DnA, April 11, 2013 in ARMA 3 - DEVELOPMENT BRANCH
Any idea what it contains?
All assets as far as I can tell.
wow... so sweet... downloading now!
MotherFu.... :D BI ... you guys are awsome :D :D
Wow - is this legit? Do we need a beta code?
You need to have pre-ordered Apex and then subscribe to the proper dev build under Betas in the Steam client.
Thanks will give it a go
New branch out on Steam:
New branch out on Steam:
Can't believe i missed this. Wish i saw it sooner as i was in front of my PC earlier and now i gotta go! :(
Very cool. Legit...
That new loading screen will take a little getting used to :)
Not a big fan of the unit names for the Syndikat faction. What happend to Rifleman, Machinegunner etc?
Kudos to Bohemia for the new gear and vehicles tho, they look and sound great. We even got some bonuses like viper units in both arid and jungle hex uniforms :D
I guess you could say they've been, *lowers glasses*, Syndikated! YEAAAAAHHH!
Yeah, the Syndikat names are dumb.
Love the new main menu! However, there's an issue, leaving the server browerser, completely reloads the main menu.
Some great assets here... Gonna be another long monday lol
Ugh! Full screen NV and IR... B)
Is NV full screen on all goggles now? Can you elaborate?
After some testing I have to admit that I am a little be disappointed by the model and texture quality of the new weapons and some vehicles.
CTRG and Viper have dual night vision and thermal goggles with full-screen visibility.
Also, placing a MB 4WD on the map makes the mission load ten times slower.
Arma 3 Apex is more focused on Tanoa itself instead of the unit part. I love Tanoa really much (except the satelite textures/midrange -> these are the worst and they kind of remind me of the old operation flashpoint days). But to be honest I expected something more. Something suprising regarding the units but in the end there are mainly just retextured units. Don't get me wrong. I believe that Apex is worth the money and I would decide to buy it again. But I wouldn't spent money because of the units.
With those VTOL's handling like they do, nobody's going to touch helicopters anymore... :P
how is the Vehicle in Vehicle load in working?
can somebody give me a hint?
It's not in yet.They are still working on tech.
One thing is clear from the e3 trailer - one of the onload option is to
parachute them (at least light strike vehicles)
I have found some issues with the new assets:
You can add :
- NATO pacific texture are not properly configured (or not available)
- in virtual garage, Ghost hawk got a wrong string for one of its textures
- Chinese VTOL has no animated parts on its wing when leaning left or right
You will be able to leave a comment after signing in