};
		material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";
		disabled = 0;
	};
	class nva_face_01: Default
	{
		name = "uns_nva_face_01";
		texture = "\uns_east\hhl\hhl_face2_co.paa";
		head = "defaultHead";
		identitytypes[] = {"UNS_Head_Viet"};
		material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";
		class Wounds
		{
			tex[] = {};
			mat[] = {};
		};
		disabled = 0;
	};
	class nva_face_02: nva_face_01
	{
		name = "uns_nva_face_02";
		head = "defaultHead_camo1";
		texture = "\uns_east\hhl\hhl_face2_co.paa";
		disabled = 0;
		identitytypes[] = {"UNS_Head_Viet"};
	};
	class nva_face_03: nva_face_01
	{
		head = "defaultHead_camo2";
		name = "uns_nva_face_03";
		texture = "\uns_east\hhl\hhl_face3_co.paa";
	};
	class nva_face_04: nva_face_01
	{
		head = "defaultHead_camo3";
		name = "uns_nva_face_04";
		texture = "\uns_east\hhl\hhl_face4_co.paa";			
	};
	class nva_face_05: nva_face_01
	{
		head = "defaultHead_camo6";
		name = "uns_nva_face_05";
		texture = "\uns_east\hhl\hhl_face5_co.paa";
	};
	class nva_face_06: nva_face_01
	{
		head = "defaultHead_camo5";
		name = "uns_nva_face_06";
		texture = "\uns_east\hhl\hhl_face6_co.paa";
	};
	class nva_face_07: nva_face_01
	{
		head = "BlackHead";
		name = "uns_nva_face_07";
		texture = "\uns_east\hhl\hhl_face7_co.paa";
	};
	class nva_face_08: nva_face_01
	{
		name = "uns_nva_face_08";
		texture = "\uns_east\hhl\hhl_face8_co.paa";
	};
	class nva_face_09: nva_face_01
	{
		name = "uns_nva_face_09";
		texture = "\uns_east\hhl\hhl_face9_co.paa";
	};
	class nva_face_10: nva_face_01
	{
		head = "defaultHead_camo4";
		name = "uns_nva_face_09";
		texture = "\uns_east\hhl\hhl_face10_co.paa";
	};
};
class vc_face: nva_face{};

i think in uns_sf you had these (bear in mind i have rewritten thefaces configs and pulled them all into one place now, so am peering into dark corners of memory for this) - most of these faces never occur in game - you may notice all the SF guys are white! this is now fixed in 2.6.

	class uns_camo_face: Default
{
	class Default
	{
		name = "$STR_CFG_FACES_DEFAULT";
		texture = "\uns_sf\hhl\hhl_2_co.paa";
		head = "defaultHead";
		identityTypes[] = {};
		material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";
	};
	class Custom: Custom
	{
		name = "$STR_CFG_FACES_CUSTOM";
		texture = "#(argb,8,8,3)color(0.596,0.412,0.365,1)";
		head = "defaultHead";
		identityTypes[] = {};
		material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";
	};
	class camo_face_01: Default
	{
		name = "uns_camo_face_01";
		head = "defaultHead_camo1";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo1_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_1_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
	class camo_face_02: Default
	{
		name = "uns_camo_face_02";
		head = "defaultHead_camo2";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo2_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_2_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
	class camo_face_03: Default
	{
		name = "uns_camo_face_03";
		head = "defaultHead_camo3";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo3_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_3_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
	class camo_face_04: Default
	{
		name = "uns_camo_face_04";
		head = "defaultHead_camo4";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo4_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_4_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
	class camo_face_05: Default
	{
		name = "uns_camo_face_05";
		head = "defaultHead_camo5";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo5_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_5_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
	class camo_face_06: Default
	{
		name = "uns_camo_face_06";
		head = "defaultHead_camo6";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo6_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_6_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
	class camo_face_07: Default
	{
		name = "uns_camo_face_07";
		head = "defaultHead_camo1";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo1_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_7_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
	class camo_face_08: Default
	{
		name = "uns_camo_face_08";
		head = "defaultHead_camo2";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo2_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_8_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
	class camo_face_09: Default
	{
		name = "uns_camo_face_09";
		head = "defaultHead_camo6";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo6_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_9_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
	class camo_face_10: Default
	{
		name = "uns_camo_face_10";
		head = "defaultHead_camo6";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo6_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_10_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
	class camo_face_11: Default
	{
		name = "uns_camo_face_11";
		head = "defaultHead_camo6";
		material = "\CA\characters_e\Heads\Male\DefaultHead\Data\Camo6_hhl.rvmat";
		texture = "\uns_sf\hhl\hhl_11_co.paa";
		disabled = 0;
		identityTypes[] = {"Default","Head_USMC","Head_USMC_CO","","","Head_CDF","Head_CDF_CO","","Head_GUE","Head_CIV",""};
	};
};

i think the generic west faces were just facetype = "man"

set in uns_army i guess

BUT - basically most of the faces (certainly the camo and individual identities) were fubar in 2.5, given the unusual way they were configged i'm amazed they worked at all. it took us some figuring but we now have US, VC and NVA recon troops with camo faces and proper identitytypes so for example the SF has proper variation of faces.

anyway hope this helps.

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Thanks mate I gonna try it this evening when back home.

It should help me to get a face assigned in the description ext.

Cheers

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you'll be lucky if it works though as they use custom HEADS and identitytypes.

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I gonna try and revert in case I run into troubles.

Thanks

---------- Post added at 22:27 ---------- Previous post was at 20:34 ----------

Couldn't get it to work so never mind. I leave it out then, it's not such a big deal and it's not worth to waste our time over this.

Thanks for your help anyway.

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