sgt_savage 586 Posted August 18, 2013 (edited) ok, because I thought that something was wrong with me :). I have another question, I have not seen servers where you can play this add-on line. Do you recommend any? There are a few online but nobody playing. We are trying to set up a new website which has a MP section page in it called "Unsung In-country" Once 2.6 is nearing final we will then start the push to get it all online WITH missions so everyone can play. We will also have proper documentation on our new enhancements this time around since 2.5 still confused a few people. Besides there are new enhancements not seen before so... something to look forward to ;) Hey Savage,I guess this means stuff like SOG and army units probably won't be in the first Arma 3 Unsung release? :) Anyway, very much looking forward to the release of 2.6! Damian Probably not mate as I already stated we may revisit and expand our riverine forces including seals , but not in the A3 initial release :) Edited August 18, 2013 by SGT_SAVAGE Share this post Link to post Share on other sites
viasko 14 Posted August 20, 2013 Probably not mate as I already stated we may revisit and expand our riverine forces including seals , but not in the A3 initial release :) Hey, great news, I am very pleased even if it will take some time.:bounce3: My inquiry regarding the use of the support options you can ignore ... last weekend I read threads in the forum and also the manual accurate again and...I´ve done it. It is very easy, if you can read!:rolleyes: ...an other question: How do I get the speakers or transistor radios to play the hits you involved with the unsung mod . I try it with a module but I can not find a track list with the titles of the music selection. Is there an other way?I have searched various forums but found nothing like this. Thanks for the replies! Share this post Link to post Share on other sites
sgt_savage 586 Posted August 20, 2013 How do I get the speakers or transistor radios to play the hits you involved with the unsung mod . I try it with a module but I can not find a track list with the titles of the music selection. Is there an other way?I have searched various forums but found nothing like this. Thanks for the replies! The only way it works if you go into the editor to empty-->unsung west objects -->transistor radio 1 or transistor Radio 2 Place it near your unit and wait about 7 secs it will start to play. Its a virtual radio station so you can't make certain songs play. Everything plays randomly everytime you listen so sit back and enjoy AFVN radio siagon :P Sav Share this post Link to post Share on other sites
teoleo 2 Posted August 21, 2013 (edited) Problem: I do not read the screen communications between soldiers or HQ, Helo etc. .. etc .. Edited August 21, 2013 by teoleo Share this post Link to post Share on other sites
eggbeast 3673 Posted August 21, 2013 that's a feature of unsung Share this post Link to post Share on other sites
sgt_savage 586 Posted August 22, 2013 Having that feature I think takes away the actual realistic feel of Nam , only the RTO was able to communicate with HQ the squad didn't have personal radios and used hand gestures to move through the jungle Share this post Link to post Share on other sites
viasko 14 Posted August 22, 2013 Hey Savage & team! Ok, with the tranistor radio that was just easy if you knew how it works....or has patience. :) Now I´m working on a loudspeaker setup in my new PBR/SEAL base on Cao Bang. I have tried to group and synchronize it with the radio but it just does not work and play that nice "Saigon Radio" sound. My revised PBR base is slightly larger than that on the card pre-installed, I try a few more details to contribute. I am considering the adjacent airport to involve but this will take a while. If you want, I'm going to post some pictures in the coming days. When the base is ready, it goes to the first mission, but is also the basic structure already still must be worked out. The Devils with the green faces will come! Share this post Link to post Share on other sites
sgt_savage 586 Posted August 22, 2013 The virtual radio will only work through the transistors at the moment . I will ask our scripting team if they can also add it to the loudspeaker models. However, there is no way to make it louder than the transistor radio or echo to simulate the loudspeaker that I'm aware of. So it will sound the same volume. Sav Share this post Link to post Share on other sites
orcinus 121 Posted August 22, 2013 Having that feature I think takes away the actual realistic feel of Nam , only the RTO was able to communicate with HQ the squad didn't have personal radios and used hand gestures to move through the jungle Unfortunately that pretty much cripples SP as the AI don't give hand-signals to the player. Player-commanders get no information from their team about contacts, being wounded, getting low on ammo, etc. Also I don't believe that, not least in combat, soldiers on any side fought without saying anything at all. Share this post Link to post Share on other sites
sgt_savage 586 Posted August 23, 2013 The DSAI gives an indication that they are injured. But since there are those who can't live without all that chatter in it we can add it again. However, you will hear the Russian voices again which I think is a lot worse than missing the default chatter. Anyone wounded appears in red in the team list and orange to indicate getting low on ammo etc... But we need more community input on this before we commit for or against. Share this post Link to post Share on other sites
