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RadicalAtHeart

Tutorial: How to fix pip flickering sli

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I found out how to solve PIP flickering in ArmA 3.

It is really easy!

0. Make sure to have the latest drivers installed.

1. Download and install Nvidia Inspector http://www.techspot.com/downloads/5077-nvidia-inspector.html

2. Open Nvidia Inspector

3. Find ArmA 3 Profile

4. Change Nvidia Predefined SLI Mode to SLI_PREDEFINED_MODE_FORCE_SFR

5. Hit APPLY button.

6. start game.

7. Enjoy, please give me credits ;) (Jonas Hendrickx, Belgium)

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Those who want to buy me a beer are always welcome! ;) See you ingame!

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You can force single frame rendering in nvidia control panel as well, why bother with nvidia inspector?

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My GPU only showe Single GPU, alternate frame rendering 1 and alternate frame rendering 2

The previous frame is probably always black which is why you shouldnt have the GPUs draw in turns (AFR1 or AFR2) because the last frame drawn was 2 frames ago.

SFR mode splits the work across the 2 gpus for 1 frame.

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k, neato.

apparantly it's called split frame rendering. wonder why it's not used more? guess it doesn't perform as well in benchmarks.

edit:

http://developer.download.nvidia.com/whitepapers/2011/SLI_Best_Practices_2011_Feb.pdf

"This SLI rendering mode is typically not as desirable as AFR mode, since some of the work is duplicated and communications overhead is higher."

there's even a bit about Render to texture in that document.

Edited by Leon86

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Do you notice a performance improvement with SFR?

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I don't notice a severe performance degradation it's completely the same as with AFR2. I havent benchmarked but my FPS seems to be the same.

It's either SFR or a different implementation for PIP rendering as far as my research went.

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do you notice a difference in performance between sli on and sli off? it's pretty easy to be cpu limited in arma.

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I have been using SLi for a long time and never found SFR to be that great, any game I tried it on, the result where not very good compared to the AFR's. It may actually be possible that you could still use inspector to fix this flicker problem though. One of the (many) Sli compatibility bits would probably be the key. The only problem is the time it takes to go through all the settings, having to reload Arma and bench mark every time, pain in the butt :). There was a similar problem with DCS:Blackshark/A10 with clouds and PinP displays that was fixed using one of the compatibility bits.

I am sure though that Nvidia will fix this with an updated profile for Arma3. Hopefully that is not too far away.

I don't know if its my imagination, but have any of you noticed that the flicker seems to happen less than it was initially? Some vehicles I get in now (boats), and there is no flicker on the PiP monitors.

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I have been using SLi for a long time and never found SFR to be that great, any game I tried it on, the result where not very good compared to the AFR's. It may actually be possible that you could still use inspector to fix this flicker problem though. One of the (many) Sli compatibility bits would probably be the key. The only problem is the time it takes to go through all the settings, having to reload Arma and bench mark every time, pain in the butt :). There was a similar problem with DCS:Blackshark/A10 with clouds and PinP displays that was fixed using one of the compatibility bits.

I am sure though that Nvidia will fix this with an updated profile for Arma3. Hopefully that is not too far away.

I don't know if its my imagination, but have any of you noticed that the flicker seems to happen less than it was initially? Some vehicles I get in now (boats), and there is no flicker on the PiP monitors.

Lazy people could always disable PIP. I mean its a small bug really. They probably have to change the way it is drawn. If they give me pseudocode or a scheme of how PIP is drawn I could maybe correct the issue finding a better algorithm.

I havent noticed it. I am going to test with compatability bits and AFR2

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Sorry for resume this old thread but I've tried this solution and doesn't work.

I'm gona crazy, I've also tried to disable PIP but nothing... Still there flashing ...

Someone found another solution?

Thanks...

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This is not a fix, it is a work around at best. It does stop the flickering in Arma 3, however I have to revert back to defaults when I play another game, as this "fix" on average reduces the fps on my other games from 150 to 15.

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This is not a fix, it is a work around at best. It does stop the flickering in Arma 3, however I have to revert back to defaults when I play another game, as this "fix" on average reduces the fps on my other games from 150 to 15.

Easiest solution is to just Disable SLI, No benefit in this game.

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This is not a fix, it is a work around at best. It does stop the flickering in Arma 3, however I have to revert back to defaults when I play another game, as this "fix" on average reduces the fps on my other games from 150 to 15.

You can also enable the "fix" just for Arma3. Just search and select Arma3 in the Dropdown-Menu on the top

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so is this SFR solution basically making my 690 into a single gpu?? as I loose 25fps when doing so through the control panel... this looks interesting I will give it a shot though nonetheless

---------- Post added at 08:11 ---------- Previous post was at 08:10 ----------

Easiest solution is to just Disable SLI, No benefit in this game.

wrong buddy look at the above post of mine :)

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You can force single frame rendering in nvidia control panel as well, why bother with nvidia inspector?

Can you tell me how? I only see "SLI rendering mode" in the options and I've tried both alternates but neither fixes the issue.

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I feel like an archeologist looking at 10(!!) year old threads. Suffice to say the problem is still occuring to this day, and the solution using the nvidia inspector did not work for me sadly. My rig has 2x GTX 1070ti

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