orcinus 121 Posted August 23, 2013 I can & do live without "all" that AI chatter :) There are addons (Radio Discipline, Streamlined Radio) that cut out the crap without removing everything. Getting rid of "Reloading", "Moving" and the sometimes utterly demented shrieking of "Go, I'm covering" makes a huge difference, especially with a largish AI team. It is perfectly possible to selectively allow US AI to have voice & text messages while leaving all the Russian voices inactivated. It's also possible to choose which AI messages are inactivated (essentially what Lamandus and dDefinder have done with the cited addons). I haven't yet played as NVA/VC; I would have thought English text messages were the best solution as I don't speak Vietnamese & probably rather few other players do. DSAI does give improved ambience, especially the Vietnamese voices (even if the player doesn't understand a word), but it does not give essential info to the human player. There are no orders to the player from the leader if the team is AI-led. If you lead a team of more than 10 units, you have to keep hitting F12/F11 to see how your units are doing in a firefight - a potentially fatal distraction. I have 2 linked SP missions outlined, drawn partly from published accounts of the battle for Äắk Tô in 1967, and partly from Karl Marantes' outstanding novel "Matterhorn" (apparently based on a 1969 battle in which Marantes was the Exec Officer of a company, there are distinct parallels between the battles). However the scenarios I envisage simply cannot work without any AI<->player comms. The equivalent in MP would be to disable all P2P voice & text messages as well, and allow only hand-signals. I doubt that it would prove very popular or particularly workable. Simplest solution for SP would be an alternative uns_main.pbo which leaves in the core (useful) AI messages. I realise the UNSUNG team is working very hard on the brilliant additional models & getting 2.6 ready for release. I'm a pretty crap coder, but I'm willing to have a crack at it if you are agreeable. Cheers Orc Share this post Link to post Share on other sites
sgt_savage 586 Posted August 23, 2013 (edited) I think the best idea is to make 2 pbo's one with one without. Since I too feel the DSAI massively improves the ambiance of the mod.If there is an acceptable way to eliminate the Russian commands without going through the endless lines of code that would solve the issue. However if you have another solution or you wanna go through over 13,000 lines of code be my guest :) Edited August 23, 2013 by SGT_SAVAGE Share this post Link to post Share on other sites
viasko 14 Posted August 23, 2013 I have only been active for 5 posts on this forum but I find that the constant and often but not always unnecessary messages in Arma and the old OFP destroyed a little bit the atmosphere. A little less would have been nice. The atmosphere is unique in Unsung, the constant "PEEP - BMP, five hundred" would completely drown out the fine jungle sounds. This is my feeling. Ok, it would be nice if the soldiers would not yell "enemy" just because you are moving in combat mode and there is no enemys insight, but that is not tragic. viaSkO... Share this post Link to post Share on other sites
hcpookie 3770 Posted August 23, 2013 Whenever I set up MP missions I disable the radio messages so the aforementioned squad notifications are muted. This eliminates the continual stream of "unknown vehicle at xx.yy" by the AI. Obviously this is as much personal as practical. Sounds like SGT_Savage has a good idea... a "with" and "without" option seems like it would be best but may not be practical - I'm not the one touching the code so I'll have to defer that point to someone else ;) IMNSHO: "FOG OF WAR" is a part of a jungle scenario. The claustrophobic impact of not knowing WTF is going on during a firefight enhances the situation when the enemy could be a few meters away... or not. I'm OK with status messages disabled - if I were in a situation where I was "out of ammo" I would not be broadcasting that for any close-by adversary to hear! :) And let's be honest - ever been to a shooting range? ... if you are in the middle of a situation where people are shooting GUNS all around you, you aren't going to be hearing much of anything anyway, except a ringing in your ears! Hey let's model that (rolls eyes)... Share this post Link to post Share on other sites
Kommiekat 11 Posted August 23, 2013 DSAI does give improved ambience, especially the Vietnamese voices (even if the player doesn't understand a word),.......... Where could one download this from? Thanks! Share this post Link to post Share on other sites
-Snafu- 78 Posted August 23, 2013 Where could one download this from?Thanks! It comes with The Unsung but is only activated in certain combat modes. Share this post Link to post Share on other sites
sgt_savage 586 Posted August 23, 2013 Ok, it would be nice if the soldiers would not yell "enemy" just because you are moving in combat mode and there is no enemys insight, but that is not tragic. viaSkO... It would be great to have it work that way , but ALL DSAI modules run this way based on unit awareness settings. But it is what it is. The thing is if you set your units to Aware or Stealth they are ready for action and will not scream out until contact is made. I usually find this the best mode to be in. Sav Share this post Link to post Share on other sites
orcinus 121 Posted August 23, 2013 I think the best idea is to make 2 pbo's one with one without. I agree. An optional uns_main.pbo version that restores some of the core messages for SP won't change the MP experience in the slightest, and SP players could choose to use it or not depending on their style of play. On a quick glance there are somewhat over 7,000 lines in that PBO. Most of it shouldn't be changed, it's a case of identifying which lines inactivate English voice & text then selectively remming out the lines for desired information. So yes, I'm happy to give it a go. ---------- Post added at 18:46 ---------- Previous post was at 18:42 ---------- I have only been active for 5 posts on this forum but I find that the constant and often but not always unnecessary messages in Arma and the old OFP destroyed a little bit the atmosphere. A little less would have been nice. I decided a lot was essential - the more lunatic shouting sprees gave me headaches (bloody Vogons!). Try Radio Discipline with vanilla OA or with other mods, the improvement is dramatic. ---------- Post added at 18:55 ---------- Previous post was at 18:46 ---------- IMNSHO:"FOG OF WAR" is a part of a jungle scenario. The claustrophobic impact of not knowing WTF is going on during a firefight enhances the situation when the enemy could be a few meters away... or not. I'm OK with status messages disabled - if I were in a situation where I was "out of ammo" I would not be broadcasting that for any close-by adversary to hear! :) And let's be honest - ever been to a shooting range? ... if you are in the middle of a situation where people are shooting GUNS all around you, you aren't going to be hearing much of anything anyway, except a ringing in your ears! Hey let's model that (rolls eyes)... True up to a point. A couple of my now-deceased relatives fought against the Japanese in WWII. Though they didn't talk about it much, they both referred to the shouting of soldiers on both sides. Very few Japanese soldiers spoke any English, and very few Brits spoke anything other than English (plus ca change!) so there wasn't that much to give away once in combat. Firing gives away much more about a soldiers position than even a loud shout. If someone could mod the AI so that they have a useful set of hand signals, and that these get passed down the line, all well & good. Til then I'll settle for a minimal set of voice &,or text messages,. Share this post Link to post Share on other sites
maniek 10 Posted August 24, 2013 Hello, I have a question. Recently, I became interested in unsung. But I see that there is some other mod for Vietnam-VTE. What's with this mod VTE? How is it different from the unsung mod, and who is better? Share this post Link to post Share on other sites
hcpookie 3770 Posted August 24, 2013 Hello, I have a question. Recently, I became interested in unsung. But I see that there is some other mod for Vietnam-VTE. What's with this mod VTE? How is it different from the unsung mod, VTE is from a talented group that have been around a LONG time doing mods as far back as Falcon 4 days! Simply put, they are two different mods, enough said. and who is better? LOL you're seriously asking this? Why try to pick one or the other??? I recommend you download them both, and enjoy them both! No mod will be perfect... just understand that and you'll be fine. I don't think you can combine mods, so just play them separately and consider yourself lucky that you can experience different areas of Vietnam with the two mods :cool: Share this post Link to post Share on other sites
maniek 10 Posted August 24, 2013 I asked, because I have only recently started to play around with these mods. The installation also sometimes causes problems ... I thought that maybe it is not worth install VTE, but if you're talking with a professional job that I will probably want to see this. Share this post Link to post Share on other sites
sgt_savage 586 Posted August 24, 2013 (edited) Hello, I have a question. Recently, I became interested in unsung. But I see that there is some other mod for Vietnam-VTE. What's with this mod VTE? How is it different from the unsung mod, and who is better? Well VTE "claim" to be "The leading, most detailed and comprehensive Vietnam war mod" :j: But after you try The unsung you will make your own mind up pretty easily... :) Edited August 25, 2013 by SGT_SAVAGE Share this post Link to post Share on other sites
viasko 14 Posted August 25, 2013 Hello Unsung Team, I wanted to post some pictures of my PBR & SEAL base on Cao Bang but unfortunately it does not work. They just do not get invited and I have no webspace. My first mission since OFP is on its last stage, but I will still need somemore time cause my wife and daughter need more attention at the moment. Greeting viaSkO! Share this post Link to post Share on other sites
sgt_savage 586 Posted August 26, 2013 If you want to post pictures use imageshack and copy n paste the embed code into your post ;) Share this post Link to post Share on other sites
Hawkins 8 Posted August 29, 2013 Took a spin with the latest version of the mod and played a few missions. This mod is really the best 'Nam experience we have for A2! Polished and Savaged (pun intended ;) ) to the last poly! Really a pleasure to see results from a group of talented individuals. On another note, armanam.com and ofpnam.com down? Do you guys have a website? Share this post Link to post Share on other sites